Files
isle/LEGO1/realtime/orientableroi.h
2025-06-21 07:52:24 +02:00

89 lines
2.9 KiB
C++

#ifndef ORIENTABLEROI_H
#define ORIENTABLEROI_H
#include "decomp.h"
#include "mxgeometry/mxmatrix.h"
#include "roi.h"
#include <windows.h>
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
public:
enum {
c_bit1 = 0x01,
c_bit2 = 0x02
};
OrientableROI();
const float* GetWorldVelocity() const override; // vtable+0x08
const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
// FUNCTION: BETA10 0x101687d0
virtual void WrappedUpdateWorldData() { UpdateWorldData(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void UpdateWorldData(); // vtable+0x1c
virtual void SetLocal2WorldWithWorldDataUpdate(const Matrix4& p_local2world); // vtable+0x20
virtual void UpdateWorldDataWithTransform(const Matrix4& p_transform); // vtable+0x24
virtual void UpdateWorldDataWithTransformAndChildren(const Matrix4& p_transform); // vtable+0x28
virtual void UpdateWorldVelocity(); // vtable+0x2c
void WrappedSetLocal2WorldWithWorldDataUpdate(const Matrix4& p_local2world);
void UpdateTransformationRelativeToParent(const Matrix4& p_transform);
void WrappedUpdateWorldDataWithTransform(const Matrix4& p_transform);
void GetLocalTransform(Matrix4& p_transform);
void SetLocal2World(const Matrix4& p_local2world);
void SetWorldVelocity(const Vector3& p_world_velocity);
// FUNCTION: BETA10 0x1000fbf0
const Matrix4& GetLocal2World() const { return m_local2world; }
// FUNCTION: BETA10 0x10011750
const float* GetWorldPosition() const { return m_local2world[3]; }
// FUNCTION: BETA10 0x10011780
const float* GetWorldDirection() const { return m_local2world[2]; }
// FUNCTION: BETA10 0x1004aa70
const float* GetWorldUp() const { return m_local2world[1]; }
// FUNCTION: BETA10 0x10070380
OrientableROI* GetParentROI() const { return m_parentROI; }
void SetParentROI(OrientableROI* p_parentROI) { m_parentROI = p_parentROI; }
// FUNCTION: BETA10 0x10168800
void SetNeedsWorldDataUpdate(BOOL p_needsWorldDataUpdate)
{
if (p_needsWorldDataUpdate) {
m_unk0xd8 |= c_bit1 | c_bit2;
}
else {
m_unk0xd8 &= ~c_bit1;
}
}
protected:
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingBox m_bounding_box; // 0x80
BoundingSphere m_world_bounding_sphere; // 0xa8
Mx3DPointFloat m_world_velocity; // 0xc0
OrientableROI* m_parentROI; // 0xd4
undefined4 m_unk0xd8; // 0xd8
};
// SYNTHETIC: LEGO1 0x100a4630
// OrientableROI::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100aa2f0
// SYNTHETIC: BETA10 0x10168600
// OrientableROI::~OrientableROI
#endif // ORIENTABLEROI_H