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* Rename LegoUnkSaveDataWriter -> LegoCharacterManager * Refactor mxomni into mxomni/mxmisc * Refactor legoomni into legoomni/misc * Resolve deps * Refactor atom * Refactor mxutil * Refactor mxio * Rename/relocate files * Fix format
54 lines
686 B
C++
54 lines
686 B
C++
#include "legoact2.h"
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// FUNCTION: LEGO1 0x1004fe10
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MxBool LegoAct2::VTable0x5c()
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{
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return TRUE;
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}
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// STUB: LEGO1 0x1004ff20
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MxResult LegoAct2::Create(MxDSAction& p_dsAction)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10050040
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MxResult LegoAct2::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10050380
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MxLong LegoAct2::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10050a80
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void LegoAct2::ReadyWorld()
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{
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// TODO
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}
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// STUB: LEGO1 0x10050cf0
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void LegoAct2::Enable(MxBool p_enable)
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{
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// TODO
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}
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// STUB: LEGO1 0x100519c0
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void LegoAct2::VTable0x60()
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{
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// TODO
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}
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// STUB: LEGO1 0x100519d0
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MxBool LegoAct2::VTable0x64()
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{
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// TODO
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return FALSE;
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}
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