Files
isle/LEGO1/lego/legoomni/src/police/policestate.cpp
Christian Semmler 1b1d2ecde6 Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00

71 lines
1.5 KiB
C++

#include "policestate.h"
#include "islepathactor.h"
#include "misc.h"
#include "mxdsaction.h"
#include "mxmisc.h"
#include "police.h"
#include "police_actions.h"
#include "scripts.h"
#include <stdlib.h>
DECOMP_SIZE_ASSERT(PoliceState, 0x10)
// FUNCTION: LEGO1 0x1005e7c0
PoliceState::PoliceState()
{
m_unk0x0c = 0;
m_policeScript = (rand() % 2 == 0) ? PoliceScript::c_nps002la_RunAnim : PoliceScript::c_nps001ni_RunAnim;
}
// FUNCTION: LEGO1 0x1005e990
MxResult PoliceState::Serialize(LegoFile* p_legoFile)
{
LegoState::Serialize(p_legoFile);
if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_policeScript, sizeof(m_policeScript));
}
else {
PoliceScript::Script policeScript = m_policeScript;
p_legoFile->Write(&policeScript, sizeof(m_policeScript));
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1005ea40
void PoliceState::FUN_1005ea40()
{
PoliceScript::Script policeScript;
if (m_unk0x0c == 1) {
return;
}
switch (CurrentActor()->GetActorId()) {
case 4:
policeScript = PoliceScript::c_nps002la_RunAnim;
m_policeScript = policeScript;
break;
case 5:
policeScript = PoliceScript::c_nps001ni_RunAnim;
m_policeScript = policeScript;
break;
default:
policeScript = m_policeScript;
m_policeScript = policeScript == PoliceScript::c_nps002la_RunAnim ? PoliceScript::c_nps001ni_RunAnim
: PoliceScript::c_nps002la_RunAnim;
}
{
MxDSAction action;
action.SetObjectId(policeScript);
action.SetAtomId(*g_policeScript);
Start(&action);
}
m_unk0x0c = 1;
}