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* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 * Update names * Update
719 lines
15 KiB
C++
719 lines
15 KiB
C++
#include "legopathactor.h"
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#include "define.h"
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#include "geom/legounkown100db7f4.h"
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#include "legocachesoundmanager.h"
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#include "legocameracontroller.h"
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#include "legonavcontroller.h"
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#include "legopathboundary.h"
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#include "legopathedgecontainer.h"
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#include "legosoundmanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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#include "mxutilities.h"
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#include "mxvariabletable.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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DECOMP_SIZE_ASSERT(LegoPathEdgeContainer, 0x3c)
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#ifndef M_PI
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#define M_PI 3.1416
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#endif
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#ifdef DTOR
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#undef DTOR
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#endif
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#define DTOR(angle) ((angle) * M_PI / 180.)
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// GLOBAL: LEGO1 0x100f3304
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// STRING: LEGO1 0x100f32f4
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const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
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// GLOBAL: LEGO1 0x100f3308
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MxLong g_unk0x100f3308 = 0;
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// FUNCTION: LEGO1 0x1002d700
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LegoPathActor::LegoPathActor()
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{
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m_boundary = NULL;
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m_actorTime = 0;
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m_lastTime = 0;
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m_unk0x7c = 0;
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m_userNavFlag = FALSE;
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m_state = 0;
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m_grec = NULL;
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m_controller = NULL;
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m_collideBox = FALSE;
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m_unk0x148 = 0;
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m_unk0x14c = 0;
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m_unk0x140 = 0.0099999999f;
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m_unk0x144 = 0.8f;
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m_unk0x150 = 2.0f;
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}
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// FUNCTION: LEGO1 0x1002d820
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LegoPathActor::~LegoPathActor()
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{
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if (m_grec) {
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delete m_grec;
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}
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}
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// FUNCTION: LEGO1 0x1002d8d0
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MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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Mx3DPointFloat p1, p2, p3;
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p1 = p_point3;
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((Vector3&) p1).Sub(&p_point1);
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m_BADuration = p1.LenSquared();
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if (m_BADuration > 0.0f) {
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m_BADuration = sqrtf(m_BADuration);
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p2 = p_point2;
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p3 = p_point4;
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m_unk0x8c.FUN_1009a140(p_point1, p2, p_point3, p3);
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m_BADuration /= 0.001;
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return SUCCESS;
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x1002d9c0
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// FUNCTION: BETA10 0x100ae9da
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MxResult LegoPathActor::VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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)
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{
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Vector3* v1 = p_srcEdge.CWVertex(*p_boundary);
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Vector3* v2 = p_srcEdge.CCWVertex(*p_boundary);
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Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p1, p2, p3, p4, p5;
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p1 = *v2;
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((Vector3&) p1).Sub(v1);
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((Vector3&) p1).Mul(p_srcScale);
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((Vector3&) p1).Add(v1);
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p2 = *v4;
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((Vector3&) p2).Sub(v3);
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((Vector3&) p2).Mul(p_destScale);
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((Vector3&) p2).Add(v3);
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m_boundary = p_boundary;
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m_destEdge = &p_destEdge;
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m_unk0xe4 = p_destScale;
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m_unk0x7c = 0;
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m_lastTime = p_time;
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m_actorTime = p_time;
