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			31 lines
		
	
	
		
			974 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			974 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __LEGOVERTEX_H
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| #define __LEGOVERTEX_H
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| 
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| #include "misc/legotypes.h"
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| 
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| class LegoStorage;
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| 
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| // SIZE 0x0c
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| class LegoVertex {
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| public:
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| 	LegoVertex();
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| 	LegoFloat GetCoordinate(LegoU32 p_i) { return m_coordinates[p_i]; }
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| 	void SetCoordinate(LegoU32 p_i, LegoFloat p_coordinate) { m_coordinates[p_i] = p_coordinate; }
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| 	LegoFloat GetX() { return m_coordinates[0]; }
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| 	void SetX(LegoFloat p_x) { m_coordinates[0] = p_x; }
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| 	LegoFloat GetY() { return m_coordinates[1]; }
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| 	void SetY(LegoFloat p_y) { m_coordinates[1] = p_y; }
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| 	LegoFloat GetZ() { return m_coordinates[2]; }
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| 	void SetZ(LegoFloat p_z) { m_coordinates[2] = p_z; }
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| 	LegoBool IsOrigin() { return m_coordinates[0] == 0.0 && m_coordinates[1] == 0.0 && m_coordinates[2] == 0.0; }
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| 	LegoResult Read(LegoStorage* p_storage);
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| 
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| 	LegoFloat& operator[](int i) { return m_coordinates[i]; }
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| 	LegoFloat operator[](int i) const { return m_coordinates[i]; }
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| 
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| protected:
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| 	LegoFloat m_coordinates[3]; // 0x00
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| };
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| 
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| #endif // __LEGOVERTEX_H
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