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			231 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MXHASHTABLE_H
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| #define MXHASHTABLE_H
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| 
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| #include "mxcollection.h"
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| #include "mxcore.h"
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| #include "mxtypes.h"
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| 
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| #define HASH_TABLE_INIT_SIZE 128
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| 
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| template <class T>
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| class MxHashTableCursor;
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| 
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| template <class T>
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| class MxHashTableNode {
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| public:
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| 	MxHashTableNode<T>(T p_obj, MxU32 p_hash, MxHashTableNode* p_prev, MxHashTableNode* p_next)
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| 	{
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| 		m_obj = p_obj;
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| 		m_hash = p_hash;
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| 		m_prev = p_prev;
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| 		m_next = p_next;
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| 	}
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| 
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| 	// DECOMP: Should use getter and setter methods here per the style guide.
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| 	// However, LEGO1D (with no functions inlined) does not use them.
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| 	T m_obj;
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| 	MxU32 m_hash;
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| 	MxHashTableNode* m_prev;
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| 	MxHashTableNode* m_next;
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| };
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| 
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| template <class T>
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| class MxHashTable : protected MxCollection<T> {
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| public:
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| 	enum Option {
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| 		e_noExpand = 0,
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| 		e_expandAll,
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| 		e_expandMultiply,
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| 	};
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| 
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| 	MxHashTable()
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| 	{
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| 		m_numSlots = HASH_TABLE_INIT_SIZE;
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| 		MxU32 unused = 0;
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| 		m_slots = new MxHashTableNode<T>*[m_numSlots];
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| 		memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
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| 		m_resizeOption = e_noExpand;
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| 	}
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| 
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| 	~MxHashTable() override;
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| 
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| 	void Resize();
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| 	void Add(T);
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| 	void DeleteAll();
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| 
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| 	virtual MxU32 Hash(T) { return 0; }
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| 
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| 	friend class MxHashTableCursor<T>;
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| 
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| protected:
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| 	void NodeInsert(MxHashTableNode<T>*);
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| 
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| 	MxHashTableNode<T>** m_slots; // 0x10
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| 	MxU32 m_numSlots;             // 0x14
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| 	MxU32 m_autoResizeRatio;      // 0x18
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| 	Option m_resizeOption;        // 0x1c
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| 	// FIXME: or FIXME? This qword is used as an integer or double depending
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| 	// on the value of m_resizeOption. Hard to say whether this is how the devs
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| 	// did it, but a simple cast in either direction doesn't match.
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| 	union {
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| 		MxU32 m_increaseAmount;  // 0x20
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| 		double m_increaseFactor; // 0x20
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| 	};
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| };
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| 
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| template <class T>
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| class MxHashTableCursor : public MxCore {
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| public:
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| 	MxHashTableCursor(MxHashTable<T>* p_table)
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| 	{
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| 		m_table = p_table;
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| 		m_match = NULL;
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| 	}
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| 
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| 	MxBool Find(T p_obj);
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| 	MxBool Current(T& p_obj);
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| 	void DeleteMatch();
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| 
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| private:
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| 	MxHashTable<T>* m_table;
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| 	MxHashTableNode<T>* m_match;
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| };
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| 
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| template <class T>
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| MxBool MxHashTableCursor<T>::Find(T p_obj)
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| {
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| 	MxU32 hash = m_table->Hash(p_obj);
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| 
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| 	for (MxHashTableNode<T>* t = m_table->m_slots[hash % m_table->m_numSlots]; t; t = t->m_next) {
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| 		if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj)) {
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| 			m_match = t;
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| 		}
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| 	}
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| 
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| 	return m_match != NULL;
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| }
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| 
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| template <class T>
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| MxBool MxHashTableCursor<T>::Current(T& p_obj)
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| {
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| 	if (m_match) {
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| 		p_obj = m_match->m_obj;
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| 	}
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| 
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| 	return m_match != NULL;
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| }
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| 
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| template <class T>
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| void MxHashTableCursor<T>::DeleteMatch()
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| {
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| 	// Cut the matching node out of the linked list
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| 	// by updating pointer references.