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p_destEdge.FUN_1002ddc0(*p_boundary, p3);
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p4 = p2;
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((Vector3&) p4).Sub(&p1);
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p4.Unitize();
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MxMatrix matrix;
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Vector3 pos(matrix[3]);
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Vector3 dir(matrix[2]);
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Vector3 up(matrix[1]);
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Vector3 right(matrix[0]);
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matrix.SetIdentity();
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pos = p1;
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dir = p4;
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up = *m_boundary->GetUnknown0x14();
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if (!m_cameraFlag || !m_userNavFlag) {
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((Vector3&) dir).Mul(-1.0f);
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}
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right.EqualsCross(&up, &dir);
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m_roi->UpdateTransformationRelativeToParent(matrix);
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if (!m_cameraFlag || !m_userNavFlag) {
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p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
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p5.Unitize();
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if (VTable0x80(p1, p4, p2, p5) == SUCCESS) {
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m_boundary->AddActor(this);
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}
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else {
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return FAILURE;
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}
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}
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else {
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m_boundary->AddActor(this);
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FUN_10010c30();
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}
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m_unk0xec = m_roi->GetLocal2World();
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1002de10
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MxResult LegoPathActor::VTable0x84(
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LegoPathBoundary* p_boundary,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p4,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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)
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{
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Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p2, p3, p5;
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p2 = *v4;
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((Vector3&) p2).Sub(v3);
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((Vector3&) p2).Mul(p_destScale);
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((Vector3&) p2).Add(v3);
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m_boundary = p_boundary;
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m_destEdge = &p_destEdge;
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m_unk0xe4 = p_destScale;
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m_unk0x7c = 0;
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m_lastTime = p_time;
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m_actorTime = p_time;
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p_destEdge.FUN_1002ddc0(*p_boundary, p3);
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MxMatrix matrix;
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Vector3 pos(matrix[3]);
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Vector3 dir(matrix[2]);
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Vector3 up(matrix[1]);
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Vector3 right(matrix[0]);
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matrix.SetIdentity();
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pos = p_p1;
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dir = p_p4;
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up = *m_boundary->GetUnknown0x14();
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if (!m_cameraFlag || !m_userNavFlag) {
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((Vector3&) dir).Mul(-1.0f);
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}
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right.EqualsCross(&up, &dir);
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m_roi->UpdateTransformationRelativeToParent(matrix);
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if (!m_cameraFlag || !m_userNavFlag) {
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p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
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p5.Unitize();
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if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
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m_boundary->AddActor(this);
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}
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else {
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return FAILURE;
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}
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}
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else {
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m_boundary->AddActor(this);
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FUN_10010c30();
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}
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m_unk0xec = m_roi->GetLocal2World();
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1002e100
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// FUNCTION: BETA10 0x100b0520
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MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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{
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if (m_userNavFlag && m_state == 0) {
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m_lastTime = p_time;
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Mx3DPointFloat p1, p2, p3, p4, p5;
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p5 = Vector3(m_roi->GetWorldDirection());
