mirror of
https://github.com/isledecomp/isle.git
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346 lines
8.1 KiB
C++
346 lines
8.1 KiB
C++
#include "impl.h"
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#include <assert.h>
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using namespace TglImpl;
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// FUNCTION: LEGO1 0x100a31d0
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// FUNCTION: BETA10 0x1016a480
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void* GroupImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: BETA10 0x1016c340
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inline Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(pGroup->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// FUNCTION: LEGO1 0x100a31e0
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// FUNCTION: BETA10 0x1016a4d0
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Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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{
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assert(m_data);
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return GroupSetTransformation(m_data, matrix);
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}
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// FUNCTION: BETA10 0x1016c400
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inline Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, float b, float a)
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{
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if (a > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(pGroup->SetColor(color));
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}
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else {
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return ResultVal(pGroup->SetColorRGB(r, g, b));
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}
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}
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// FUNCTION: LEGO1 0x100a3240
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// FUNCTION: BETA10 0x1016a530
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Result GroupImpl::SetColor(float r, float g, float b, float a)
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{
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assert(m_data);
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return GroupSetColor(m_data, r, g, b, a);
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}
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// FUNCTION: BETA10 0x1016c5a0
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inline Result GroupSetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture* pD3DTexture)
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{
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return ResultVal(pGroup->SetTexture(pD3DTexture));
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}
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// FUNCTION: BETA10 0x1016bcc0
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inline Result GroupImpl::SetTexture(const TextureImpl* pTexture)
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{
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assert(m_data);
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assert(!pTexture || pTexture->ImplementationData());
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IDirect3DRMTexture* pD3DTexture = pTexture ? pTexture->ImplementationData() : NULL;
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return GroupSetTexture(m_data, pD3DTexture);
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}
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// FUNCTION: LEGO1 0x100a32b0
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// FUNCTION: BETA10 0x1016a5a0
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Result GroupImpl::SetTexture(const Texture* pTexture)
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{
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assert(m_data);
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return SetTexture(static_cast<const TextureImpl*>(pTexture));
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}
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// FUNCTION: BETA10 0x1016c640
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inline Result GroupGetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture** pD3DTexture)
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{
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return ResultVal(pGroup->GetTexture(pD3DTexture));
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}
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// FUNCTION: BETA10 0x1016beb0
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inline Result GroupImpl::GetTexture(TextureImpl** ppTexture)
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{
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assert(m_data);
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assert(ppTexture);
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TextureImpl* pTextureImpl = new TextureImpl();
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assert(pTextureImpl);
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// TODO: This helps retail match, but it adds to the stack
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IDirect3DRMTexture* tex;
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Result result = GroupGetTexture(m_data, &tex);
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#ifndef BETA10
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if (Succeeded(result)) {
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result =
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ResultVal(tex->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) (&pTextureImpl->ImplementationData())));
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}
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#endif
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*ppTexture = pTextureImpl;
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return result;
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}
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// FUNCTION: LEGO1 0x100a32e0
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// FUNCTION: BETA10 0x1016a600
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Result GroupImpl::GetTexture(Texture*& pTexture)
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{
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assert(m_data);
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return GetTexture(reinterpret_cast<TextureImpl**>(&pTexture));
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}
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// FUNCTION: BETA10 0x1016c500
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inline Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode mode)
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{
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D3DRMMATERIALMODE d3dMode = Translate(mode);
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return ResultVal(pGroup->SetMaterialMode(d3dMode));
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}
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// FUNCTION: LEGO1 0x100a33c0
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// FUNCTION: BETA10 0x1016a660
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Result GroupImpl::SetMaterialMode(MaterialMode mode)
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{
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assert(m_data);
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return GroupSetMaterialMode(m_data, mode);
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}
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// FUNCTION: BETA10 0x1016c670
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inline Result GroupAddGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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{
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return ResultVal(pGroup->AddVisual(const_cast<IDirect3DRMFrame*>(pChildGroup)));
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}
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// FUNCTION: BETA10 0x1016c090
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inline Result GroupImpl::Add(const GroupImpl& rGroup)
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{
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assert(m_data);
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assert(rGroup.ImplementationData());
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return GroupAddGroup(m_data, rGroup.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3410
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// FUNCTION: BETA10 0x1016a6c0
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Result GroupImpl::Add(const Group* pGroup)
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{
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assert(m_data);
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assert(pGroup);
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return Add(*static_cast<const GroupImpl*>(pGroup));
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}
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// FUNCTION: BETA10 0x1016c700
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inline Result GroupAddMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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{
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return ResultVal(pGroup->AddVisual(const_cast<IDirect3DRMMesh*>(pMesh)));
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}
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// FUNCTION: BETA10 0x1016bff0
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inline Result GroupImpl::Add(const MeshBuilderImpl& rMesh)
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{
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assert(m_data);
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assert(rMesh.ImplementationData());
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return GroupAddMeshBuilder(m_data, rMesh.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3430
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// FUNCTION: BETA10 0x1016a740
