mirror of
				https://github.com/isledecomp/isle.git
				synced 2025-10-25 09:24:17 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			489 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			489 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef VECTOR_H
 | |
| #define VECTOR_H
 | |
| 
 | |
| #include "compat.h"
 | |
| 
 | |
| #include <math.h>
 | |
| #include <memory.h>
 | |
| 
 | |
| // Note: Many functions most likely take const references/pointers instead of non-const.
 | |
| // The class needs to undergo a very careful refactoring to fix that (no matches should break).
 | |
| 
 | |
| // VTABLE: LEGO1 0x100d4288
 | |
| // VTABLE: BETA10 0x101b8440
 | |
| // SIZE 0x08
 | |
| class Vector2 {
 | |
| public:
 | |
| 	// FUNCTION: LEGO1 0x1000c0f0
 | |
| 	// FUNCTION: BETA10 0x100116a0
 | |
| 	Vector2(float* p_data) { SetData(p_data); }
 | |
| 
 | |
| 	// Note: virtual function overloads appear in the virtual table
 | |
| 	// in reverse order of appearance.
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10001f80
 | |
| 	virtual void AddImpl(const float* p_value)
 | |
| 	{
 | |
| 		m_data[0] += p_value[0];
 | |
| 		m_data[1] += p_value[1];
 | |
| 	} // vtable+0x04
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10001fa0
 | |
| 	virtual void AddImpl(float p_value)
 | |
| 	{
 | |
| 		m_data[0] += p_value;
 | |
| 		m_data[1] += p_value;
 | |
| 	} // vtable+0x00
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10001fc0
 | |
| 	virtual void SubImpl(const float* p_value)
 | |
| 	{
 | |
| 		m_data[0] -= p_value[0];
 | |
| 		m_data[1] -= p_value[1];
 | |
| 	} // vtable+0x08
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10001fe0
 | |
| 	virtual void MulImpl(const float* p_value)
 | |
| 	{
 | |
| 		m_data[0] *= p_value[0];
 | |
| 		m_data[1] *= p_value[1];
 | |
| 	} // vtable+0x10
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002000
 | |
| 	virtual void MulImpl(const float& p_value)
 | |
| 	{
 | |
| 		m_data[0] *= p_value;
 | |
| 		m_data[1] *= p_value;
 | |
| 	} // vtable+0x0c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002020
 | |
| 	virtual void DivImpl(const float& p_value)
 | |
| 	{
 | |
| 		m_data[0] /= p_value;
 | |
| 		m_data[1] /= p_value;
 | |
| 	} // vtable+0x14
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002040
 | |
| 	virtual float DotImpl(const float* p_a, const float* p_b) const
 | |
| 	{
 | |
| 		return p_b[0] * p_a[0] + p_b[1] * p_a[1];
 | |
| 	} // vtable+0x18
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002060
 | |
| 	// FUNCTION: BETA10 0x10010c90
 | |
| 	virtual void SetData(float* p_data) { m_data = p_data; } // vtable+0x1c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002070
 | |
| 	virtual void EqualsImpl(const float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002090
 | |
| 	virtual float* GetData() { return m_data; } // vtable+0x28
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100020a0
 | |
| 	virtual const float* GetData() const { return m_data; } // vtable+0x24
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100020b0
 | |
| 	virtual void Clear() { memset(m_data, 0, sizeof(float) * 2); } // vtable+0x2c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100020d0
 | |
| 	virtual float Dot(const float* p_a, const float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100020f0
 | |
| 	// FUNCTION: BETA10 0x100108c0
 | |
| 	virtual float Dot(const Vector2& p_a, const Vector2& p_b) const
 | |
| 	{
 | |
| 		return DotImpl(p_a.m_data, p_b.m_data);
 | |
| 	} // vtable+0x38
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002110
 | |
| 	virtual float Dot(const float* p_a, const Vector2& p_b) const { return DotImpl(p_a, p_b.m_data); } // vtable+0x34
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002130
 | |
| 	virtual float Dot(const Vector2& p_a, const float* p_b) const { return DotImpl(p_a.m_data, p_b); } // vtable+0x30
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002150