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p4 = Vector3(m_roi->GetWorldPosition());
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LegoNavController* nav = NavController();
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m_worldSpeed = nav->GetLinearVel();
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if (nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
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Mx3DPointFloat p6;
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p6 = p2;
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m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
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if (m_unk0xe9 == -1) {
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return -1;
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}
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if (m_unk0xe9 != 0) {
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p2 = p3;
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}
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MxS32 result = VTable0x68(p4, p2, p3);
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if (result > 0) {
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p2 = p4;
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m_unk0xe9 = 0;
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result = 0;
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}
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else {
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m_boundary->FUN_100575b0(p4, p2, this);
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}
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LegoPathBoundary* oldBoundary = m_boundary;
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if (m_unk0xe9 != 0) {
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VTable0x9c();
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if (m_boundary == oldBoundary) {
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MxLong time = Timer()->GetTime();
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if (time - g_unk0x100f3308 > 1000) {
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g_unk0x100f3308 = time;
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const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
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if (var && var[0] != 0) {
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SoundManager()->GetCacheSoundManager()->Play(var, NULL, FALSE);
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}
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}
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m_worldSpeed *= m_unk0x144;
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nav->SetLinearVel(m_worldSpeed);
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Mx3DPointFloat p7(p2);
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((Vector3&) p7).Sub(&p6);
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if (p7.Unitize() == 0) {
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float f = sqrt(p1.LenSquared()) * m_unk0x140;
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((Vector3&) p7).Mul(f);
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((Vector3&) p1).Add(&p7);
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}
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}
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}
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p_transform.SetIdentity();
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Vector3 right(p_transform[0]);
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Vector3 up(p_transform[1]);
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Vector3 dir(p_transform[2]);
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Vector3 pos(p_transform[3]);
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dir = p1;
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up = *m_boundary->GetUnknown0x14();
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right.EqualsCross(&up, &dir);
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right.Unitize();
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dir.EqualsCross(&right, &up);
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pos = p2;
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return result;
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}
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}
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else if (p_time >= 0 && m_worldSpeed > 0) {
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float f = (m_BADuration - m_unk0x7c) / m_worldSpeed + m_lastTime;
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if (f < p_time) {
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m_unk0x7c = m_BADuration;
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m_unk0xe9 = 1;
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}
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else {
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f = p_time;
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m_unk0x7c += (f - m_lastTime) * m_worldSpeed;
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m_unk0xe9 = 0;
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}
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m_actorTime += (f - m_lastTime) * m_worldSpeed;
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m_lastTime = f;
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p_transform.SetIdentity();
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if (m_userNavFlag) {
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m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 0);
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}
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else {
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m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 1);
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}
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Vector3 pos1(p_transform[3]);
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Vector3 pos2(m_unk0xec[3]);
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Mx3DPointFloat p1;
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if (VTable0x68(pos2, pos1, p1) > 0) {
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m_lastTime = p_time;
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return 1;
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}
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else {
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m_boundary->FUN_100575b0(pos2, pos1, this);
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pos2 = pos1;
