Files
isle/LEGO1/lego/legoomni/src/race/racestandsentity.cpp
Christian Semmler db90807d53 Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction

* Fix naming

* Space
2024-05-24 19:07:45 +02:00

37 lines
961 B
C++

#include "racestandsentity.h"
#include "act1state.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(RaceStandsEntity, 0x68)
// FUNCTION: LEGO1 0x10015450
MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
return 1;
}