mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
260 lines
6.6 KiB
C++
260 lines
6.6 KiB
C++
#include "impl.h"
|
|
|
|
#include <assert.h>
|
|
|
|
using namespace TglImpl;
|
|
|
|
DECOMP_SIZE_ASSERT(D3DRMVERTEX, 0x24);
|
|
|
|
DECOMP_SIZE_ASSERT(Mesh, 0x04);
|
|
DECOMP_SIZE_ASSERT(MeshImpl, 0x08);
|
|
|
|
// FUNCTION: LEGO1 0x100a3ed0
|
|
// FUNCTION: BETA10 0x101704d0
|
|
void* MeshImpl::ImplementationDataPtr()
|
|
{
|
|
return reinterpret_cast<void*>(&m_data);
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x10170590
|
|
inline Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a)
|
|
{
|
|
if (a > 0) {
|
|
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
|
|
return ResultVal(pMesh->groupMesh->SetGroupColor(pMesh->groupIndex, color));
|
|
}
|
|
else {
|
|
return ResultVal(pMesh->groupMesh->SetGroupColorRGB(pMesh->groupIndex, r, g, b));
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3ee0
|
|
// FUNCTION: BETA10 0x10170520
|
|
Result MeshImpl::SetColor(float r, float g, float b, float a)
|
|
{
|
|
assert(m_data);
|
|
|
|
return MeshSetColor(m_data, r, g, b, a);
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x10171320
|
|
inline Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture)
|
|
{
|
|
Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture));
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x10171260
|
|
inline Result MeshImpl::SetTexture(const TextureImpl* pTexture)
|
|
{
|
|
assert(m_data);
|
|
assert(!pTexture || pTexture->ImplementationData());
|
|
|
|
IDirect3DRMTexture* pD3DTexture = pTexture ? pTexture->ImplementationData() : NULL;
|
|
return MeshSetTexture(m_data, pD3DTexture);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3f50
|
|
// FUNCTION: BETA10 0x10170630
|
|
Result MeshImpl::SetTexture(const Texture* pTexture)
|
|
{
|
|
assert(m_data);
|
|
|
|
return SetTexture(static_cast<const TextureImpl*>(pTexture));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3f80
|
|
// FUNCTION: BETA10 0x10170690
|
|
Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
|
|
{
|
|
assert(m_data);
|
|
|
|
return MeshSetTextureMappingMode(m_data, mode);
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x10170750
|
|
inline Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel model)
|
|
{
|
|
D3DRMRENDERQUALITY mode = Translate(model);
|
|
return ResultVal(pMesh->groupMesh->SetGroupQuality(pMesh->groupIndex, mode));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3fc0
|
|
// FUNCTION: BETA10 0x101706f0
|
|
Result MeshImpl::SetShadingModel(ShadingModel model)
|
|
{
|
|
assert(m_data);
|
|
return MeshSetShadingModel(m_data, model);
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x101714e0
|
|
inline Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
|
|
{
|
|
rpTarget = new MeshImpl::MeshData();
|
|
rpTarget->groupMesh = pMesh;
|
|
|
|
// Query information from old group
|
|
DWORD dataSize;
|
|
unsigned int vcount, fcount, vperface;
|
|
|
|
Result result =
|
|
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL));
|
|
assert(Succeeded(result));
|
|
|
|
unsigned int* faceBuffer = new unsigned int[dataSize];
|
|
result =
|
|
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer)
|
|
);
|
|
assert(Succeeded(result));
|
|
|
|
// We expect vertex to be sized 0x24, checked at start of file.