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Result GroupImpl::Add(const MeshBuilder* pMeshBuilder)
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{
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assert(m_data);
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assert(pMeshBuilder);
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return Add(*static_cast<const MeshBuilderImpl*>(pMeshBuilder));
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}
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// FUNCTION: BETA10 0x1016c7b0
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inline Result GroupRemoveMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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{
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return ResultVal(pGroup->DeleteVisual(const_cast<IDirect3DRMMesh*>(pMesh)));
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}
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// FUNCTION: BETA10 0x1016c130
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inline Result GroupImpl::Remove(const MeshBuilderImpl& rMesh)
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{
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assert(m_data);
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assert(rMesh.ImplementationData());
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return GroupRemoveMeshBuilder(m_data, rMesh.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3450
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// FUNCTION: BETA10 0x1016a7c0
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Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
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{
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assert(m_data);
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assert(pMeshBuilder);
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return Remove(*static_cast<const MeshBuilderImpl*>(pMeshBuilder));
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}
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// FUNCTION: BETA10 0x1016c730
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inline Result GroupRemoveGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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{
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return ResultVal(pGroup->DeleteVisual(const_cast<IDirect3DRMFrame*>(pChildGroup)));
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}
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// FUNCTION: BETA10 0x1016c1d0
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inline Result GroupImpl::Remove(const GroupImpl& rGroup)
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{
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assert(m_data);
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assert(rGroup.ImplementationData());
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return GroupRemoveGroup(m_data, rGroup.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3480
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// FUNCTION: BETA10 0x1016a840
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Result GroupImpl::Remove(const Group* pGroup)
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{
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assert(m_data);
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assert(pGroup);
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return Remove(*static_cast<const GroupImpl*>(pGroup));
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}
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// FUNCTION: BETA10 0x1016c850
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inline Result GroupRemoveAll(IDirect3DRMFrame2* pFrame)
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{
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IDirect3DRMVisualArray* visuals;
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int refCount;
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Result result = ResultVal(pFrame->GetVisuals(&visuals));
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assert(Succeeded(result));
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if (Succeeded(result)) {
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for (int i = 0; i < (int) visuals->GetSize(); i++) {
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IDirect3DRMVisual* visual;
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result = ResultVal(visuals->GetElement(i, &visual));
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assert(Succeeded(result));
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result = ResultVal(pFrame->DeleteVisual(visual));
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assert(Succeeded(result));
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refCount = visual->Release();
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}
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refCount = visuals->Release();
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assert(refCount == 0);
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a34b0
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// FUNCTION: BETA10 0x1016a8c0
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Result GroupImpl::RemoveAll()
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{
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assert(m_data);
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return GroupRemoveAll(m_data);
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}
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// FUNCTION: BETA10 0x1016cb70
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inline Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR* p_max)
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{
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D3DRMBOX size;
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int refCount;
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size.min.x = size.min.y = size.min.z = 88888.f;
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size.max.x = size.max.y = size.max.z = -88888.f;
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IDirect3DRMVisualArray* visuals;
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Result result = ResultVal(pFrame->GetVisuals(&visuals));
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assert(Succeeded(result));
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if (Succeeded(result)) {
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for (int i = 0; i < (int) visuals->GetSize(); i++) {
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IDirect3DRMVisual* visual;
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result = ResultVal(visuals->GetElement(i, &visual));
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assert(Succeeded(result));
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/*
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* BUG: should be:
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* visual->QueryInterface(IID_IDirect3DRMMesh, (void**)&mesh));
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*/
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IDirect3DRMMesh* mesh;
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result = ResultVal(visual->QueryInterface(IID_IDirect3DRMMeshBuilder, (void**) &mesh));
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if (Succeeded(result)) {
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D3DRMBOX box;
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result = ResultVal(mesh->GetBox(&box));
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assert(Succeeded(result));
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if (box.min.x < size.min.x) {
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size.min.x = box.min.x;
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}
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if (box.min.y < size.min.y) {
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size.min.y = box.min.y;
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}
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if (box.min.z < size.min.z) {
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size.min.z = box.min.z;
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}
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if (size.max.x < box.max.x) {
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size.max.x = box.max.x;
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}
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if (size.max.y < box.max.y) {
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size.max.y = box.max.y;
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}
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if (size.max.z < box.max.z) {
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size.max.z = box.max.z;
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}
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mesh->Release();
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}
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refCount = visual->Release();
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}
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refCount = visuals->Release();
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}
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p_min->x = size.min.x;
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p_min->y = size.min.y;
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p_min->z = size.min.z;
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p_max->x = size.max.x;
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p_max->y = size.max.y;
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p_max->z = size.max.z;
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return result;
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}
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// FUNCTION: LEGO1 0x100a3540
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// FUNCTION: BETA10 0x1016a920
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Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
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{
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assert(m_data);
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return GroupBounds(m_data, p_min, p_max);
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}
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