Files
isle/LEGO1/lego/legoomni/src/actors/act3actors.cpp
Christian Semmler aceba71fbb Implement/match Act3Brickster::HitActor (#1212)
* Implement/match `Act3Brickster::HitActor`

* Fixes

* Fixes

* Fixes

* Add `Act3Cop::VTable0x9c`

* Fix
2024-12-12 17:10:44 +01:00

356 lines
6.9 KiB
C++

#include "act3actors.h"
#include "act3.h"
#include "act3ammo.h"
#include "define.h"
#include "legocachesoundmanager.h"
#include "legolocomotionanimpresenter.h"
#include "legopathedgecontainer.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
#include "mxutilities.h"
#include "roi/legoroi.h"
#include <assert.h>
DECOMP_SIZE_ASSERT(Act3Actor, 0x178)
DECOMP_SIZE_ASSERT(Act3Cop, 0x188)
DECOMP_SIZE_ASSERT(Act3Brickster, 0x1b4)
DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
// Initialized at LEGO1 0x1003fa20
// GLOBAL: LEGO1 0x10104ef0
Mx3DPointFloat Act3Actor::g_unk0x10104ef0 = Mx3DPointFloat(0.0, 5.0, 0.0);
// FUNCTION: LEGO1 0x1003fa50
Act3Actor::Act3Actor()
{
m_unk0x1c = 0;
}
// FUNCTION: LEGO1 0x1003fb70
MxU32 Act3Actor::VTable0x90(float p_time, Matrix4& p_transform)
{
// Note: Code duplication with LegoExtraActor::VTable0x90
switch (m_state & 0xff) {
case 0:
case 1:
return TRUE;
case 2:
m_unk0x1c = p_time + 2000.0f;
m_state = 3;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
return FALSE;
case 3:
assert(!m_userNavFlag);
Vector3 positionRef(p_transform[3]);
p_transform = m_roi->GetLocal2World();
if (m_unk0x1c > p_time) {
Mx3DPointFloat position;
position = positionRef;
positionRef.Clear();
p_transform.RotateX(0.6);
positionRef = position;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
VTable0x74(p_transform);
return FALSE;
}
else {
m_state = 0;
m_unk0x1c = 0;
positionRef -= g_unk0x10104ef0;
m_roi->FUN_100a58f0(p_transform);
m_roi->VTable0x14();
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x1003fd90
MxResult Act3Actor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
if (!p_actor->GetUserNavFlag() && p_bool) {
if (p_actor->GetState()) {
return FAILURE;
}
LegoROI* roi = p_actor->GetROI();
MxMatrix local2world;
local2world = roi->GetLocal2World();
Vector3(local2world[3]) += g_unk0x10104ef0;
roi->FUN_100a58f0(local2world);
roi->VTable0x14();
p_actor->SetState(c_bit2 | c_bit9);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1003fe30
// FUNCTION: BETA10 0x10018412
Act3Cop::Act3Cop()
{
m_unk0x20 = -1.0f;
m_world = NULL;
SetState(c_bit3);
}
// FUNCTION: LEGO1 0x1003ff70
// FUNCTION: BETA10 0x10018526
MxResult Act3Cop::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
LegoROI* roi = p_actor->GetROI();
if (p_bool && !strncmp(roi->GetName(), "dammo", 5)) {
MxS32 count = -1;
if (sscanf(roi->GetName(), "dammo%d", &count) != 1) {
assert(0);
}
assert(m_world);
((Act3*) m_world)->EatDonut(count);
m_unk0x20 = m_lastTime + 2000;
SetWorldSpeed(6.0);
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("eatdn", NULL, FALSE);
FUN_10040360();
}
else {
if (((Act3*) m_world)->m_brickster->GetROI() != roi) {
if (p_bool) {
return Act3Actor::HitActor(p_actor, p_bool);
}
}
else {
((Act3*) m_world)->GoodEnding(roi->GetLocal2World());
}
}
return SUCCESS;
}
// STUB: LEGO1 0x10040060
// STUB: BETA10 0x100186fa
void Act3Cop::ParseAction(char* p_extra)
{
// TODO
}
// STUB: LEGO1 0x100401f0
void Act3Cop::VTable0x70(float p_time)
{
// TODO
}
// STUB: LEGO1 0x10040360
// STUB: BETA10 0x10018c6a
