Files
isle/LEGO1/lego/legoomni/src/paths/legoextraactor.cpp
Nathan M Gilbert 7821d952ec Pathactor (#800)
* Implement LegoPathActor::VTable0x8c

* Fix paramater name

* WIP fixes

* more fixes

* style

* fix

* fix

* fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-14 16:43:07 +02:00

430 lines
8.8 KiB
C++

#include "legoextraactor.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
// GLOBAL: LEGO1 0x100f31d0
LegoWorld* g_unk0x100f31d0 = NULL;
// GLOBAL: LEGO1 0x100f31d4
LegoAnimPresenter* m_assAnimP = NULL;
// GLOBAL: LEGO1 0x100f31d8
LegoAnimPresenter* m_disAnimP = NULL;
// GLOBAL: LEGO1 0x100f31dc
MxS32 g_unk0x100f31dc = 0;
// GLOBAL: LEGO1 0x10104c18
Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
// FUNCTION: LEGO1 0x1002a500
LegoExtraActor::LegoExtraActor()
{
m_unk0x70 = 0.0f;
m_scheduledTime = 0;
m_unk0x0c = 0;
m_unk0x0e = 0;
m_whichAnim = 0;
m_assAnim = NULL;
m_disAnim = NULL;
m_unk0x15 = 0;
}
// FUNCTION: LEGO1 0x1002a6b0
LegoExtraActor::~LegoExtraActor()
{
delete m_assAnim;
delete m_disAnim;
}
// FUNCTION: LEGO1 0x1002a720
MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
{
switch (m_state & 0xff) {
case 0:
case 1:
return TRUE;
case 2:
m_scheduledTime = p_time + 2000.0f;
m_state = 3;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
return FALSE;
case 3: {
Vector3 positionRef(p_transform[3]);
p_transform = m_roi->GetLocal2World();
if (p_time < m_scheduledTime) {
Mx3DPointFloat position;
position = positionRef;
positionRef.Clear();
switch (m_axis) {
case e_posz: {
p_transform.RotateZ(0.7f);
break;
}
case e_negz: {
p_transform.RotateZ(-0.7f);
break;
}
case e_posx: {
p_transform.RotateX(0.7f);
break;
}
case e_negx: {
p_transform.RotateX(-0.7f);
break;
}
}
positionRef = position;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
VTable0x74(p_transform);
return FALSE;
}
else {
m_state = 0;
m_scheduledTime = 0.0f;
((Vector3&) positionRef).Sub(&g_unk0x10104c18); // TODO: Fix call
m_roi->FUN_100a58f0(p_transform);
return TRUE;
}
}
default:
return FALSE;
}
}
// FUNCTION: LEGO1 0x1002aa90
void LegoExtraActor::VTable0xa4(MxU8& p_und1, MxS32& p_und2)
{
switch (m_unk0x0c) {
case 1:
p_und1 = 1;
p_und2 = 1;
break;
case 2:
p_und1 = 0;
p_und2 = 1;
break;
default:
p_und1 = 1;
p_und2 = rand() % p_und2 + 1;
break;
}
}
// FUNCTION: LEGO1 0x1002aae0
MxResult LegoExtraActor::FUN_1002aae0()
{
LegoPathBoundary* oldEdge = m_boundary;
Vector3 rightRef(m_unk0xec[0]);
Vector3 upRef(m_unk0xec[1]);
Vector3 dirRef(m_unk0xec[2]);
Vector3 positionRef(m_unk0xec[3]);
// TODO: Fix call
((Vector3&) dirRef).Mul(-1.0f);
rightRef.EqualsCross(&upRef, &dirRef);
if (m_boundary == m_destEdge->m_faceA) {
m_boundary = (LegoPathBoundary*) m_destEdge->m_faceB;
}
else {
m_boundary = (LegoPathBoundary*) m_destEdge->m_faceA;
}
if (!m_boundary) {
m_boundary = oldEdge;
}
LegoPathActor::WaitForAnimation();
return SUCCESS;
}
inline void LegoExtraActor::FUN_1002ad8a()
{
LegoWorld* w = CurrentWorld();
if (g_unk0x100f31d0 != w) {
g_unk0x100f31d0 = w;
m_assAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
m_disAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
}
if (!m_assAnim) {
MxS32 index = 0;
m_assAnimP->FUN_1006d680(this, -20.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
}
}
if (!m_disAnim) {
MxS32 index = 0;
m_disAnimP->FUN_1006d680(this, -21.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
}
}
}
// FUNCTION: LEGO1 0x1002aba0
MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
if (p_actor->GetState() != 0 || m_state != 0) {
return FAILURE;
}
if (p_bool) {
if (m_unk0x15 != 0) {
return FAILURE;
}
m_unk0x15 = 100;
FUN_1002aae0();
}
else {
MxU32 b = FALSE;
if (++g_unk0x100f31dc % 2 == 0) {
MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
MxMatrix matrix2(m_roi->GetLocal2World());
m_unk0x18 = matrix2;
Vector3 positionRef(matrix2[3]);
Mx3DPointFloat dir(matrix[2]);
// TODO: Fix calls
((Mx3DPointFloat&) dir).Mul(2.0f);
((Vector3&) positionRef).Add(&dir);