 | |
| 	virtual float LenSquared() const { return m_data[0] * m_data[0] + m_data[1] * m_data[1]; } // vtable+0x40
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002160
 | |
| 	// FUNCTION: BETA10 0x10010900
 | |
| 	virtual int Unitize()
 | |
| 	{
 | |
| 		float sq = LenSquared();
 | |
| 
 | |
| 		if (sq > 0.0f) {
 | |
| 			float root = sqrt(sq);
 | |
| 			if (root > 0.0f) {
 | |
| 				DivImpl(root);
 | |
| 				return 0;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return -1;
 | |
| 	} // vtable+0x44
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100021c0
 | |
| 	virtual void operator+=(float p_value) { AddImpl(p_value); } // vtable+0x50
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100021d0
 | |
| 	virtual void operator+=(const float* p_other) { AddImpl(p_other); } // vtable+0x4c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100021e0
 | |
| 	virtual void operator+=(const Vector2& p_other) { AddImpl(p_other.m_data); } // vtable+0x48
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100021f0
 | |
| 	virtual void operator-=(const float* p_other) { SubImpl(p_other); } // vtable+0x58
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002200
 | |
| 	virtual void operator-=(const Vector2& p_other) { SubImpl(p_other.m_data); } // vtable+0x54
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002210
 | |
| 	virtual void operator*=(const float* p_other) { MulImpl(p_other); } // vtable+0x64
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002220
 | |
| 	virtual void operator*=(const Vector2& p_other) { MulImpl(p_other.m_data); } // vtable+0x60
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002230
 | |
| 	virtual void operator*=(const float& p_value) { MulImpl(p_value); } // vtable+0x5c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002240
 | |
| 	virtual void operator/=(const float& p_value) { DivImpl(p_value); } // vtable+0x68
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002250
 | |
| 	virtual void SetVector(const float* p_other) { EqualsImpl(p_other); } // vtable+0x70
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002260
 | |
| 	// FUNCTION: BETA10 0x100110c0
 | |
| 	virtual void SetVector(const Vector2& p_other) { EqualsImpl(p_other.m_data); } // vtable+0x6c
 | |
| 
 | |
| 	// Note: it's unclear whether Vector3::operator= has been defined explicitly
 | |
| 	// with the same function body as Vector2& operator=. The BETA indicates that;
 | |
| 	// however, it makes LEGO1 0x10010be0 disappear and worsens matches in
 | |
| 	// at least these functions:
 | |
| 	// LEGO1 0x100109b0
 | |
| 	// LEGO1 0x10023130
 | |
| 	// LEGO1 0x1002de10
 | |
| 	// LEGO1 0x10050a80
 | |
| 	// LEGO1 0x10053980
 | |
| 	// LEGO1 0x100648f0
 | |
| 	// LEGO1 0x10064b50
 | |
| 	// LEGO1 0x10084030
 | |
| 	// LEGO1 0x100a9410
 | |
| 	// However, defining it as in the BETA improves at least these functions:
 | |
| 	// LEGO1 0x10042300
 | |
| 
 | |
| 	// SYNTHETIC: LEGO1 0x10010be0
 | |
| 	// SYNTHETIC: BETA10 0x100121e0
 | |
| 	// Vector3::operator=
 | |
| 
 | |
| 	// SYNTHETIC: BETA10 0x1004af40
 | |
| 	// Vector4::operator=
 | |
| 
 | |
| 	Vector2& operator=(const Vector2& p_other)
 | |
| 	{
 | |
| 		Vector2::SetVector(p_other);
 | |
| 		return *this;
 | |
| 	}
 | |
| 
 | |
| 	// FUNCTION: BETA10 0x1001d140
 | |
| 	float& operator[](int idx) { return m_data[idx]; }
 | |
| 
 | |
| 	// FUNCTION: BETA10 0x1001d170
 | |
| 	const float& operator[](int idx) const { return m_data[idx]; }
 | |
| 
 | |
| protected:
 | |
| 	float* m_data; // 0x04
 | |
| };
 | |
| 
 | |
| // VTABLE: LEGO1 0x100d4518
 | |
| // VTABLE: BETA10 0x101b8398
 | |
| // SIZE 0x08
 | |
| class Vector3 : public Vector2 {
 | |
| public:
 | |
| 	// FUNCTION: LEGO1 0x1001d150
 | |
| 	// FUNCTION: BETA10 0x10011660
 | |
| 	Vector3(float* p_data) : Vector2(p_data) {}
 | |
| 
 | |
| 	// Hack: Some code initializes a Vector3 from a (most likely) const float* source.