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if (m_unk0xe9 != 0) {
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VTable0x9c();
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}
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return 0;
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}
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}
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return -1;
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}
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// FUNCTION: LEGO1 0x1002e740
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void LegoPathActor::VTable0x74(Matrix4& p_transform)
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{
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if (m_userNavFlag) {
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m_roi->WrappedSetLocalTransform(p_transform);
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FUN_10010c30();
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}
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else {
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m_roi->WrappedSetLocalTransform(p_transform);
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m_roi->VTable0x14();
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if (m_cameraFlag) {
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FUN_10010c30();
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}
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}
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}
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// FUNCTION: LEGO1 0x1002e790
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void LegoPathActor::VTable0x70(float p_time)
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{
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MxMatrix transform;
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MxU32 b = FALSE;
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while (m_lastTime < p_time) {
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if (m_state != 0 && !VTable0x90(p_time, transform)) {
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return;
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}
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if (VTable0x8c(p_time, transform) != 0) {
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break;
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}
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m_unk0xec = transform;
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b = TRUE;
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if (m_unk0xe9 != 0) {
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break;
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}
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}
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if (m_userNavFlag && m_unk0x148) {
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LegoNavController* nav = NavController();
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float vel = (nav->GetLinearVel() > 0)
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? -(nav->GetRotationalVel() / (nav->GetMaxLinearVel() * m_unk0x150) * nav->GetLinearVel())
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: 0;
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if ((MxS32) vel != m_unk0x14c) {
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m_unk0x14c = vel;
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LegoWorld* world = CurrentWorld();
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if (world) {
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world->GetCamera()->FUN_10012290(DTOR(m_unk0x14c));
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}
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}
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}
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if (b) {
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VTable0x74(transform);
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}
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}
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// FUNCTION: LEGO1 0x1002e8b0
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// FUNCTION: BETA10 0x100af2f7
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void LegoPathActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
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}
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// FUNCTION: LEGO1 0x1002e8d0
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// FUNCTION: BETA10 0x100b1010
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MxU32 LegoPathActor::VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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)
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{
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LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
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if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
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return 1;
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}
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}
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LegoPathActorSet& plpas = p_boundary->GetActors();
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LegoPathActorSet lpas(plpas);
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for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
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if (plpas.find(*itpa) != plpas.end()) {
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LegoPathActor* actor = *itpa;
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if (this != actor && !(actor->GetState() & 0x100)) {
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LegoROI* roi = actor->GetROI();
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if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
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if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->m_collideBox)) {
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VTable0x94(actor, TRUE);
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actor->VTable0x94(this, FALSE);
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return 2;
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}
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}
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}
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}
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1002ebe0
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// FUNCTION: BETA10 0x100af35e
