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* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge` * Update LEGO1/lego/sources/geom/legoorientededge.h * Update legopathcontroller.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
43 lines
903 B
C++
43 lines
903 B
C++
#ifndef __LEGOWEEDGE_H
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#define __LEGOWEEDGE_H
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#include "decomp.h"
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#include "misc/legotypes.h"
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struct LegoOrientedEdge;
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// might be a struct with public members
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// VTABLE: LEGO1 0x100db7c0
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// SIZE 0x0c
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class LegoWEEdge {
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public:
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LegoWEEdge();
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virtual ~LegoWEEdge(); // vtable+0x00
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virtual LegoS32 VTable0x04(); // vtable+0x04
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// FUNCTION: BETA10 0x1001c980
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LegoU8 GetNumEdges() { return m_numEdges; }
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// FUNCTION: BETA10 0x1001cc30
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LegoOrientedEdge** GetEdges() { return m_edges; }
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// FUNCTION: BETA10 0x100373f0
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LegoU32 IsEqual(LegoWEEdge* p_other) { return this == p_other; }
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void SetEdges(LegoOrientedEdge** p_edges, LegoU8 p_numEdges)
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{
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m_edges = p_edges;
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m_numEdges = p_numEdges;
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}
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// SYNTHETIC: LEGO1 0x1009a570
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// LegoWEEdge::`scalar deleting destructor'
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protected:
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LegoU8 m_numEdges; // 0x04
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LegoOrientedEdge** m_edges; // 0x08
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};
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#endif // __LEGOWEEDGE_H
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