 | |
| 	// Example: LegoCameraController::GetWorldUp
 | |
| 	// Vector3 however is a class that can mutate its underlying source, making
 | |
| 	// initialization with a const source fundamentally incompatible.
 | |
| 
 | |
| 	// FUNCTION: BETA10 0x100109a0
 | |
| 	Vector3(const float* p_data) : Vector2((float*) p_data) {}
 | |
| 
 | |
| 	// Note: virtual function overloads appear in the virtual table
 | |
| 	// in reverse order of appearance.
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002270
 | |
| 	// FUNCTION: BETA10 0x10011350
 | |
| 	virtual void EqualsCrossImpl(const float* p_a, const float* p_b)
 | |
| 	{
 | |
| 		m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
 | |
| 		m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
 | |
| 		m_data[2] = p_a[0] * p_b[1] - p_a[1] * p_b[0];
 | |
| 	} // vtable+0x74
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100022c0
 | |
| 	// FUNCTION: BETA10 0x10011430
 | |
| 	virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b)
 | |
| 	{
 | |
| 		EqualsCrossImpl(p_a.m_data, p_b.m_data);
 | |
| 	} // vtable+0x80
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100022e0
 | |
| 	virtual void EqualsCross(const Vector3& p_a, const float* p_b) { EqualsCrossImpl(p_a.m_data, p_b); } // vtable+0x7c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002300
 | |
| 	virtual void EqualsCross(const float* p_a, const Vector3& p_b) { EqualsCrossImpl(p_a, p_b.m_data); } // vtable+0x78
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003bf0
 | |
| 	virtual void Fill(const float& p_value)
 | |
| 	{
 | |
| 		m_data[0] = p_value;
 | |
| 		m_data[1] = p_value;
 | |
| 		m_data[2] = p_value;
 | |
| 	} // vtable+0x84
 | |
| 
 | |
| 	// Vector2 overrides
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003a60
 | |
| 	void AddImpl(const float* p_value) override
 | |
| 	{
 | |
| 		m_data[0] += p_value[0];
 | |
| 		m_data[1] += p_value[1];
 | |
| 		m_data[2] += p_value[2];
 | |
| 	} // vtable+0x04
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003a90
 | |
| 	void AddImpl(float p_value) override
 | |
| 	{
 | |
| 		m_data[0] += p_value;
 | |
| 		m_data[1] += p_value;
 | |
| 		m_data[2] += p_value;
 | |
| 	} // vtable+0x00
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003ac0
 | |
| 	void SubImpl(const float* p_value) override
 | |
| 	{
 | |
| 		m_data[0] -= p_value[0];
 | |
| 		m_data[1] -= p_value[1];
 | |
| 		m_data[2] -= p_value[2];
 | |
| 	} // vtable+0x08
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003af0
 | |
| 	void MulImpl(const float* p_value) override
 | |
| 	{
 | |
| 		m_data[0] *= p_value[0];
 | |
| 		m_data[1] *= p_value[1];
 | |
| 		m_data[2] *= p_value[2];
 | |
| 	} // vtable+0x10
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003b20
 | |
| 	void MulImpl(const float& p_value) override
 | |
| 	{
 | |
| 		m_data[0] *= p_value;
 | |
| 		m_data[1] *= p_value;
 | |
| 		m_data[2] *= p_value;
 | |
| 	} // vtable+0x0c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003b50
 | |
| 	void DivImpl(const float& p_value) override
 | |
| 	{
 | |
| 		m_data[0] /= p_value;
 | |
| 		m_data[1] /= p_value;
 | |
| 		m_data[2] /= p_value;
 | |
| 	} // vtable+0x14
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003b80
 | |
