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https://github.com/isledecomp/isle.git
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259 lines
5.9 KiB
C++
259 lines
5.9 KiB
C++
#include "radio.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxcontrolpresenter.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtimer.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Radio, 0x10)
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DECOMP_SIZE_ASSERT(RadioState, 0x30)
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// GLOBAL: LEGO1 0x100f3218
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JukeboxScript::Script g_jingles[] = {
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JukeboxScript::c_sns002ra_Audio,
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JukeboxScript::c_sns001ja_Audio,
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JukeboxScript::c_snsc01js_Audio,
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JukeboxScript::c_snsb01js_Audio,
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JukeboxScript::c_snsa01js_Audio,
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JukeboxScript::c_sns009ra_Audio
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};
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// GLOBAL: LEGO1 0x100f3230
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JukeboxScript::Script g_news[] = {
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JukeboxScript::c_ham035ra_Audio,
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JukeboxScript::c_ham039ra_Audio,
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JukeboxScript::c_sns005ra_Audio,
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JukeboxScript::c_sns078pa_Audio,
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JukeboxScript::c_ham036ra_Audio,
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JukeboxScript::c_sns006ra_Audio,
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JukeboxScript::c_sns013ra_Audio,
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JukeboxScript::c_sns004ra_Audio,
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JukeboxScript::c_sns079pa_Audio,
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JukeboxScript::c_sns007ra_Audio,
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JukeboxScript::c_sns008ra_Audio,
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JukeboxScript::c_hpz037ma_Audio,
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JukeboxScript::c_sns003ra_Audio,
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JukeboxScript::c_sns010ra_Audio,
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};
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// GLOBAL: LEGO1 0x100f3268
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JukeboxScript::Script g_songs[] = {
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JukeboxScript::c_CentralRoads_Music,
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JukeboxScript::c_BeachBlvd_Music,
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JukeboxScript::c_ResidentalArea_Music,
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JukeboxScript::c_Radio1_Music,
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JukeboxScript::c_Radio2_Music,
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JukeboxScript::c_Radio3_Music,
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JukeboxScript::c_Radio4_Music,
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JukeboxScript::c_Radio5_Music,
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JukeboxScript::c_Radio6_Music,
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};
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// FUNCTION: LEGO1 0x1002c850
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Radio::Radio()
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{
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NotificationManager()->Register(this);
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ControlManager()->Register(this);
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m_enabled = TRUE;
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CreateState();
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}
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// FUNCTION: LEGO1 0x1002c990
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Radio::~Radio()
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{
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if (m_state->IsActive()) {
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BackgroundAudioManager()->Stop();
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m_state->SetActive(FALSE);
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}
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x1002ca30
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// FUNCTION: BETA10 0x100f19e8
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MxLong Radio::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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if (m_enabled) {
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MxNotificationParam& param = (MxNotificationParam&) p_param;
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switch (param.GetNotification()) {
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationControl:
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result = HandleControl((LegoControlManagerNotificationParam&) p_param);
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1002ca70
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void Radio::Play()
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{
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if (!m_state->IsActive()) {
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CurrentWorld();
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MxDSAction action;
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action.SetObjectId(m_state->NextPlaylistObjectId());
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action.SetAtomId(*g_jukeboxScript);
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action.SetLoopCount(1);
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m_audioEnabled = BackgroundAudioManager()->GetEnabled();
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if (!m_audioEnabled) {
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BackgroundAudioManager()->Enable(TRUE);
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}
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BackgroundAudioManager()->PlayMusic(action, 3, MxPresenter::e_repeating);
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m_state->SetActive(TRUE);
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}
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}
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// FUNCTION: LEGO1 0x1002cb70
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void Radio::Stop()
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{
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if (m_state->IsActive()) {
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LegoWorld* world = CurrentWorld();
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MxControlPresenter* presenter = (MxControlPresenter*) world->Find(world->GetAtomId(), IsleScript::c_Radio_Ctl);
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if (presenter) {
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presenter->UpdateEnabledChild(0);
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}
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BackgroundAudioManager()->Stop();
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BackgroundAudioManager()->Enable(m_audioEnabled);
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m_state->SetActive(FALSE);
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}
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}
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// FUNCTION: LEGO1 0x1002cbc0
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// FUNCTION: BETA10 0x100f1ce1
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MxLong Radio::HandleControl(LegoControlManagerNotificationParam& p_param)
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{
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MxDSAction action; // Unused
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switch (p_param.m_clickedObjectId) {
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case IsleScript::c_Radio_Ctl:
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if (m_state->IsActive()) {
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Stop();
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}
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else {
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Play();
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}
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if (CurrentWorld()) {
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#ifdef COMPAT_MODE
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MxNotificationParam param(c_notificationType0, this);
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CurrentWorld()->Notify(param);
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#else
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CurrentWorld()->Notify(MxNotificationParam(c_notificationType0, this));
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#endif
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}
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1002ccc0
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MxLong Radio::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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if (m_state->IsActive() &&
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m_state->IsRadioObjectId(p_param.GetAction()->GetAtomId(), p_param.GetAction()->GetObjectId())) {
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(m_state->NextPlaylistObjectId());
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action.SetLoopCount(1);
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BackgroundAudioManager()->PlayMusic(action, 3, MxPresenter::e_repeating);
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1002cdc0
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void Radio::Initialize(MxBool p_und)
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{
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if (m_enabled != p_und) {
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m_enabled = p_und;
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CreateState();
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}
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}
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// FUNCTION: LEGO1 0x1002cde0
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void Radio::CreateState()
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{
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LegoGameState* gameState = GameState();
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RadioState* state = (RadioState*) gameState->GetState("RadioState");
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if (state == NULL) {
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state = (RadioState*) gameState->CreateState("RadioState");
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}
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m_state = state;
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}
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// FUNCTION: LEGO1 0x1002ce10
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// FUNCTION: BETA10 0x100f20f6
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RadioState::RadioState()
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{
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srand(Timer()->GetTime());
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MxS32 random = rand();
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m_activePlaylist = random % 3;
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m_playlists[0] = Playlist((MxU32*) g_jingles, sizeOfArray(g_jingles), Playlist::e_loop);
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m_playlists[0].m_nextIndex = (rand() % sizeOfArray(g_jingles));
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m_playlists[1] = Playlist((MxU32*) g_news, sizeOfArray(g_news), Playlist::e_loop);
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m_playlists[1].m_nextIndex = (rand() % sizeOfArray(g_news));
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m_playlists[2] = Playlist((MxU32*) g_songs, sizeOfArray(g_songs), Playlist::e_loop);
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m_playlists[2].m_nextIndex = (rand() % sizeOfArray(g_songs));
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m_active = FALSE;
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}
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// FUNCTION: LEGO1 0x1002d090
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MxU32 RadioState::NextPlaylistObjectId()
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{
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if (m_activePlaylist == 2) {
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m_activePlaylist = 0;
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}
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else {
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m_activePlaylist++;
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}
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return m_playlists[m_activePlaylist].Next();
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}
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// FUNCTION: LEGO1 0x1002d0c0
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MxBool RadioState::IsRadioObjectId(const MxAtomId& p_atom, MxU32 p_objectId)
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{
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if (*g_jukeboxScript == p_atom) {
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for (MxS16 i = 0; i < 3; i++) {
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if (m_playlists[i].Contains(p_objectId)) {
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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