Files
isle/LEGO1/tgl/d3drm/view.cpp
2025-05-17 13:26:01 -07:00

601 lines
15 KiB
C++

#include "impl.h"
#include <assert.h>
using namespace TglImpl;
struct ViewportAppData {
ViewportAppData(IDirect3DRM2* pRenderer);
~ViewportAppData();
IDirect3DRMFrame2* m_pLightFrame;
IDirect3DRMFrame2* m_pCamera;
IDirect3DRMFrame2* m_pLastRenderedFrame;
float m_backgroundColorRed;
float m_backgroundColorGreen;
float m_backgroundColorBlue;
};
DECOMP_SIZE_ASSERT(ViewportAppData, 0x18);
// FUNCTION: LEGO1 0x100a10b0
// FUNCTION: BETA10 0x10168920
ViewportAppData::ViewportAppData(IDirect3DRM2* pRenderer)
{
Result result = ResultVal(pRenderer->CreateFrame(NULL, &m_pLightFrame));
assert(Succeeded(result));
m_pCamera = NULL;
m_pLastRenderedFrame = NULL;
m_backgroundColorRed = 0.0f;
m_backgroundColorGreen = 0.0f;
m_backgroundColorBlue = 0.0f;
}
// FUNCTION: LEGO1 0x100a10e0
// FUNCTION: BETA10 0x101689bd
ViewportAppData::~ViewportAppData()
{
int refCount;
IDirect3DRMFrameArray* pChildFrames;
IDirect3DRMFrame* pChildFrame = NULL;
Result result = ResultVal(m_pLightFrame->GetChildren(&pChildFrames));
assert(Succeeded(result));
for (int i = 0; i < (int) pChildFrames->GetSize(); i++) {
result = ResultVal(pChildFrames->GetElement(i, &pChildFrame));
assert(Succeeded(result));
result = ResultVal(m_pLightFrame->DeleteChild(pChildFrame));
assert(Succeeded(result));
refCount = pChildFrame->Release(); // GetElement() does AddRef()
assert(refCount >= 1);
}
refCount = pChildFrames->Release();
assert(refCount == 0);
refCount = m_pLightFrame->Release();
assert(refCount == 0);
}
// Forward declare to satisfy order check
void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
// FUNCTION: LEGO1 0x100a1160
// FUNCTION: BETA10 0x10168ba5
Result ViewImpl::ViewportCreateAppData(
IDirect3DRM2* pDevice,
IDirect3DRMViewport* pViewport,
IDirect3DRMFrame2* pCamera
)
{
ViewportAppData* pViewportAppData = new ViewportAppData(pDevice);
assert(pViewportAppData);
pViewportAppData->m_pCamera = pCamera;
assert(!pViewport->GetAppData());
Result result = ResultVal(pViewport->SetAppData(reinterpret_cast<LPD3DRM_APPDATA>(pViewportAppData)));
assert(Succeeded(result));
assert(reinterpret_cast<ViewportAppData*>(pViewport->GetAppData()) == pViewportAppData);
if (Succeeded(result)) {
result = ResultVal(pViewport->AddDestroyCallback(ViewportDestroyCallback, pViewportAppData));
assert(Succeeded(result));
}
if (!Succeeded(result)) {
delete pViewportAppData;
pViewport->SetAppData(0);
}
return result;
}
// FUNCTION: BETA10 0x1016bd80
inline Result ViewRestoreFrameAfterRender(
IDirect3DRMFrame* pFrame,
IDirect3DRMFrame* pCamera,
IDirect3DRMFrame* pLightFrame
)
{
Result result = Success;
if (pFrame) {
// remove camera and light frame from frame that was rendered
// this doesn't destroy the camera as it is still the camera of the viewport...
result = ResultVal(pFrame->DeleteChild(pCamera));
assert(Succeeded(result));
assert((pCamera->AddRef(), pCamera->Release()) > 0);
result = ResultVal(pFrame->DeleteChild(pLightFrame));
assert(Succeeded(result));
// decrease frame's ref count (it was increased in ViewPrepareFrameForRender())
pFrame->Release();
}
return result;
}
// FIXME: from LEGO1/tgl/d3drm/view.cpp
// FUNCTION: LEGO1 0x100a1240
// FUNCTION: BETA10 0x10168dc9
void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
{
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(pArg);
assert(static_cast<ViewImpl::ViewDataType>(pObject));
assert(pViewportAppData);
Result result = ViewRestoreFrameAfterRender(
pViewportAppData->m_pLastRenderedFrame,
pViewportAppData->m_pCamera,
pViewportAppData->m_pLightFrame
);
assert(Succeeded(result));
delete pViewportAppData;
}
// FUNCTION: LEGO1 0x100a1290
// FUNCTION: BETA10 0x10168eab
Result ViewportPickImpl(
IDirect3DRMViewport* pViewport,
int x,
int y,
const GroupImpl** ppGroupsToPickFrom,
int groupsToPickFromCount,
const Group**& rppPickedGroups,
int& rPickedGroupCount
)
{
// Left unimplemented in shipped game.
