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Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
16 lines
311 B
C++
16 lines
311 B
C++
#ifndef MXBITMAP_H
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#define MXBITMAP_H
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#include "mxpalette.h"
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class MxBitmap
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{
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public:
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__declspec(dllexport) MxBitmap();
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__declspec(dllexport) virtual ~MxBitmap();
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__declspec(dllexport) virtual MxPalette *CreatePalette();
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__declspec(dllexport) virtual long Read(const char *);
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};
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#endif // MXBITMAP_H
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