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			34 lines
		
	
	
		
			841 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			841 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef SCORESTATE_H
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| #define SCORESTATE_H
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| 
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| #include "legostate.h"
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| 
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| // VTABLE: LEGO1 0x100d53f8
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| // SIZE 0xc
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| class ScoreState : public LegoState {
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| public:
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| 	// FUNCTION: LEGO1 0x1000de40
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| 	inline virtual const char* ClassName() const override // vtable+0x0c
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| 	{
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| 		// GLOBAL: LEGO1 0x100f0084
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| 		return "ScoreState";
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| 	};
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| 
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| 	// FUNCTION: LEGO1 0x1000de50
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| 	inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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| 	{
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| 		return !strcmp(name, ScoreState::ClassName()) || LegoState::IsA(name);
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| 	};
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| 
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| 	virtual MxBool VTable0x14() override; // vtable+0x14
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| 	virtual MxBool SetFlag() override;    // vtable+0x18
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| 
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| 	inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
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| 	inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
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| 
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| private:
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| 	MxBool m_playCubeTutorial;
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| };
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| 
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| #endif // SCORESTATE_H
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