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MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
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{
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Mx3DPointFloat v2(p_v2);
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((Vector3&) v2).Sub(&p_v1);
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float len = v2.LenSquared();
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if (len <= 0.001) {
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return 0;
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}
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len = sqrt(len);
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((Vector3&) v2).Div(len);
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float radius = m_roi->GetWorldBoundingSphere().Radius();
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list<LegoPathBoundary*> boundaries;
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return FUN_1002edd0(boundaries, m_boundary, p_v1, v2, len, radius, p_v3, 0);
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}
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// FUNCTION: LEGO1 0x1002edd0
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inline MxU32 LegoPathActor::FUN_1002edd0(
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list<LegoPathBoundary*>& p_boundaries,
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3,
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MxS32 p_und
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)
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{
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MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
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if (result == 0) {
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p_boundaries.push_back(p_boundary);
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|
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if (p_und >= 2) {
|
|
return 0;
|
|
}
|
|
|
|
LegoS32 numEdges = p_boundary->GetNumEdges();
|
|
for (MxS32 i = 0; i < numEdges; i++) {
|
|
LegoUnknown100db7f4* edge = ((LegoUnknown100db7f4*) p_boundary->GetEdges()[i]);
|
|
LegoPathBoundary* boundary = (LegoPathBoundary*) edge->OtherFace(p_boundary);
|
|
|
|
if (boundary != NULL) {
|
|
list<LegoPathBoundary*>::iterator it;
|
|
|
|
for (it = p_boundaries.begin(); it != p_boundaries.end(); it++) {
|
|
if ((*it) == boundary) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (it == p_boundaries.end()) {
|
|
result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1);
|
|
|
|
if (result != 0) {
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
result = 0;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002f020
|
|
// FUNCTION: BETA10 0x100af54a
|
|
void LegoPathActor::ParseAction(char* p_extra)
|
|
{
|
|
LegoActor::ParseAction(p_extra);
|
|
|
|
char value[256];
|
|
value[0] = '\0';
|
|
|
|
if (KeyValueStringParse(value, g_strPERMIT_NAVIGATE, p_extra)) {
|
|
SetUserNavFlag(TRUE);
|
|
NavController()->ResetLinearVel(m_worldSpeed);
|
|
SetCurrentActor(this);
|
|
}
|
|
|
|
char* token;
|
|
if (KeyValueStringParse(value, g_strPATH, p_extra)) {
|
|
char name[12];
|
|
|
|
token = strtok(value, g_parseExtraTokens);
|
|
strcpy(name, token);
|
|
|
|
token = strtok(NULL, g_parseExtraTokens);
|
|
MxS32 src = atoi(token);
|
|
|
|
token = strtok(NULL, g_parseExtraTokens);
|
|
float srcScale = atof(token);
|
|
|
|
token = strtok(NULL, g_parseExtraTokens);
|
|
MxS32 dest = atoi(token);
|
|
|
|
token = strtok(NULL, g_parseExtraTokens);
|
|
float destScale = atof(token);
|
|
|
|
LegoWorld* world = CurrentWorld();
|
|
if (world != NULL) {
|
|
world->PlaceActor(this, name, src, srcScale, dest, destScale);
|
|
}
|
|
}
|
|
|
|
if (KeyValueStringParse(value, g_strCOLLIDEBOX, p_extra)) {
|
|
token = strtok(value, g_parseExtraTokens);
|
|
m_collideBox = atoi(token);
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002f1b0
|
|
// FUNCTION: BETA10 0x100af899
|
|
MxResult LegoPathActor::VTable0x9c()
|
|
{
|
|
Mx3DPointFloat local34;
|
|
Mx3DPointFloat local48;
|
|
MxU32 local1c = 1;
|
|
MxU32 local20 = 1;
|
|
|
|
if (m_grec != NULL) {
|
|
if (m_grec->GetBit1()) {
|
|
local1c = 0;
|
|
local20 = 0;
|
|
|
|
Mx3DPointFloat vec;
|
|
switch (m_controller->FUN_1004a240(*m_grec, local34, local48, m_unk0xe4, m_destEdge, m_boundary)) {
|
|
case 0:
|
|
case 1:
|
|
break;
|
|
default:
|
|
return FAILURE;
|
|
}
|
|
}
|
|
else {
|
|
delete m_grec;
|
|
m_grec = NULL;
|
|
}
|
|
}
|
|
|
|
if (local1c != 0) {
|
|
SwitchBoundary(m_boundary, m_destEdge, m_unk0xe4);
|
|
}
|
|
|
|
if (local20 != 0) {
|
|
Mx3DPointFloat local78;
|
|
|
|
Vector3& v1 = *m_destEdge->CWVertex(*m_boundary);
|
|
Vector3& v2 = *m_destEdge->CCWVertex(*m_boundary);
|
|
|
|
LERP3(local34, v1, v2, m_unk0xe4);
|
|
|
|
m_destEdge->FUN_1002ddc0(*m_boundary, local78);
|
|
local48.EqualsCross(m_boundary->GetUnknown0x14(), &local78);
|
|
local48.Unitize();
|
|
}
|
|
|
|
Vector3 rightRef(m_unk0xec[0]);
|
|
Vector3 upRef(m_unk0xec[1]);
|
|
Vector3 dirRef(m_unk0xec[2]);
|
|
|
|
upRef = *m_boundary->GetUnknown0x14();
|
|
|
|
rightRef.EqualsCross(&upRef, &dirRef);
|
|
rightRef.Unitize();
|
|
|
|
dirRef.EqualsCross(&rightRef, &upRef);
|
|
dirRef.Unitize();
|
|
|
|
Mx3DPointFloat localc0(m_unk0xec[3]);
|
|
Mx3DPointFloat local84(m_unk0xec[2]);
|
|
Mx3DPointFloat local70(local34);
|
|
|
|
((Vector3&) local70).Sub(&localc0);
|
|
float len = local70.LenSquared();
|
|
if (len >= 0.0f) {
|
|
len = sqrt(len);
|
|
((Vector3&) local84).Mul(len);
|
|
((Vector3&) local48).Mul(len);
|
|
}
|
|
|
|
if (!m_userNavFlag) {
|
|
((Vector3&) local84).Mul(-1.0f);
|
|
}
|
|
|
|
if (VTable0x80(localc0, local84, local34, local48) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
m_unk0x7c = 0.0f;
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002f650
|
|
// FUNCTION: BETA10 0x100afd67
|
|
void LegoPathActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
|
|
{
|
|
switch (GetActorId()) {
|
|
case 1:
|
|
p_und1 = TRUE;
|
|
p_und2 = 2;
|
|
break;
|
|
case 2:
|
|
p_und1 = FALSE;
|
|
p_und2 = 1;
|
|
break;
|
|
case 3:
|
|
p_und1 = TRUE;
|
|
p_und2 = 1;
|
|
break;
|
|
case 4:
|
|
case 6:
|
|
p_und1 = TRUE;
|
|
p_und2 = rand() % p_und2 + 1;
|
|
break;
|
|
case 5:
|
|
p_und1 = FALSE;
|
|
p_und2 = 2;
|
|
break;
|
|
default:
|
|
p_und1 = TRUE;
|
|
p_und2 = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002f700
|
|
// FUNCTION: BETA10 0x100afe4c
|
|
void LegoPathActor::VTable0xa8()
|
|
{
|
|
m_lastTime = Timer()->GetTime();
|
|
m_roi->FUN_100a58f0(m_unk0xec);
|
|
m_roi->VTable0x14();
|
|
|
|
if (m_userNavFlag) {
|
|
m_roi->WrappedSetLocalTransform(m_unk0xec);
|
|
FUN_10010c30();
|
|
}
|
|
}
|