| 	float DotImpl(const float* p_a, const float* p_b) const override
 | |
| 	{
 | |
| 		return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
 | |
| 	} // vtable+0x18
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003ba0
 | |
| 	// FUNCTION: BETA10 0x100113f0
 | |
| 	void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003bc0
 | |
| 	// FUNCTION: BETA10 0x100114f0
 | |
| 	void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10003bd0
 | |
| 	// FUNCTION: BETA10 0x10011530
 | |
| 	float LenSquared() const override
 | |
| 	{
 | |
| 		return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
 | |
| 	} // vtable+0x40
 | |
| 
 | |
| 	friend class Mx3DPointFloat;
 | |
| };
 | |
| 
 | |
| // VTABLE: LEGO1 0x100d45a0
 | |
| // VTABLE: BETA10 0x101bac38
 | |
| // SIZE 0x08
 | |
| class Vector4 : public Vector3 {
 | |
| public:
 | |
| 	// FUNCTION: BETA10 0x10048780
 | |
| 	Vector4(float* p_data) : Vector3(p_data) {}
 | |
| 
 | |
| 	// Some code initializes a Vector4 from a `const float*` source.
 | |
| 	// Example: `LegoCarBuild::VTable0x6c`
 | |
| 	// Vector4 however is a class that can mutate its underlying source, making
 | |
| 	// initialization with a const source fundamentally incompatible.
 | |
| 	// BETA10 appears to have two separate constructors for Vector4 as well,
 | |
| 	// supporting the theory that this decompilation is correct.
 | |
| 
 | |
| 	// FUNCTION: BETA10 0x100701b0
 | |
| 	Vector4(const float* p_data) : Vector3((float*) p_data) {}
 | |
| 
 | |
| 	// Note: virtual function overloads appear in the virtual table
 | |
| 	// in reverse order of appearance.
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002a40
 | |
| 	virtual void SetMatrixProduct(const float* p_vec, const float* p_mat)
 | |
| 	{
 | |
| 		m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
 | |
| 		m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
 | |
| 		m_data[2] = p_vec[0] * p_mat[2] + p_vec[1] * p_mat[6] + p_vec[2] * p_mat[10] + p_vec[4] * p_mat[14];
 | |
| 		m_data[3] = p_vec[0] * p_mat[3] + p_vec[1] * p_mat[7] + p_vec[2] * p_mat[11] + p_vec[4] * p_mat[15];
 | |
| 	} // vtable+0x8c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002ae0
 | |
| 	virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b)
 | |
| 	{
 | |
| 		SetMatrixProduct(p_a.m_data, p_b);
 | |
| 	} // vtable+0x88
 | |
| 
 | |
| 	inline virtual int NormalizeQuaternion();                                         // vtable+0x90
 | |
| 	inline virtual int EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b); // vtable+0x94
 | |
| 
 | |
| 	// Vector3 overrides
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002870
 | |
| 	void AddImpl(const float* p_value) override
 | |
| 	{
 | |
| 		m_data[0] += p_value[0];
 | |
| 		m_data[1] += p_value[1];
 | |
| 		m_data[2] += p_value[2];
 | |
| 		m_data[3] += p_value[3];
 | |
| 	} // vtable+0x04
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100028b0
 | |
| 	void AddImpl(float p_value) override
 | |
| 	{
 | |
| 		m_data[0] += p_value;
 | |
| 		m_data[1] += p_value;
 | |
| 		m_data[2] += p_value;
 | |
| 		m_data[3] += p_value;
 | |
| 	} // vtable+0x00
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100028f0
 | |
| 	void SubImpl(const float* p_value) override
 | |
| 	{
 | |
| 		m_data[0] -= p_value[0];
 | |
