Files
isle/LEGO1/lego/legoomni/include/legonamedplane.h
Christian Semmler e8c856c585 Order symbols in Act1State (#1336)
* Order functions in `Act1State`

* Remove IsPresent

* Revert some stuff
2025-01-17 02:25:31 +01:00

60 lines
1.8 KiB
C

#ifndef LEGONAMEDPLANE_H
#define LEGONAMEDPLANE_H
#include "misc/legostorage.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxstring.h"
// SIZE 0x4c
struct LegoNamedPlane {
// FUNCTION: LEGO1 0x10033800
LegoNamedPlane() {}
// FUNCTION: LEGO1 0x10033a70
// LegoNamedPlane::~LegoNamedPlane
// Unclear whether getters/setters were used.
// Act1State::Serialize seems to access `m_name` directly (only matches like that)
// Act1State::PlaceActors though seems to require extensive use of getters to improve
const char* GetName() const { return m_name.GetData(); }
const Mx3DPointFloat& GetPosition() { return m_position; }
const Mx3DPointFloat& GetDirection() { return m_direction; }
const Mx3DPointFloat& GetUp() { return m_up; }
void SetName(const char* p_name) { m_name = p_name; }
void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
// TODO: Unclear whether this was defined
MxBool IsPresent() { return strcmp(m_name.GetData(), "") != 0; }
void Reset() { m_name = ""; }
// FUNCTION: LEGO1 0x100344d0
MxResult Serialize(LegoStorage* p_storage)
{
if (p_storage->IsWriteMode()) {
p_storage->WriteMxString(m_name);
p_storage->WriteVector(m_position);
p_storage->WriteVector(m_direction);
p_storage->WriteVector(m_up);
}
else if (p_storage->IsReadMode()) {
p_storage->ReadMxString(m_name);
p_storage->ReadVector(m_position);
p_storage->ReadVector(m_direction);
p_storage->ReadVector(m_up);
}
return SUCCESS;
}
MxString m_name; // 0x00
Mx3DPointFloat m_position; // 0x10
Mx3DPointFloat m_direction; // 0x24
Mx3DPointFloat m_up; // 0x38
};
#endif // LEGONAMEDPLANE_H