void Act3Cop::FUN_10040360()
{
// TODO
}
// FUNCTION: LEGO1 0x10040d20
// FUNCTION: BETA10 0x1001942c
MxResult Act3Cop::VTable0x9c()
{
if (m_grec && !m_grec->GetBit1()) {
delete m_grec;
m_grec = NULL;
m_lastTime = Timer()->GetTime();
FUN_10040360();
return SUCCESS;
}
return Act3Actor::VTable0x9c();
}
// FUNCTION: LEGO1 0x10040e10
// FUNCTION: BETA10 0x10019516
Act3Brickster::Act3Brickster()
{
m_world = NULL;
m_unk0x2c = 0;
m_unk0x30 = 0;
m_shootAnim = NULL;
m_unk0x38 = 0;
m_unk0x20 = 0.0f;
m_unk0x24 = 0.0f;
m_unk0x54 = 0;
SetState(c_bit3);
m_unk0x58 = 0;
m_unk0x3c.Clear();
}
// FUNCTION: LEGO1 0x10040f20
// FUNCTION: BETA10 0x10019663
Act3Brickster::~Act3Brickster()
{
// empty
}
// FUNCTION: LEGO1 0x10040ff0
// FUNCTION: BETA10 0x100196ff
void Act3Brickster::ParseAction(char* p_extra)
{
m_world = CurrentWorld();
LegoAnimActor::ParseAction(p_extra);
((Act3*) m_world)->SetBrickster(this);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}
assert(m_shootAnim);
}
// STUB: LEGO1 0x10041050
void Act3Brickster::VTable0x70(float p_time)
{
// TODO
}
// FUNCTION: LEGO1 0x100416b0
// FUNCTION: BETA10 0x1001a299
MxResult Act3Brickster::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
if (!p_bool) {
return FAILURE;
}
Act3* a3 = (Act3*) m_world;
LegoROI* r = p_actor->GetROI();
assert(r);
if (a3->m_cop1->GetROI() != r && a3->m_cop2->GetROI() != r) {
if (!strncmp(r->GetName(), "pammo", 5)) {
MxS32 count = -1;
if (sscanf(r->GetName(), "pammo%d", &count) != 1) {
assert(0);
}
assert(m_world);
if (a3->m_pizzas[count].IsValid() && !a3->m_pizzas[count].IsBit5()) {
a3->EatPizza(count);
}
m_unk0x38 = 2;
return SUCCESS;
}
else {
return Act3Actor::HitActor(p_actor, p_bool);
}
}
return SUCCESS;
}
// STUB: LEGO1 0x100417c0
// STUB: BETA10 0x1001a407
MxResult Act3Brickster::FUN_100417c0()
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x10042990
// FUNCTION: BETA10 0x1001b6e2
void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
{
if (m_unk0x38 != 8) {
m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
}
}
// FUNCTION: LEGO1 0x100429d0
// FUNCTION: BETA10 0x1001b75b
MxResult Act3Brickster::VTable0x9c()
{
if (m_grec && !m_grec->GetBit1()) {
delete m_grec;
m_grec = NULL;
m_lastTime = Timer()->GetTime();
return SUCCESS;
}
return Act3Actor::VTable0x9c();
}
// FUNCTION: LEGO1 0x10042ab0
Act3Shark::Act3Shark()
{
m_unk0x2c = 0.0f;
m_unk0x28 = 0;
}
// FUNCTION: LEGO1 0x10042ce0
MxResult Act3Shark::FUN_10042ce0(Act3Ammo* p_ammo)
{
p_ammo->SetBit5(TRUE);
m_unk0x1c.push_back(p_ammo);
return SUCCESS;
}
// STUB: LEGO1 0x10042d40
void Act3Shark::VTable0x70(float p_time)
{
// TODO
}
// FUNCTION: LEGO1 0x10042f30
void Act3Shark::ParseAction(char* p_extra)
{
LegoPathActor::ParseAction(p_extra);
m_world = (LegoWorld*) CurrentWorld();
char value[256];
if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
char* token = strtok(value, g_parseExtraTokens);
while (token != NULL) {
LegoLocomotionAnimPresenter* presenter =
(LegoLocomotionAnimPresenter*) m_world->Find("LegoAnimPresenter", token);
if (presenter != NULL) {
token = strtok(NULL, g_parseExtraTokens);
if (token != NULL) {
presenter->FUN_1006d680(this, atof(token));
}
}
token = strtok(NULL, g_parseExtraTokens);
}
}
((Act3*) m_world)->SetShark(this);
m_unk0x34 = m_animMaps[0];
m_unk0x38 = m_unk0x34->m_roiMap[1];
m_unk0x38->SetVisibility(FALSE);
m_world->PlaceActor(this);
}