return Error;
}
inline ViewportAppData* ViewportGetData(IDirect3DRMViewport* pViewport)
{
return reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
}
// FUNCTION: BETA10 0x10170ab0
inline IDirect3DRMFrame* ViewportGetLightFrame(IDirect3DRMViewport* pViewport)
{
assert(pViewport->GetAppData());
return reinterpret_cast<ViewportAppData*>(pViewport->GetAppData())->m_pLightFrame;
}
// FUNCTION: LEGO1 0x100a2d80
// FUNCTION: BETA10 0x1016e640
void* ViewImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: BETA10 0x10170a40
inline Result ViewAddLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight)
{
IDirect3DRMFrame* pLightFrame = ViewportGetLightFrame(pViewport);
assert(pLightFrame);
return ResultVal(pLightFrame->AddChild(const_cast<IDirect3DRMFrame*>(pLight)));
}
// FUNCTION: BETA10 0x101709a0
inline Result ViewImpl::Add(const LightImpl& rLight)
{
assert(m_data);
assert(rLight.ImplementationData());
return ViewAddLight(m_data, rLight.ImplementationData());
}
// FUNCTION: LEGO1 0x100a2d90
// FUNCTION: BETA10 0x1016e690
Result ViewImpl::Add(const Light* pLight)
{
assert(m_data);
assert(pLight);
return Add(*static_cast<const LightImpl*>(pLight));
}
// FUNCTION: BETA10 0x10170bb0
inline Result ViewRemoveLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight)
{
IDirect3DRMFrame* pLightFrame = ViewportGetLightFrame(pViewport);
assert(pLightFrame);
return ResultVal(pLightFrame->DeleteChild(const_cast<IDirect3DRMFrame*>(pLight)));
}
// FUNCTION: BETA10 0x10170b10
inline Result ViewImpl::Remove(const LightImpl& rLight)
{
assert(m_data);
assert(rLight.ImplementationData());
return ViewRemoveLight(m_data, rLight.ImplementationData());
}
// FUNCTION: LEGO1 0x100a2dc0
// FUNCTION: BETA10 0x1016e710
Result ViewImpl::Remove(const Light* pLight)
{
assert(m_data);
assert(pLight);
return Remove(*static_cast<const LightImpl*>(pLight));
}
// FUNCTION: BETA10 0x10170cc0
inline Result ViewSetCamera(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pCamera)
{
ViewportAppData* pViewportAppData;
Result result;
pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
assert(pViewportAppData);
result = ViewRestoreFrameAfterRender(
pViewportAppData->m_pLastRenderedFrame,
pViewportAppData->m_pCamera,
pViewportAppData->m_pLightFrame
);
assert(Succeeded(result));
pViewportAppData->m_pCamera = const_cast<IDirect3DRMFrame2*>(pCamera);
pViewportAppData->m_pLastRenderedFrame = 0;
return ResultVal(pViewport->SetCamera(const_cast<IDirect3DRMFrame2*>(pCamera)));
}
// FUNCTION: BETA10 0x10170c20
inline Result ViewImpl::SetCamera(const CameraImpl& rCamera)
{
assert(m_data);
assert(rCamera.ImplementationData());
return ViewSetCamera(m_data, rCamera.ImplementationData());
}
// FUNCTION: LEGO1 0x100a2df0
// FUNCTION: BETA10 0x1016e790
Result ViewImpl::SetCamera(const Camera* pCamera)
{
assert(m_data);
assert(pCamera);
return SetCamera(*static_cast<const CameraImpl*>(pCamera));
}
// FUNCTION: BETA10 0x1016e870
inline Result ViewSetProjection(IDirect3DRMViewport* pViewport, ProjectionType type)
{
D3DRMPROJECTIONTYPE projectionType = Translate(type);
return ResultVal(pViewport->SetProjection(projectionType));
}
// FUNCTION: LEGO1 0x100a2e70
// FUNCTION: BETA10 0x1016e810
Result ViewImpl::SetProjection(ProjectionType type)
{
assert(m_data);
return ViewSetProjection(m_data, type);
}
// FUNCTION: BETA10 0x1016e920
inline Result ViewSetFrustrum(
IDirect3DRMViewport* pViewport,
float frontClippingDistance,
