Files
isle/LEGO1/lego/legoomni/include/legobuildingmanager.h
2025-06-28 20:32:09 +02:00

113 lines
3.2 KiB
C++

#ifndef LEGOBUILDINGMANAGER_H
#define LEGOBUILDINGMANAGER_H
#include "decomp.h"
#include "misc/legotypes.h"
#include "mxcore.h"
class LegoEntity;
class LegoROI;
class LegoStorage;
class LegoWorld;
class LegoCacheSound;
class LegoPathBoundary;
// SIZE 0x2c
struct LegoBuildingInfo {
enum {
c_hasVariants = 0x01,
c_hasSounds = 0x02,
c_hasMoves = 0x04,
c_hasMoods = 0x08
};
LegoEntity* m_entity; // 0x00
const char* m_variant; // 0x04
MxU32 m_sound; // 0x08
MxU32 m_move; // 0x0c
MxU8 m_mood; // 0x10
MxS8 m_counter; // 0x11
MxS8 m_initialCounter; // 0x12 - initial value loaded to m_counter
MxU8 m_flags; // 0x13
float m_adjustedY; // 0x14
const char* m_boundaryName; // 0x18
float m_x; // 0x1c
float m_y; // 0x20
float m_z; // 0x24
LegoPathBoundary* m_boundary; // 0x28
};
// VTABLE: LEGO1 0x100d6f50
// SIZE 0x30
class LegoBuildingManager : public MxCore {
public:
// SIZE 0x14
struct AnimEntry {
LegoEntity* m_entity; // 0x00
LegoROI* m_roi; // 0x04
MxLong m_time; // 0x08
float m_y; // 0x0c
MxBool m_muted; // 0x10
};
LegoBuildingManager();
~LegoBuildingManager() override;
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1002f930
const char* ClassName() const override // vtable+0x0c
{
// not in BETA10
// STRING: LEGO1 0x100f37d0
return "LegoBuildingManager";
}
static void configureLegoBuildingManager(MxS32);
static void SetCustomizeAnimFile(const char* p_value);
void Init();
void LoadWorldInfo();
void CreateBuilding(MxS32 p_index, LegoWorld* p_world);
void Reset();
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoBuildingInfo* GetInfo(LegoEntity* p_entity);
MxBool SwitchVariant(LegoEntity* p_entity);
MxBool SwitchSound(LegoEntity* p_entity);
MxBool SwitchMove(LegoEntity* p_entity);
MxBool SwitchMood(LegoEntity* p_entity);
MxU32 GetAnimationId(LegoEntity* p_entity);
MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood);
MxBool DecrementCounter(LegoEntity* p_entity);
MxBool DecrementCounter(MxS32 p_index);
MxBool DecrementCounter(LegoBuildingInfo* p_data);
void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length, MxBool p_haveSound, MxBool p_hideAfterAnimation);
void ClearCounters();
void AdjustHeight(MxS32 p_index);
MxResult DetermineBoundaries();
LegoBuildingInfo* GetInfoArray(MxS32& p_length);
void AdjustCounter(LegoEntity* p_entity, MxS32 p_adjust);
void SetInitialCounters();
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
// SYNTHETIC: LEGO1 0x1002f940
// LegoBuildingManager::`scalar deleting destructor'
private:
static char* g_customizeAnimFile;
static MxS32 g_maxMove[16];
static MxU32 g_maxSound;
MxU8 m_nextVariant; // 0x08
MxBool m_boundariesDetermined; // 0x09
AnimEntry* m_entries[5]; // 0x0c
MxS8 m_numEntries; // 0x20
LegoCacheSound* m_sound; // 0x24
MxBool m_hideAfterAnimation; // 0x28
LegoWorld* m_world; // 0x2c
};
#endif // LEGOBUILDINGMANAGER_H