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60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
#ifndef LEGONAMEDPLANE_H
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#define LEGONAMEDPLANE_H
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#include "misc/legostorage.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstring.h"
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// SIZE 0x4c
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struct LegoNamedPlane {
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// FUNCTION: LEGO1 0x10033800
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LegoNamedPlane() {}
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// FUNCTION: LEGO1 0x10033a70
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// LegoNamedPlane::~LegoNamedPlane
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// Unclear whether getters/setters were used.
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// Act1State::Serialize seems to access `m_name` directly (only matches like that)
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// Act1State::PlaceActors though seems to require extensive use of getters to improve
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const char* GetName() const { return m_name.GetData(); }
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const Mx3DPointFloat& GetPosition() { return m_position; }
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const Mx3DPointFloat& GetDirection() { return m_direction; }
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const Mx3DPointFloat& GetUp() { return m_up; }
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void SetName(const char* p_name) { m_name = p_name; }
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void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
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void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
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void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
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// TODO: Unclear whether this was defined
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MxBool IsPresent() { return strcmp(m_name.GetData(), "") != 0; }
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void Reset() { m_name = ""; }
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// FUNCTION: LEGO1 0x100344d0
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MxResult Serialize(LegoStorage* p_storage)
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{
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if (p_storage->IsWriteMode()) {
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p_storage->WriteMxString(m_name);
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p_storage->WriteVector(m_position);
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p_storage->WriteVector(m_direction);
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p_storage->WriteVector(m_up);
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}
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else if (p_storage->IsReadMode()) {
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p_storage->ReadMxString(m_name);
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p_storage->ReadVector(m_position);
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p_storage->ReadVector(m_direction);
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p_storage->ReadVector(m_up);
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}
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return SUCCESS;
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}
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MxString m_name; // 0x00
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Mx3DPointFloat m_position; // 0x10
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Mx3DPointFloat m_direction; // 0x24
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Mx3DPointFloat m_up; // 0x38
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};
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#endif // LEGONAMEDPLANE_H
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