Files
isle/LEGO1/tgl/d3drm/camera.cpp

47 lines
1.0 KiB
C++

#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Camera, 0x04);
DECOMP_SIZE_ASSERT(CameraImpl, 0x08);
// FUNCTION: LEGO1 0x100a36f0
// FUNCTION: BETA10 0x1016f2e0
void* CameraImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: BETA10 0x1016f390
inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
D3DVECTOR position;
Result result;
Result result2;
result2 = ResultVal(pCamera->GetPosition(0, &position));
assert(Succeeded(result2));
result = ResultVal(pCamera->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
assert(Succeeded(result));
result2 = ResultVal(pCamera->GetPosition(0, &position));
assert(Succeeded(result2));
return result;
}
// FUNCTION: LEGO1 0x100a3700
// FUNCTION: BETA10 0x1016f330
Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
{
assert(m_data);
return CameraSetTransformation(m_data, matrix);
}