| 		m_data[1] -= p_value[1];
 | |
| 		m_data[2] -= p_value[2];
 | |
| 		m_data[3] -= p_value[3];
 | |
| 	} // vtable+0x08
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002930
 | |
| 	void MulImpl(const float* p_value) override
 | |
| 	{
 | |
| 		m_data[0] *= p_value[0];
 | |
| 		m_data[1] *= p_value[1];
 | |
| 		m_data[2] *= p_value[2];
 | |
| 		m_data[3] *= p_value[3];
 | |
| 	} // vtable+0x10
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002970
 | |
| 	void MulImpl(const float& p_value) override
 | |
| 	{
 | |
| 		m_data[0] *= p_value;
 | |
| 		m_data[1] *= p_value;
 | |
| 		m_data[2] *= p_value;
 | |
| 		m_data[3] *= p_value;
 | |
| 	} // vtable+0x0c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100029b0
 | |
| 	void DivImpl(const float& p_value) override
 | |
| 	{
 | |
| 		m_data[0] /= p_value;
 | |
| 		m_data[1] /= p_value;
 | |
| 		m_data[2] /= p_value;
 | |
| 		m_data[3] /= p_value;
 | |
| 	} // vtable+0x14
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x100029f0
 | |
| 	float DotImpl(const float* p_a, const float* p_b) const override
 | |
| 	{
 | |
| 		return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
 | |
| 	} // vtable+0x18
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002a20
 | |
| 	void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002b00
 | |
| 	void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002b20
 | |
| 	float LenSquared() const override
 | |
| 	{
 | |
| 		return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
 | |
| 	} // vtable+0x40
 | |
| 
 | |
| 	// FUNCTION: LEGO1 0x10002b40
 | |
| 	void Fill(const float& p_value) override
 | |
| 	{
 | |
| 		m_data[0] = p_value;
 | |
| 		m_data[1] = p_value;
 | |
| 		m_data[2] = p_value;
 | |
| 		m_data[3] = p_value;
 | |
| 	} // vtable+0x84
 | |
| 
 | |
| 	float& operator[](int idx) { return m_data[idx]; }
 | |
| 
 | |
| 	// FUNCTION: BETA10 0x10010890
 | |
| 	const float& operator[](int idx) const { return m_data[idx]; }
 | |
| 
 | |
| 	friend class Mx4DPointFloat;
 | |
| };
 | |
| 
 | |
| // FUNCTION: LEGO1 0x10002b70
 | |
| // FUNCTION: BETA10 0x10048ad0
 | |
| inline int Vector4::NormalizeQuaternion()
 | |
| {
 | |
| 	float length = m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
 | |
| 
 | |
| 	if (length > 0.0f) {
 | |
| 		float theta = m_data[3] * 0.5f;
 | |
| 		float magnitude = sin((double) theta);
 | |
| 		m_data[3] = cos((double) theta);
 | |
| 
 | |
| 		magnitude = magnitude / (float) sqrt((double) length);
 | |
| 		m_data[0] *= magnitude;
 | |
| 		m_data[1] *= magnitude;
 | |
| 		m_data[2] *= magnitude;
 | |
| 		return 0;
 | |
| 	}
 | |
| 	else {
 | |
| 		return -1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // FUNCTION: LEGO1 0x10002bf0
 | |
| // FUNCTION: BETA10 0x10048c20
 | |
| inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
 | |
| {
 | |
| 	m_data[3] = p_a.m_data[3] * p_b.m_data[3] -
 | |
| 				(p_a.m_data[0] * p_b.m_data[0] + p_a.m_data[2] * p_b.m_data[2] + p_a.m_data[1] * p_b.m_data[1]);
 | |
| 
 | |
| 	Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
 | |
| 
 | |
| 	m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
 | |
| 	m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
 | |
| 	m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| #endif // VECTOR_H
 | 
