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			250 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __LEGOANIM_H
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| #define __LEGOANIM_H
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| 
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| #include "decomp.h"
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| #include "misc/legostorage.h"
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| #include "misc/legotree.h"
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| #include "realtime/matrix.h"
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| 
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| // SIZE 0x08
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| class LegoAnimKey {
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| public:
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| 	enum Flags {
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| 		c_bit1 = 0x01,
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| 		c_bit2 = 0x02,
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| 		c_bit3 = 0x04
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| 	};
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| 
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| 	LegoAnimKey();
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| 	LegoResult Read(LegoStorage* p_storage);
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| 	LegoFloat GetTime() { return m_time; }
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| 	void SetTime(LegoFloat p_time) { m_time = p_time; }
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| 	LegoU32 TestBit1() { return m_flags & c_bit1; }
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| 	LegoU32 TestBit2() { return m_flags & c_bit2; }
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| 	LegoU32 TestBit3() { return m_flags & c_bit3; }
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| 
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| protected:
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| 	LegoU8 m_flags;   // 0x00
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| 	LegoFloat m_time; // 0x04
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| };
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| 
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| // SIZE 0x14
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| class LegoTranslationKey : public LegoAnimKey {
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| public:
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| 	LegoTranslationKey();
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| 	LegoResult Read(LegoStorage* p_storage);
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| 	LegoFloat GetX() { return m_x; }
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| 	void SetX(LegoFloat p_x) { m_x = p_x; }
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| 	LegoFloat GetY() { return m_y; }
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| 	void SetY(LegoFloat p_y) { m_y = p_y; }
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| 	LegoFloat GetZ() { return m_z; }
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| 	void SetZ(LegoFloat p_z) { m_z = p_z; }
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| 
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| protected:
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| 	LegoFloat m_x; // 0x08
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| 	LegoFloat m_y; // 0x0c
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| 	LegoFloat m_z; // 0x10
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| };
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| 
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| // SIZE 0x18
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| class LegoRotationKey : public LegoAnimKey {
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| public:
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| 	LegoRotationKey();
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| 	LegoResult Read(LegoStorage* p_storage);
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| 	LegoFloat GetAngle() { return m_angle; }
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| 	void SetAngle(LegoFloat p_angle) { m_angle = p_angle; }
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| 	LegoFloat GetX() { return m_x; }
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| 	void SetX(LegoFloat p_x) { m_x = p_x; }
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| 	LegoFloat GetY() { return m_y; }
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| 	void SetY(LegoFloat p_y) { m_y = p_y; }
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| 	LegoFloat GetZ() { return m_z; }
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| 	void SetZ(LegoFloat p_z) { m_z = p_z; }
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| 
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| protected:
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| 	LegoFloat m_angle; // 0x08
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| 	LegoFloat m_x;     // 0x0c
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| 	LegoFloat m_y;     // 0x10
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| 	LegoFloat m_z;     // 0x14
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| };
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| 
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| // SIZE 0x14
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| class LegoScaleKey : public LegoAnimKey {
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| public:
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| 	LegoScaleKey();
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| 	LegoResult Read(LegoStorage* p_storage);
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| 	LegoFloat GetX() { return m_x; }
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| 	void SetX(LegoFloat p_x) { m_x = p_x; }
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| 	LegoFloat GetY() { return m_y; }
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| 	void SetY(LegoFloat p_y) { m_y = p_y; }
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| 	LegoFloat GetZ() { return m_z; }
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| 	void SetZ(LegoFloat p_z) { m_z = p_z; }
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| 
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| protected:
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| 	LegoFloat m_x; // 0x08
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| 	LegoFloat m_y; // 0x0c
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| 	LegoFloat m_z; // 0x10
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| };
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| 
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| // SIZE 0x0c
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| class LegoMorphKey : public LegoAnimKey {
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| public:
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| 	LegoMorphKey();
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| 	LegoResult Read(LegoStorage* p_storage);
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| 	LegoBool GetUnknown0x08() { return m_unk0x08; }
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| 
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| protected:
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| 	LegoBool m_unk0x08; // 0x08
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| };
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| 
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| // SIZE 0x0c
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| class LegoUnknownKey : public LegoAnimKey {
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| public:
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| 	LegoUnknownKey();
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| 	LegoResult Read(LegoStorage* p_storage);
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| 
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| protected:
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| 	undefined4 m_unk0x08; // 0x08
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| };
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| 
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| // VTABLE: LEGO1 0x100db8c8
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| // SIZE 0x34
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| class LegoAnimNodeData : public LegoTreeNodeData {
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| public:
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| 	LegoAnimNodeData();
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| 	~LegoAnimNodeData() override;
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| 	LegoResult Read(LegoStorage* p_storage) override;  // vtable+0x04
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| 	LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
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| 
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| 	LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix);
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| 	LegoBool FUN_100a0990(LegoFloat p_time);
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| 
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| 	const LegoChar* GetName() { return m_name; }
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| 	LegoU32 GetTranslationIndex() { return m_translationIndex; }
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| 	LegoU32 GetRotationIndex() { return m_rotationIndex; }
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| 	LegoU32 GetScaleIndex() { return m_scaleIndex; }
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| 	LegoU32 GetMorphIndex() { return m_morphIndex; }
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| 
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| 	void SetTranslationIndex(LegoU32 p_translationIndex) { m_translationIndex = p_translationIndex; }