|
|
D3DRMVERTEX* vertexBuffer = new D3DRMVERTEX[vcount];
|
|
result = ResultVal(pSource->groupMesh->GetVertices(pSource->groupIndex, 0, vcount, vertexBuffer));
|
|
assert(Succeeded(result));
|
|
|
|
LPDIRECT3DRMTEXTURE textureRef;
|
|
result = ResultVal(pSource->groupMesh->GetGroupTexture(pSource->groupIndex, &textureRef));
|
|
assert(Succeeded(result));
|
|
|
|
D3DRMMAPPING mapping = pSource->groupMesh->GetGroupMapping(pSource->groupIndex);
|
|
D3DRMRENDERQUALITY quality = pSource->groupMesh->GetGroupQuality(pSource->groupIndex);
|
|
D3DCOLOR color = pSource->groupMesh->GetGroupColor(pSource->groupIndex);
|
|
|
|
// Push information to new group
|
|
D3DRMGROUPINDEX index;
|
|
result = ResultVal(pMesh->AddGroup(vcount, fcount, 3, faceBuffer, &index));
|
|
assert(Succeeded(result));
|
|
|
|
rpTarget->groupIndex = index;
|
|
result = ResultVal(pMesh->SetVertices(index, 0, vcount, vertexBuffer));
|
|
assert(Succeeded(result));
|
|
|
|
result = ResultVal(pMesh->SetGroupTexture(index, textureRef));
|
|
assert(Succeeded(result));
|
|
|
|
result = ResultVal(pMesh->SetGroupMapping(index, mapping));
|
|
assert(Succeeded(result));
|
|
|
|
result = ResultVal(pMesh->SetGroupQuality(index, quality));
|
|
assert(Succeeded(result));
|
|
|
|
result = ResultVal(pMesh->SetGroupColor(index, color));
|
|
assert(Succeeded(result));
|
|
|
|
// Cleanup
|
|
if (faceBuffer) {
|
|
delete[] faceBuffer;
|
|
}
|
|
|
|
if (vertexBuffer) {
|
|
delete[] vertexBuffer;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x10171360
|
|
inline Mesh* MeshImpl::DeepClone(const MeshBuilderImpl& rMesh)
|
|
{
|
|
assert(m_data);
|
|
assert(rMesh.ImplementationData());
|
|
|
|
MeshImpl* clone = new MeshImpl();
|
|
assert(!clone->ImplementationData());
|
|
|
|
if (!MeshDeepClone(m_data, clone->ImplementationData(), rMesh.ImplementationData())) {
|
|
delete clone;
|
|
clone = NULL;
|
|
}
|
|
|
|
return clone;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a4030
|
|
// FUNCTION: BETA10 0x101707a0
|
|
Mesh* MeshImpl::DeepClone(MeshBuilder* pMesh)
|
|
{
|
|
assert(m_data);
|
|
assert(pMesh);
|
|
|
|
return DeepClone(*static_cast<MeshBuilderImpl*>(pMesh));
|
|
}
|
|
|
|
inline Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
|
|
{
|
|
Result result = Error;
|
|
rpTarget = new MeshImpl::MeshData();
|
|
|
|
if (rpTarget) {
|
|
rpTarget->groupMesh = pMesh;
|
|
rpTarget->groupIndex = pSource->groupIndex;
|
|
result = Success;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
inline Mesh* MeshImpl::ShallowClone(const MeshBuilderImpl& rMesh)
|
|
{
|
|
assert(m_data);
|
|
assert(rMesh.ImplementationData());
|
|
|
|
MeshImpl* clone = new MeshImpl();
|
|
assert(!clone->ImplementationData());
|
|
|
|
if (!MeshShallowClone(m_data, clone->ImplementationData(), rMesh.ImplementationData())) {
|
|
delete clone;
|
|
clone = NULL;
|
|
}
|
|
|
|
return clone;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a4240
|
|
Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder)
|
|
{
|
|
assert(m_data);
|
|
assert(pMeshBuilder);
|
|
|
|
return ShallowClone(*static_cast<MeshBuilderImpl*>(pMeshBuilder));
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x10171ac0
|
|
inline Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture)
|
|
{
|
|
return ResultVal(pMesh->groupMesh->GetGroupTexture(pMesh->groupIndex, pD3DTexture));
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x10171980
|
|
inline Result MeshImpl::GetTexture(TextureImpl** ppTexture)
|
|
{
|
|
assert(m_data);
|
|
assert(ppTexture);
|
|
|
|
TextureImpl* pTextureImpl = new TextureImpl();
|
|
assert(pTextureImpl);
|
|
|
|
// TODO: This helps retail match, but it adds to the stack
|
|
IDirect3DRMTexture* tex;
|
|
Result result = MeshGetTexture(m_data, &tex);
|
|
|
|
#ifndef BETA10
|
|
if (Succeeded(result)) {
|
|
result =
|
|
ResultVal(tex->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) (&pTextureImpl->ImplementationData())));
|
|
}
|
|
#endif
|
|
|
|
*ppTexture = pTextureImpl;
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a4330
|
|
// FUNCTION: BETA10 0x10170820
|
|
Result MeshImpl::GetTexture(Texture*& rpTexture)
|
|
{
|
|
assert(m_data);
|
|
|
|
return GetTexture(reinterpret_cast<TextureImpl**>(&rpTexture));
|
|
}
|