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
b = TRUE;
break;
}
}
if (!b) {
m_roi->FUN_100a58f0(matrix2);
m_roi->VTable0x14();
FUN_1002ad8a();
SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
m_prevWorldSpeed = m_worldSpeed;
VTable0xc4();
SetWorldSpeed(0);
m_whichAnim = 1;
m_state = 0x101;
}
}
if (b) {
LegoROI* roi = m_roi;
SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
VTable0xc4();
m_state = 0x102;
Mx3DPointFloat dir = p_actor->GetWorldDirection();
MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
Vector3 positionRef(matrix3[3]);
((Vector3&) positionRef).Add(&g_unk0x10104c18);
roi->FUN_100a58f0(matrix3);
#ifdef COMPAT_MODE
float dotX, dotZ;
{
Mx3DPointFloat tmp(1.0f, 0, 0);
dotX = dir.Dot(&dir, &tmp);
Mx3DPointFloat tmp2(0, 0, 1.0f);
dotZ = dir.Dot(&dir, &tmp2);
}
#else
float dotX = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
float dotZ = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
#endif
if (abs(dotZ) < abs(dotX)) {
m_axis = dotX > 0.0 ? e_posz : e_negz;
}
else {
m_axis = dotZ > 0.0 ? e_posx : e_negx;
}
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1002b290
MxResult LegoExtraActor::WaitForAnimation()
{
LegoPathBoundary* oldBoundary = m_boundary;
MxResult result = LegoPathActor::WaitForAnimation();
if (m_boundary != oldBoundary) {
MxU32 b = FALSE;
LegoAnimPresenterSet* set = m_boundary->GetUnknown0x64();
for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
undefined4 tmp;
if ((*it)->VTable0x9c(tmp)) {
b = TRUE;
break;
}
}
if (b) {
m_unk0x0e = 1;
m_prevWorldSpeed = GetWorldSpeed();
SetWorldSpeed(0);
}
}
return result;
}
// FUNCTION: LEGO1 0x1002b370
void LegoExtraActor::Restart()
{
if (m_unk0x0e != 0) {
MxU32 b = FALSE;
LegoAnimPresenterSet* set = m_boundary->GetUnknown0x64();
for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
undefined4 tmp;
if ((*it)->VTable0x9c(tmp)) {
b = TRUE;
break;
}
}
if (!b) {
SetWorldSpeed(m_prevWorldSpeed);
m_unk0x0e = 0;
}
}
}
// FUNCTION: LEGO1 0x1002b440
void LegoExtraActor::VTable0x70(float p_time)
{
LegoAnimActorStruct* laas = NULL;
switch (m_whichAnim) {
case 0:
LegoAnimActor::VTable0x70(p_time);
break;
case 1:
if (m_scheduledTime < p_time) {
m_whichAnim = 2;
m_state = 0x101;
m_scheduledTime = m_assAnim->GetDuration() + p_time;
break;
}
else {
laas = m_disAnim;
break;
}
case 2:
if (m_scheduledTime < p_time) {
m_whichAnim = 0;
m_state = 0;
SetWorldSpeed(m_prevWorldSpeed);
m_roi->FUN_100a58f0(m_unk0x18);
m_lastTime = p_time;
break;
}
else {
laas = m_assAnim;
break;
}
}
if (laas) {
float duration2, duration;
duration = laas->GetDuration();
duration2 = p_time - (m_scheduledTime - duration);
if (duration2 < 0) {
duration2 = 0;
}
else if (duration2 > duration) {
duration2 = duration;
}
MxMatrix matrix(m_roi->GetLocal2World());
LegoTreeNode* root = laas->m_AnimTreePtr->GetRoot();
MxS32 count = root->GetNumChildren();
for (MxS32 i = 0; i < count; i++) {
LegoROI::FUN_100a8e80(root->GetChild(i), matrix, duration2, laas->m_roiMap);
}
}
}
// FUNCTION: LEGO1 0x1002b5d0
void LegoExtraActor::VTable0x74(Matrix4& p_transform)
{
if (m_whichAnim == 0) {
LegoAnimActor::VTable0x74(p_transform);
}
}
// FUNCTION: LEGO1 0x1002b5f0
void LegoExtraActor::SetWorldSpeed(MxFloat p_worldSpeed)
{
if (m_curAnim == 0 && p_worldSpeed > 0) {
VTable0xc4();
}
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
}
// FUNCTION: LEGO1 0x1002b630
void LegoExtraActor::VTable0xc4()
{
if (m_curAnim != 0) {
return;
}
if (m_worldSpeed > -0.001 || m_worldSpeed < 0.001) {
MxU16 name = *((MxU16*) m_roi->GetName());
MxBool b = name == TWOCC('m', 'a') || name == TWOCC('p', 'a');
if (b) {
float duration = m_animMaps[m_curAnim]->GetDuration();
MxMatrix matrix(m_unk0xec);
LegoAnimActor::FUN_1001c360(duration, matrix);
}
}
}
// FUNCTION: LEGO1 0x1002b6f0
MxS32 LegoExtraActor::VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3)
{
return LegoPathActor::VTable0x68(p_point1, p_point2, p_point3);
}
// STUB: LEGO1 0x1002b980
void LegoExtraActor::VTable0x6c()
{
}