Files
isle/LEGO1/mxregion.h
Christian Semmler e7f14ecda4 WIP
2023-10-18 16:09:33 -04:00

50 lines
823 B
C++

#ifndef MXREGION_H
#define MXREGION_H
#include "mxcore.h"
#include "mxregionlist.h"
#include "mxrect32.h"
#include "decomp.h"
// SIZE 0x0c
struct MxRegionTopBottom
{
MxS32 m_top;
MxS32 m_bottom;
MxRegionLeftRightList *m_leftRightList;
MxRegionTopBottom(MxRect32 &p_rect);
MxRegionTopBottom *Clone();
void FUN_100c5280(MxS32 p_left, MxS32 p_right);
};
// SIZE 0x08
struct MxRegionLeftRight
{
MxS32 m_left;
MxS32 m_right;
};
// VTABLE 0x100dcae8
// SIZE 0x1c
class MxRegion : public MxCore
{
public:
MxRegion();
virtual ~MxRegion() override;
virtual void Reset();
virtual void vtable18(MxRect32 &p_rect);
virtual void vtable1c();
virtual MxBool vtable20();
inline MxRect32 &GetRect() { return this->m_rect; }
private:
MxRegionList *m_list;
MxRect32 m_rect;
};
#endif // MXREGION_H