Files
isle/LEGO1/lego/sources/geom/legoweedge.h
Florian Kaiser 804632b13f Refactor LegoUnknown100db7f4 to LegoOrientedEdge (#1515)
* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`

* Update LEGO1/lego/sources/geom/legoorientededge.h

* Update legopathcontroller.h

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-24 23:09:24 -07:00

43 lines
903 B
C++

#ifndef __LEGOWEEDGE_H
#define __LEGOWEEDGE_H
#include "decomp.h"
#include "misc/legotypes.h"
struct LegoOrientedEdge;
// might be a struct with public members
// VTABLE: LEGO1 0x100db7c0
// SIZE 0x0c
class LegoWEEdge {
public:
LegoWEEdge();
virtual ~LegoWEEdge(); // vtable+0x00
virtual LegoS32 VTable0x04(); // vtable+0x04
// FUNCTION: BETA10 0x1001c980
LegoU8 GetNumEdges() { return m_numEdges; }
// FUNCTION: BETA10 0x1001cc30
LegoOrientedEdge** GetEdges() { return m_edges; }
// FUNCTION: BETA10 0x100373f0
LegoU32 IsEqual(LegoWEEdge* p_other) { return this == p_other; }
void SetEdges(LegoOrientedEdge** p_edges, LegoU8 p_numEdges)
{
m_edges = p_edges;
m_numEdges = p_numEdges;
}
// SYNTHETIC: LEGO1 0x1009a570
// LegoWEEdge::`scalar deleting destructor'
protected:
LegoU8 m_numEdges; // 0x04
LegoOrientedEdge** m_edges; // 0x08
};
#endif // __LEGOWEEDGE_H