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| 	void SetRotationIndex(LegoU32 p_rotationIndex) { m_rotationIndex = p_rotationIndex; }
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| 	void SetScaleIndex(LegoU32 p_scaleIndex) { m_scaleIndex = p_scaleIndex; }
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| 	void SetMorphIndex(LegoU32 p_morphIndex) { m_morphIndex = p_morphIndex; }
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| 
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| 	LegoResult CreateLocalTransform(LegoTime p_time, Matrix4& p_matrix)
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| 	{
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| 		return CreateLocalTransform((LegoFloat) p_time, p_matrix);
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| 	}
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| 	LegoBool FUN_100a0990(LegoTime p_time) { return FUN_100a0990((LegoFloat) p_time); }
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| 
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| 	inline static void GetTranslation(
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| 		LegoU16 p_numTranslationKeys,
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| 		LegoTranslationKey* p_translationKeys,
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| 		LegoFloat p_time,
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| 		Matrix4& p_matrix,
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| 		LegoU32& p_old_index
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| 	);
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| 	/*inline*/ static void GetRotation(
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| 		LegoU16 p_numRotationKeys,
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| 		LegoRotationKey* p_rotationKeys,
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| 		LegoFloat p_time,
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| 		Matrix4& p_matrix,
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| 		LegoU32& p_old_index
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| 	);
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| 	inline static void GetScale(
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| 		LegoU16 p_numScaleKeys,
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| 		LegoScaleKey* p_scaleKeys,
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| 		LegoFloat p_time,
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| 		Matrix4& p_matrix,
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| 		LegoU32& p_old_index
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| 	);
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| 	inline static LegoFloat Interpolate(
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| 		LegoFloat p_time,
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| 		LegoAnimKey& p_key1,
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| 		LegoFloat p_value1,
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| 		LegoAnimKey& p_key2,
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| 		LegoFloat p_value2
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| 	);
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| 
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| 	static LegoU32 FindKeys(
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| 		LegoFloat p_time,
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| 		LegoU32 p_numKeys,
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| 		LegoAnimKey* p_keys,
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| 		LegoU32 p_size,
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| 		LegoU32& p_new_index,
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| 		LegoU32& p_old_index
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| 	);
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| 
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| 	// SYNTHETIC: LEGO1 0x1009fd80
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| 	// LegoAnimNodeData::`scalar deleting destructor'
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| 
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| protected:
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| 	LegoChar* m_name;                      // 0x04
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| 	LegoU16 m_numTranslationKeys;          // 0x08
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| 	LegoU16 m_numRotationKeys;             // 0x0a
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| 	LegoU16 m_numScaleKeys;                // 0x0c
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| 	LegoU16 m_numMorphKeys;                // 0x0e
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| 	LegoTranslationKey* m_translationKeys; // 0x10
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| 	LegoRotationKey* m_rotationKeys;       // 0x14
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| 	LegoScaleKey* m_scaleKeys;             // 0x18
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| 	LegoMorphKey* m_morphKeys;             // 0x1c
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| 	undefined2 m_unk0x20;                  // 0x20
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| 	undefined2 m_unk0x22;                  // 0x22
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| 	LegoU32 m_translationIndex;            // 0x24
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| 	LegoU32 m_rotationIndex;               // 0x28
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| 	LegoU32 m_scaleIndex;                  // 0x2c
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| 	LegoU32 m_morphIndex;                  // 0x30
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| };
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| 
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| // SIZE 0x08
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| struct LegoAnimActorEntry {
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| 	LegoChar* m_name;     // 0x00
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| 	undefined4 m_unk0x04; // 0x04
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| };
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| 
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| // SIZE 0x24
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| class LegoAnimScene {
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| public:
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| 	LegoAnimScene();
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| 	~LegoAnimScene();
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| 	LegoResult Read(LegoStorage* p_storage);
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| 
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| private:
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| 	LegoU16 m_unk0x00;             // 0x00
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| 	LegoTranslationKey* m_unk0x04; // 0x04
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| 	LegoU16 m_unk0x08;             // 0x08
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| 	LegoTranslationKey* m_unk0x0c; // 0x0c
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| 	LegoU16 m_unk0x10;             // 0x10
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| 	LegoUnknownKey* m_unk0x14;     // 0x14
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| 	undefined4 m_unk0x18;          // 0x18
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| 	undefined4 m_unk0x1c;          // 0x1c
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| 	undefined4 m_unk0x20;          // 0x20
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| };
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| 
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| // VTABLE: LEGO1 0x100db8d8
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| // SIZE 0x18
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| class LegoAnim : public LegoTree {
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| public:
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| 	LegoAnim();
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| 	~LegoAnim() override;
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| 	LegoTime GetDuration() { return m_duration; }
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| 	LegoU32 GetNumActors() { return m_numActors; }
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| 	LegoResult Write(LegoStorage* p_storage) override;                     // vtable+0x08
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| 	virtual LegoResult Read(LegoStorage* p_storage, LegoS32 p_parseScene); // vtable+0x10
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| 
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| 	const LegoChar* GetActorName(LegoU32 p_index);
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| 	undefined4 GetActorUnknown0x04(LegoU32 p_index);
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| 
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| 	// SYNTHETIC: LEGO1 0x100a0ba0
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| 	// LegoAnim::`scalar deleting destructor'
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| 
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| protected:
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| 	LegoTime m_duration;          // 0x08
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| 	LegoAnimActorEntry* m_actors; // 0x0c
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| 	LegoU32 m_numActors;          // 0x10
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| 	LegoAnimScene* m_scene;       // 0x14
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| 
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| 	// FUNCTION: LEGO1 0x100a1040
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| 	LegoTreeNodeData* CreateData() override { return new LegoAnimNodeData(); } // vtable+0x0c
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| };
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| 
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| #endif // __LEGOANIM_H
 | 
