Files
isle/LEGO1/tgl/d3drm/mesh.cpp

260 lines
6.6 KiB
C++

#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(D3DRMVERTEX, 0x24);
DECOMP_SIZE_ASSERT(Mesh, 0x04);
DECOMP_SIZE_ASSERT(MeshImpl, 0x08);
// FUNCTION: LEGO1 0x100a3ed0
// FUNCTION: BETA10 0x101704d0
void* MeshImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: BETA10 0x10170590
inline Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a)
{
if (a > 0) {
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
return ResultVal(pMesh->groupMesh->SetGroupColor(pMesh->groupIndex, color));
}
else {
return ResultVal(pMesh->groupMesh->SetGroupColorRGB(pMesh->groupIndex, r, g, b));
}
}
// FUNCTION: LEGO1 0x100a3ee0
// FUNCTION: BETA10 0x10170520
Result MeshImpl::SetColor(float r, float g, float b, float a)
{
assert(m_data);
return MeshSetColor(m_data, r, g, b, a);
}
// FUNCTION: BETA10 0x10171320
inline Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture)
{
Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture));
return result;
}
// FUNCTION: BETA10 0x10171260
inline Result MeshImpl::SetTexture(const TextureImpl* pTexture)
{
assert(m_data);
assert(!pTexture || pTexture->ImplementationData());
IDirect3DRMTexture* pD3DTexture = pTexture ? pTexture->ImplementationData() : NULL;
return MeshSetTexture(m_data, pD3DTexture);
}
// FUNCTION: LEGO1 0x100a3f50
// FUNCTION: BETA10 0x10170630
Result MeshImpl::SetTexture(const Texture* pTexture)
{
assert(m_data);
return SetTexture(static_cast<const TextureImpl*>(pTexture));
}
// FUNCTION: LEGO1 0x100a3f80
// FUNCTION: BETA10 0x10170690
Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
{
assert(m_data);
return MeshSetTextureMappingMode(m_data, mode);
}
// FUNCTION: BETA10 0x10170750
inline Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel model)
{
D3DRMRENDERQUALITY mode = Translate(model);
return ResultVal(pMesh->groupMesh->SetGroupQuality(pMesh->groupIndex, mode));
}
// FUNCTION: LEGO1 0x100a3fc0
// FUNCTION: BETA10 0x101706f0
Result MeshImpl::SetShadingModel(ShadingModel model)
{
assert(m_data);
return MeshSetShadingModel(m_data, model);
}
// FUNCTION: BETA10 0x101714e0
inline Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
{
rpTarget = new MeshImpl::MeshData();
rpTarget->groupMesh = pMesh;
// Query information from old group
DWORD dataSize;
unsigned int vcount, fcount, vperface;
Result result =
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL));
assert(Succeeded(result));
unsigned int* faceBuffer = new unsigned int[dataSize];
result =
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer)
);
assert(Succeeded(result));
// We expect vertex to be sized 0x24, checked at start of file.
D3DRMVERTEX* vertexBuffer = new D3DRMVERTEX[vcount];
result = ResultVal(pSource->groupMesh->GetVertices(pSource->groupIndex, 0, vcount, vertexBuffer));
assert(Succeeded(result));
LPDIRECT3DRMTEXTURE textureRef;
result = ResultVal(pSource->groupMesh->GetGroupTexture(pSource->groupIndex, &textureRef));
assert(Succeeded(result));
D3DRMMAPPING mapping = pSource->groupMesh->GetGroupMapping(pSource->groupIndex);
D3DRMRENDERQUALITY quality = pSource->groupMesh->GetGroupQuality(pSource->groupIndex);
D3DCOLOR color = pSource->groupMesh->GetGroupColor(pSource->groupIndex);
// Push information to new group
D3DRMGROUPINDEX index;
result = ResultVal(pMesh->AddGroup(vcount, fcount, 3, faceBuffer, &index));
assert(Succeeded(result));
rpTarget->groupIndex = index;
result = ResultVal(pMesh->SetVertices(index, 0, vcount, vertexBuffer));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupTexture(index, textureRef));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupMapping(index, mapping));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupQuality(index, quality));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupColor(index, color));
assert(Succeeded(result));
// Cleanup
if (faceBuffer) {
delete[] faceBuffer;
}
if (vertexBuffer) {
delete[] vertexBuffer;
}
return result;
}
// FUNCTION: BETA10 0x10171360
inline Mesh* MeshImpl::DeepClone(const MeshBuilderImpl& rMesh)
{
assert(m_data);
assert(rMesh.ImplementationData());
MeshImpl* clone = new MeshImpl();
assert(!clone->ImplementationData());
if (!MeshDeepClone(m_data, clone->ImplementationData(), rMesh.ImplementationData())) {
delete clone;
clone = NULL;
}
return clone;
}
// FUNCTION: LEGO1 0x100a4030
// FUNCTION: BETA10 0x101707a0
Mesh* MeshImpl::DeepClone(MeshBuilder* pMesh)
{
assert(m_data);
assert(pMesh);
return DeepClone(*static_cast<MeshBuilderImpl*>(pMesh));
}
inline Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
{
Result result = Error;
rpTarget = new MeshImpl::MeshData();
if (rpTarget) {
rpTarget->groupMesh = pMesh;
rpTarget->groupIndex = pSource->groupIndex;
result = Success;
}
return result;
}
inline Mesh* MeshImpl::ShallowClone(const MeshBuilderImpl& rMesh)
{
assert(m_data);
assert(rMesh.ImplementationData());
MeshImpl* clone = new MeshImpl();
assert(!clone->ImplementationData());
if (!MeshShallowClone(m_data, clone->ImplementationData(), rMesh.ImplementationData())) {
delete clone;
clone = NULL;
}
return clone;
}
// FUNCTION: LEGO1 0x100a4240
Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder)
{
assert(m_data);
assert(pMeshBuilder);
return ShallowClone(*static_cast<MeshBuilderImpl*>(pMeshBuilder));
}
// FUNCTION: BETA10 0x10171ac0
inline Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture)
{
return ResultVal(pMesh->groupMesh->GetGroupTexture(pMesh->groupIndex, pD3DTexture));
}
// FUNCTION: BETA10 0x10171980
inline Result MeshImpl::GetTexture(TextureImpl** ppTexture)
{
assert(m_data);
assert(ppTexture);
TextureImpl* pTextureImpl = new TextureImpl();
assert(pTextureImpl);
// TODO: This helps retail match, but it adds to the stack
IDirect3DRMTexture* tex;
Result result = MeshGetTexture(m_data, &tex);
#ifndef BETA10
if (Succeeded(result)) {
result =
ResultVal(tex->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) (&pTextureImpl->ImplementationData())));
}
#endif
*ppTexture = pTextureImpl;
return result;
}
// FUNCTION: LEGO1 0x100a4330
// FUNCTION: BETA10 0x10170820
Result MeshImpl::GetTexture(Texture*& rpTexture)
{
assert(m_data);
return GetTexture(reinterpret_cast<TextureImpl**>(&rpTexture));
}