float backClippingDistance,
float degrees
)
{
float field = frontClippingDistance * tan(DegreesToRadians(degrees / 2));
Result result;
result = ResultVal(pViewport->SetFront(frontClippingDistance));
if (Succeeded(result)) {
result = ResultVal(pViewport->SetBack(backClippingDistance));
}
if (Succeeded(result)) {
result = ResultVal(pViewport->SetField(field));
}
return result;
}
// FUNCTION: LEGO1 0x100a2eb0
// FUNCTION: BETA10 0x1016e8b0
Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees)
{
assert(m_data);
return ViewSetFrustrum(m_data, frontClippingDistance, backClippingDistance, degrees);
}
// FUNCTION: BETA10 0x1016ea70
inline Result ViewSetBackgroundColor(IDirect3DRMViewport* pViewport, float r, float g, float b)
{
Result result = Success;
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
assert(pViewportAppData);
pViewportAppData->m_backgroundColorRed = r;
pViewportAppData->m_backgroundColorGreen = g;
pViewportAppData->m_backgroundColorBlue = b;
if (pViewportAppData->m_pLastRenderedFrame) {
result = ResultVal(pViewportAppData->m_pLastRenderedFrame->SetSceneBackgroundRGB(r, g, b));
assert(Succeeded(result));
}
return result;
}
// FUNCTION: LEGO1 0x100a2f30
// FUNCTION: BETA10 0x1016ea00
Result ViewImpl::SetBackgroundColor(float r, float g, float b)
{
assert(m_data);
return ViewSetBackgroundColor(m_data, r, g, b);
}
// FUNCTION: BETA10 0x1016ebd0
inline Result ViewGetBackgroundColor(IDirect3DRMViewport* pViewport, float* r, float* g, float* b)
{
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
assert(pViewportAppData);
*r = pViewportAppData->m_backgroundColorRed;
*g = pViewportAppData->m_backgroundColorGreen;
*b = pViewportAppData->m_backgroundColorBlue;
return Success;
}
// FUNCTION: LEGO1 0x100a2f80
// FUNCTION: BETA10 0x1016eb60
Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b)
{
assert(m_data);
return ViewGetBackgroundColor(m_data, r, g, b);
}
// FUNCTION: BETA10 0x1016ecb0
inline Result ViewClear(IDirect3DRMViewport* pViewport)
{
return ResultVal(pViewport->Clear());
}
// FUNCTION: LEGO1 0x100a2fb0
// FUNCTION: BETA10 0x1016ec50
Result ViewImpl::Clear()
{
assert(m_data);
return ViewClear(m_data);
}
// FUNCTION: BETA10 0x10170fb0
inline Result ViewPrepareFrameForRender(
IDirect3DRMFrame* pFrame,
IDirect3DRMFrame* pCamera,
IDirect3DRMFrame* pLightFrame,
float backgroundRed,
float backgroundGreen,
float backgroundBlue
)
{
Result result = Success;
if (pFrame) {
// set background color
result = ResultVal(pFrame->SetSceneBackgroundRGB(backgroundRed, backgroundGreen, backgroundBlue));
assert(Succeeded(result));
// add camera to frame to be rendered
result = ResultVal(pFrame->AddChild(pCamera));
assert(Succeeded(result));
// add light frame to frame to be rendered
result = ResultVal(pFrame->AddChild(pLightFrame));
assert(Succeeded(result));
// increase ref count of frame to ensure it does not get deleted underneath us
pFrame->AddRef();
}
return result;
}
// FUNCTION: BETA10 0x10170e30
inline Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pGroup)
{
ViewportAppData* pViewportAppData;
Result result;
pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
assert(pViewportAppData);
if (pViewportAppData->m_pLastRenderedFrame != pGroup) {
result = ViewRestoreFrameAfterRender(
pViewportAppData->m_pLastRenderedFrame,
pViewportAppData->m_pCamera,
pViewportAppData->m_pLightFrame
);
assert(Succeeded(result));
pViewportAppData->m_pLastRenderedFrame = const_cast<IDirect3DRMFrame2*>(pGroup);