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| 	if (m_match) {
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| 		if (m_match->m_prev) {
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| 			m_match->m_prev->m_next = m_match->m_next;
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| 		}
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| 		else {
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| 			// No "prev" node, so move "next" to the head of the list.
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| 			m_table->m_slots[m_match->m_hash % m_table->m_numSlots] = m_match->m_next;
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| 		}
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| 
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| 		if (m_match->m_next) {
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| 			m_match->m_next->m_prev = m_match->m_prev;
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| 		}
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| 
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| 		m_table->m_customDestructor(m_match->m_obj);
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| 		delete m_match;
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| 		m_table->m_count--;
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| 	}
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| }
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| 
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| template <class T>
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| MxHashTable<T>::~MxHashTable()
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| {
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| 	DeleteAll();
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| 	delete[] m_slots;
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| }
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| 
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| template <class T>
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| void MxHashTable<T>::DeleteAll()
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| {
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| 	for (MxS32 i = 0; i < m_numSlots; i++) {
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| 		MxHashTableNode<T>* next;
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| 		for (MxHashTableNode<T>* t = m_slots[i]; t != NULL; t = next) {
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| 			next = t->m_next;
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| 			this->m_customDestructor(t->m_obj);
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| 			delete t;
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| 		}
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| 	}
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| 
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| 	this->m_count = 0;
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| 	memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
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| }
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| 
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| template <class T>
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| inline void MxHashTable<T>::Resize()
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| {
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| 	// Save a reference to the current table
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| 	// so we can walk nodes and re-insert
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| 	MxU32 oldSize = m_numSlots;
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| 	MxHashTableNode<T>** oldTable = m_slots;
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| 
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| 	switch (m_resizeOption) {
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| 	case e_expandAll:
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| 		m_numSlots += m_increaseAmount;
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| 		break;
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| 	case e_expandMultiply:
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| 		m_numSlots *= m_increaseFactor;
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| 		break;
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| 	}
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| 
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| 	MxU32 unused = 0;
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| 	m_slots = new MxHashTableNode<T>*[m_numSlots];
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| 	memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
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| 	this->m_count = 0;
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| 
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| 	for (MxS32 i = 0; i < oldSize; i++) {
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| 		MxHashTableNode<T>* next;
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| 		for (MxHashTableNode<T>* t = oldTable[i]; t != NULL; t = next) {
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| 			next = t->m_next;
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| 			NodeInsert(t);
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| 		}
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| 	}
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| 
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| 	delete[] oldTable;
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| }
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| 
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| template <class T>
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| inline void MxHashTable<T>::NodeInsert(MxHashTableNode<T>* p_node)
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| {
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| 	MxS32 bucket = p_node->m_hash % m_numSlots;
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| 
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| 	p_node->m_next = m_slots[bucket];
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| 
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| 	if (m_slots[bucket]) {
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| 		m_slots[bucket]->m_prev = p_node;
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| 	}
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| 
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| 	m_slots[bucket] = p_node;
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| 	this->m_count++;
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| }
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| 
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| template <class T>
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| inline void MxHashTable<T>::Add(T p_newobj)
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| {
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| 	if (m_resizeOption && ((this->m_count + 1) / m_numSlots) > m_autoResizeRatio) {
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| 		MxHashTable<T>::Resize();
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| 	}
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| 
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| 	MxU32 hash = Hash(p_newobj);
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| 	MxU32 unused = 0;
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| 
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| 	MxHashTableNode<T>* node = new MxHashTableNode<T>(p_newobj, hash, NULL, NULL);
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| 
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| 	MxHashTable<T>::NodeInsert(node);
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| }
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| 
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| #undef HASH_TABLE_INIT_SIZE
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| 
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| #endif // MXHASHTABLE_H
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