Files
isle/LEGO1/lego/legoomni/src/actors/radio.cpp
2025-07-04 21:53:50 +02:00

259 lines
5.9 KiB
C++

#include "radio.h"
#include "isle_actions.h"
#include "jukebox_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoworld.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxcontrolpresenter.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtimer.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(Radio, 0x10)
DECOMP_SIZE_ASSERT(RadioState, 0x30)
// GLOBAL: LEGO1 0x100f3218
JukeboxScript::Script g_jingles[] = {
JukeboxScript::c_sns002ra_Audio,
JukeboxScript::c_sns001ja_Audio,
JukeboxScript::c_snsc01js_Audio,
JukeboxScript::c_snsb01js_Audio,
JukeboxScript::c_snsa01js_Audio,
JukeboxScript::c_sns009ra_Audio
};
// GLOBAL: LEGO1 0x100f3230
JukeboxScript::Script g_news[] = {
JukeboxScript::c_ham035ra_Audio,
JukeboxScript::c_ham039ra_Audio,
JukeboxScript::c_sns005ra_Audio,
JukeboxScript::c_sns078pa_Audio,
JukeboxScript::c_ham036ra_Audio,
JukeboxScript::c_sns006ra_Audio,
JukeboxScript::c_sns013ra_Audio,
JukeboxScript::c_sns004ra_Audio,
JukeboxScript::c_sns079pa_Audio,
JukeboxScript::c_sns007ra_Audio,
JukeboxScript::c_sns008ra_Audio,
JukeboxScript::c_hpz037ma_Audio,
JukeboxScript::c_sns003ra_Audio,
JukeboxScript::c_sns010ra_Audio,
};
// GLOBAL: LEGO1 0x100f3268
JukeboxScript::Script g_songs[] = {
JukeboxScript::c_CentralRoads_Music,
JukeboxScript::c_BeachBlvd_Music,
JukeboxScript::c_ResidentalArea_Music,
JukeboxScript::c_Radio1_Music,
JukeboxScript::c_Radio2_Music,
JukeboxScript::c_Radio3_Music,
JukeboxScript::c_Radio4_Music,
JukeboxScript::c_Radio5_Music,
JukeboxScript::c_Radio6_Music,
};
// FUNCTION: LEGO1 0x1002c850
Radio::Radio()
{
NotificationManager()->Register(this);
ControlManager()->Register(this);
m_enabled = TRUE;
CreateState();
}
// FUNCTION: LEGO1 0x1002c990
Radio::~Radio()
{
if (m_state->IsActive()) {
BackgroundAudioManager()->Stop();
m_state->SetActive(FALSE);
}
ControlManager()->Unregister(this);
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1002ca30
// FUNCTION: BETA10 0x100f19e8
MxLong Radio::Notify(MxParam& p_param)
{
MxLong result = 0;
if (m_enabled) {
MxNotificationParam& param = (MxNotificationParam&) p_param;
switch (param.GetNotification()) {
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x1002ca70
void Radio::Play()
{
if (!m_state->IsActive()) {
CurrentWorld();
MxDSAction action;
action.SetObjectId(m_state->NextPlaylistObjectId());
action.SetAtomId(*g_jukeboxScript);
action.SetLoopCount(1);
m_audioEnabled = BackgroundAudioManager()->GetEnabled();
if (!m_audioEnabled) {
BackgroundAudioManager()->Enable(TRUE);
}
BackgroundAudioManager()->PlayMusic(action, 3, MxPresenter::e_repeating);
m_state->SetActive(TRUE);
}
}
// FUNCTION: LEGO1 0x1002cb70
void Radio::Stop()
{
if (m_state->IsActive()) {
LegoWorld* world = CurrentWorld();
MxControlPresenter* presenter = (MxControlPresenter*) world->Find(world->GetAtomId(), IsleScript::c_Radio_Ctl);
if (presenter) {
presenter->UpdateEnabledChild(0);
}
BackgroundAudioManager()->Stop();
BackgroundAudioManager()->Enable(m_audioEnabled);
m_state->SetActive(FALSE);
}
}
// FUNCTION: LEGO1 0x1002cbc0
// FUNCTION: BETA10 0x100f1ce1
MxLong Radio::HandleControl(LegoControlManagerNotificationParam& p_param)
{
MxDSAction action; // Unused
switch (p_param.m_clickedObjectId) {
case IsleScript::c_Radio_Ctl:
if (m_state->IsActive()) {
Stop();
}
else {
Play();
}
if (CurrentWorld()) {
#ifdef COMPAT_MODE
MxNotificationParam param(c_notificationType0, this);
CurrentWorld()->Notify(param);
#else
CurrentWorld()->Notify(MxNotificationParam(c_notificationType0, this));
#endif
}
return 1;
}
return 0;
}
// FUNCTION: LEGO1 0x1002ccc0
MxLong Radio::HandleEndAction(MxEndActionNotificationParam& p_param)
{
if (m_state->IsActive() &&
m_state->IsRadioObjectId(p_param.GetAction()->GetAtomId(), p_param.GetAction()->GetObjectId())) {
MxDSAction action;
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(m_state->NextPlaylistObjectId());
action.SetLoopCount(1);
BackgroundAudioManager()->PlayMusic(action, 3, MxPresenter::e_repeating);
return 1;
}
return 0;
}
// FUNCTION: LEGO1 0x1002cdc0
void Radio::Initialize(MxBool p_und)
{
if (m_enabled != p_und) {
m_enabled = p_und;
CreateState();
}
}
// FUNCTION: LEGO1 0x1002cde0
void Radio::CreateState()
{
LegoGameState* gameState = GameState();
RadioState* state = (RadioState*) gameState->GetState("RadioState");
if (state == NULL) {
state = (RadioState*) gameState->CreateState("RadioState");
}
m_state = state;
}
// FUNCTION: LEGO1 0x1002ce10
// FUNCTION: BETA10 0x100f20f6
RadioState::RadioState()
{
srand(Timer()->GetTime());
MxS32 random = rand();
m_activePlaylist = random % 3;
m_playlists[0] = Playlist((MxU32*) g_jingles, sizeOfArray(g_jingles), Playlist::e_loop);
m_playlists[0].m_nextIndex = (rand() % sizeOfArray(g_jingles));
m_playlists[1] = Playlist((MxU32*) g_news, sizeOfArray(g_news), Playlist::e_loop);
m_playlists[1].m_nextIndex = (rand() % sizeOfArray(g_news));
m_playlists[2] = Playlist((MxU32*) g_songs, sizeOfArray(g_songs), Playlist::e_loop);
m_playlists[2].m_nextIndex = (rand() % sizeOfArray(g_songs));
m_active = FALSE;
}
// FUNCTION: LEGO1 0x1002d090
MxU32 RadioState::NextPlaylistObjectId()
{
if (m_activePlaylist == 2) {
m_activePlaylist = 0;
}
else {
m_activePlaylist++;
}
return m_playlists[m_activePlaylist].Next();
}
// FUNCTION: LEGO1 0x1002d0c0
MxBool RadioState::IsRadioObjectId(const MxAtomId& p_atom, MxU32 p_objectId)
{
if (*g_jukeboxScript == p_atom) {
for (MxS16 i = 0; i < 3; i++) {
if (m_playlists[i].Contains(p_objectId)) {
return TRUE;
}
}
}
return FALSE;
}