result = ViewPrepareFrameForRender(
pViewportAppData->m_pLastRenderedFrame,
pViewportAppData->m_pCamera,
pViewportAppData->m_pLightFrame,
pViewportAppData->m_backgroundColorRed,
pViewportAppData->m_backgroundColorGreen,
pViewportAppData->m_backgroundColorBlue
);
assert(Succeeded(result));
}
result = ResultVal(pViewport->Render(const_cast<IDirect3DRMFrame2*>(pGroup)));
assert(Succeeded(result));
return result;
}
// FUNCTION: BETA10 0x10170d90
inline Result ViewImpl::Render(const GroupImpl& rScene)
{
assert(m_data);
assert(rScene.ImplementationData());
return ViewRender(m_data, rScene.ImplementationData());
}
// FUNCTION: LEGO1 0x100a2fd0
// FUNCTION: BETA10 0x1016ece0
Result ViewImpl::Render(const Group* pGroup)
{
assert(m_data);
assert(pGroup);
return Render(*static_cast<const GroupImpl*>(pGroup));
}
// FUNCTION: BETA10 0x1016edd0
inline Result ViewForceUpdate(
IDirect3DRMViewport* pViewport,
unsigned long x,
unsigned long y,
unsigned long width,
unsigned long height
)
{
return ResultVal(pViewport->ForceUpdate(x, y, x + width - 1, y + height - 1));
}
// FUNCTION: LEGO1 0x100a3080
// FUNCTION: BETA10 0x1016ed60
Result ViewImpl::ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height)
{
assert(m_data);
return ViewForceUpdate(m_data, x, y, width, height);
}
// FUNCTION: BETA10 0x101710f0
inline Result ViewImpl::Pick(
unsigned long x,
unsigned long y,
const GroupImpl** ppGroupsToPickFrom,
int groupsToPickFromCount,
const Group**& rppPickedGroups,
int& rPickedGroupCount
)
{
assert(m_data);
return ViewportPickImpl(
m_data,
x,
y,
ppGroupsToPickFrom,
groupsToPickFromCount,
rppPickedGroups,
rPickedGroupCount
);
}
// FUNCTION: LEGO1 0x100a30c0
// FUNCTION: BETA10 0x1016ee10
Result ViewImpl::Pick(
unsigned long x,
unsigned long y,
const Group** ppGroupsToPickFrom,
int groupsToPickFromCount,
const Group**& rppPickedGroups,
int& rPickedGroupCount
)
{
assert(m_data);
return Pick(
x,
y,
reinterpret_cast<const GroupImpl**>(ppGroupsToPickFrom),
groupsToPickFromCount,
rppPickedGroups,
rPickedGroupCount
);
}
// FUNCTION: BETA10 0x1016eff0
inline Result ViewTransformWorldToScreen(IDirect3DRMViewport* pViewport, const float world[3], float screen[4])
{
D3DRMVECTOR4D d3dRMScreen;
D3DVECTOR d3dRMWorld;
D3DVECTOR* pD3DRMWorld = Translate(world, d3dRMWorld);
Result result;
result = ResultVal(pViewport->Transform(&d3dRMScreen, pD3DRMWorld));
if (Succeeded(result)) {
screen[0] = d3dRMScreen.x;
screen[1] = d3dRMScreen.y;
screen[2] = d3dRMScreen.z;
screen[3] = d3dRMScreen.w;
}
return result;
}
// FUNCTION: LEGO1 0x100a30f0
// FUNCTION: BETA10 0x1016ef90
Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4])
{
assert(m_data);
return ViewTransformWorldToScreen(m_data, world, screen);
}
// FUNCTION: BETA10 0x1016f0d0
inline Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, const float screen[4], float world[3])
{
D3DVECTOR d3dRMWorld;
D3DRMVECTOR4D d3dScreen;
d3dScreen.x = screen[0];
d3dScreen.y = screen[1];
d3dScreen.z = screen[2];
d3dScreen.w = screen[3];
Result result;
result = ResultVal(pViewport->InverseTransform(&d3dRMWorld, &d3dScreen));
if (Succeeded(result)) {
world[0] = d3dRMWorld.x;
world[1] = d3dRMWorld.y;
world[2] = d3dRMWorld.z;
}
return result;
}
// FUNCTION: LEGO1 0x100a3160
// FUNCTION: BETA10 0x1016f070
Result ViewImpl::TransformScreenToWorld(const float screen[4], float world[3])
{
assert(m_data);
return ViewTransformScreenToWorld(m_data, screen, world);
}