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52 lines
861 B
C++
52 lines
861 B
C++
#include "legojetskiraceactor.h"
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DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
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// STUB: LEGO1 0x10014220
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void LegoJetskiRaceActor::VTable0x1c()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10080ef0
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LegoJetskiRaceActor::LegoJetskiRaceActor()
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{
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m_unk0x10 = 0.95f;
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m_unk0x14 = 0.04f;
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m_unk0x18 = 0.5f;
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m_unk0x150 = 1.5f;
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}
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// STUB: LEGO1 0x10081fc0
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MxU32 LegoJetskiRaceActor::VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x100822c0
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void LegoJetskiRaceActor::VTable0x70(float p_float)
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{
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// TODO
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}
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// STUB: LEGO1 0x100822d0
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void LegoJetskiRaceActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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// STUB: LEGO1 0x100822e0
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MxResult LegoJetskiRaceActor::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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}
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