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	f50b771fff
	
	
	
		
			
			* Push changes * fixes * Implement Infocenter::HandleEndAction * match Infocenter::StopCutScene * implement Infocenter::HandleKeyPress * fixes * Update infocenter.cpp * Update legoworld.cpp * use enums * WIP Fixes * Fix * Fix * Fix * Rename function * Change enum * Update enums * Refactor another enum * Refactor MxDSType * Refactor HashTableOpt * Fixes * Refactor tickle enum * Update other enums * Add EnumConstantName to ncc * Move enum to global namespace * Rename enum --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef LEGOENTITY_H
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| #define LEGOENTITY_H
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| 
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| #include "decomp.h"
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| #include "extra.h"
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| #include "mxdsaction.h"
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| #include "mxentity.h"
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| #include "realtime/vector.h"
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| #include "roi/legoroi.h"
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| 
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| // VTABLE: LEGO1 0x100d4858
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| // SIZE 0x68 (probably)
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| class LegoEntity : public MxEntity {
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| public:
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| 	enum {
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| 		c_bit1 = 0x01
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| 	};
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| 
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| 	// Inlined at 0x100853f7
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| 	inline LegoEntity() { Init(); }
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| 
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| #ifdef ISLE_APP
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| 	__declspec(dllexport) virtual ~LegoEntity() override;
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| #else
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| 	// FUNCTION: LEGO1 0x1000c290
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| 	__declspec(dllexport) virtual ~LegoEntity() override { Destroy(TRUE); }
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| #endif
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| 
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| 	virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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| 
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| 	// FUNCTION: LEGO1 0x1000c2f0
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| 	inline const char* ClassName() const override // vtable+0xc
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| 	{
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| 		// STRING: LEGO1 0x100f0064
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| 		return "LegoEntity";
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| 	}
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| 
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| 	// FUNCTION: LEGO1 0x1000c300
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| 	inline MxBool IsA(const char* p_name) const override // vtable+0x10
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| 	{
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| 		return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
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| 	}
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| 
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| 	virtual MxResult Create(MxDSAction& p_dsAction);                     // vtable+0x18
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| 	virtual void Destroy(MxBool p_fromDestructor);                       // vtable+0x1c
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| 	virtual void ParseAction(char*);                                     // vtable+0x20
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| 	virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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| 	virtual void SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir,
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| 								   const Vector3& p_up);  // vtable+0x28
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| 	virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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| 	// FUNCTION: LEGO1 0x10001090
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| 	virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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| 	virtual void VTable0x34();                                                        // vtable+0x34
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| 	virtual void VTable0x38();                                                        // vtable+0x38
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| 	virtual void VTable0x3c();                                                        // vtable+0x3c
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| 	virtual void VTable0x40();                                                        // vtable+0x40
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| 	virtual void VTable0x44();                                                        // vtable+0x44
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| 	virtual void VTable0x48();                                                        // vtable+0x48
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| 	virtual void VTable0x4c();                                                        // vtable+0x4c
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| 
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| 	void FUN_10010c30();
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| 	void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);
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| 
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| 	inline LegoROI* GetROI() { return m_roi; }
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| 
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| protected:
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| 	void Init();
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| 	void SetWorld();
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| 
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| 	undefined m_unk0x10;             // 0x10
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| 	MxU8 m_flags;                    // 0x11
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| 	Mx3DPointFloat m_worldLocation;  // 0x14
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| 	Mx3DPointFloat m_worldDirection; // 0x28
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| 	Mx3DPointFloat m_worldUp;        // 0x3c
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| 	MxFloat m_worldSpeed;            // 0x50
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| 	LegoROI* m_roi;                  // 0x54
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| 	MxBool m_cameraFlag;             // 0x58
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| 	undefined m_unk0x59;             // 0x59
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| 	// For tokens from the extra string that look like this:
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| 	// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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| 	Extra::ActionType m_actionType; // 0x5c
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| 	char* m_actionArgString;        // 0x60
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| 	MxS32 m_actionArgNumber;        // 0x64
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| };
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| 
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| // SYNTHETIC: LEGO1 0x1000c3b0
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| // LegoEntity::`scalar deleting destructor'
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| 
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| #endif // LEGOENTITY_H
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