Files
isle/LEGO1/lego/legoomni/src/worlds/legoact2.cpp
jonschz 83b85f26a7 Implement LegoAct2::Tickle() and others (#1168)
* Implement `LegoAct2::Tickle()` and others

* Fix decomplint errors

* Minor cleanup

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-25 23:24:46 +01:00

316 lines
7.0 KiB
C++

#include "legoact2.h"
#include "act2actor.h"
#include "act2main_actions.h"
#include "actions/act2main_actions.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomain.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxticklemanager.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
// GLOBAL: LEGO1 0x100f4474
static undefined4 g_unk0x100f4474 = 0;
// GLOBAL: LEGO1 0x100f43f0
// GLOBAL: BETA10 0x101e14a8
static MxS32 g_unk0x100f43f0[] = {
Act2mainScript::c_tns030bd_RunAnim,
Act2mainScript::c_tns030pg_RunAnim,
Act2mainScript::c_tns030rd_RunAnim,
Act2mainScript::c_tns030sy_RunAnim,
Act2mainScript::c_tns051in_RunAnim,
Act2mainScript::c_tra045la_RunAnim,
Act2mainScript::c_tns030bd_RunAnim,
Act2mainScript::c_snsx48cl_RunAnim
};
// GLOBAL: LEGO1 0x100f4410
static LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
// FUNCTION: LEGO1 0x1004fce0
// FUNCTION: BETA10 0x1003a5a0
LegoAct2::LegoAct2()
{
m_unk0x10c4 = 0;
m_gameState = NULL;
m_unk0x10d8 = NULL;
m_unk0x1128 = 0;
m_unk0x10c2 = 0;
m_unk0x1130 = 0;
m_unk0x10c0 = 0;
m_unk0x10c1 = 0;
m_unk0x1138 = NULL;
m_unk0x1140 = 0;
m_unk0x1144 = 0;
m_unk0x1150 = 0;
m_unk0x10c8 = 0;
m_unk0x10d4 = "";
m_unk0x113c = 5;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x1004fe10
MxBool LegoAct2::VTable0x5c()
{
return TRUE;
}
// FUNCTION: LEGO1 0x1004fe40
// FUNCTION: BETA10 0x1003a6f0
LegoAct2::~LegoAct2()
{
if (m_unk0x10c2) {
TickleManager()->UnregisterClient(this);
}
FUN_10051900();
InputManager()->UnRegister(this);
if (UserActor()) {
Remove(UserActor());
}
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1004ff20
// FUNCTION: BETA10 0x1003a7ff
MxResult LegoAct2::Create(MxDSAction& p_dsAction)
{
GameState()->FindLoadedAct();
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
AnimationManager()->EnableCamAnims(FALSE);
LegoGameState* gameState = GameState();
LegoAct2State* state = (LegoAct2State*) gameState->GetState("LegoAct2State");
if (state == NULL) {
state = (LegoAct2State*) gameState->CreateState("LegoAct2State");
}
m_gameState = state;
m_gameState->m_unk0x08 = 0;
switch (GameState()->GetLoadedAct()) {
case LegoGameState::e_act2:
GameState()->StopArea(LegoGameState::e_infomain);
GameState()->StopArea(LegoGameState::e_act2main);
break;
case LegoGameState::e_act3:
GameState()->StopArea(LegoGameState::e_infomain);
GameState()->StopArea(LegoGameState::e_act3script);
break;
case LegoGameState::e_act1:
case LegoGameState::e_actNotFound:
GameState()->StopArea(LegoGameState::e_undefined);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_isle);
}
}
GameState()->m_currentArea = LegoGameState::e_act2main;
GameState()->SetCurrentAct(LegoGameState::e_act2);
InputManager()->Register(this);
GameState()->SetDirty(TRUE);
}
return result;
}
// FUNCTION: LEGO1 0x10050040
// FUNCTION: BETA10 0x1003a976
MxResult LegoAct2::Tickle()
{
MxFloat distance;
if (!m_worldStarted) {
LegoWorld::Tickle();
return SUCCESS;
}
switch (m_unk0x10c4) {
case 0:
m_unk0x10c4 = 1;
break;
case 1:
((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
switch (rand() % 3) {
case 0:
g_unk0x100f4474 = Act2mainScript::c_tns002br_RunAnim;
break;
case 1:
g_unk0x100f4474 = Act2mainScript::c_tns003br_RunAnim;
break;
case 2:
g_unk0x100f4474 = Act2mainScript::c_tns004br_RunAnim;
break;
}
FUN_10052560(g_unk0x100f4474, TRUE, TRUE, NULL, NULL, NULL);
m_unk0x10d0 = 0;
m_unk0x10c4 = 2;
break;
case 2:
if (g_unk0x100f4474) {
if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
g_unk0x100f4474 = 0;
}
}
m_unk0x10d0 += 50;
break;
case 3:
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
m_unk0x10d0 = 0;
m_unk0x10c4 = 4;
FUN_10052560(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
AnimationManager()->EnableCamAnims(TRUE);
AnimationManager()->FUN_1005f6d0(TRUE);
AnimationManager()->FUN_100604f0(g_unk0x100f43f0, sizeOfArray(g_unk0x100f43f0));
AnimationManager()->FUN_10060480(g_unk0x100f4410, sizeOfArray(g_unk0x100f4410));
break;
case 4:
m_unk0x10d0 += 50;
break;
case 5:
m_unk0x10d0 += 50;
if (m_unk0x10d0 == 20000) {
const MxFloat* pepperPosition = FindROI("pepper")->GetWorldPosition();
MxFloat otherPoint[] = {-52.0f, 5.25f, -16.5f};
distance = DISTSQRD3(pepperPosition, otherPoint);
if (m_unk0x1144 == 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
}
}
else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == 0) {
FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
}
break;
case 6:
m_unk0x10d0 += 50;
break;
case 9:
m_unk0x10d0 += 50;
if (m_unk0x10d0 >= 200) {
if (m_unk0x10c0 < 5) {
m_unk0x10c4 = 7;
}
else {
m_unk0x10c4 = 10;
m_unk0x10d0 = 0;
m_unk0x1138->FUN_10019520();
}
}
break;
case 10:
m_unk0x10d0 += 50;
break;
case 11:
break;
case 12:
break;
}
return SUCCESS;
}
// STUB: LEGO1 0x10050380
// STUB: BETA10 0x1003b049
MxLong LegoAct2::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10050a80
void LegoAct2::ReadyWorld()
{
// TODO
}
// STUB: LEGO1 0x10050cf0
// STUB: BETA10 0x1003bb2d
void LegoAct2::Enable(MxBool p_enable)
{
// TODO
}
// FUNCTION: LEGO1 0x10051900
// FUNCTION: BETA10 0x1003bed1
void LegoAct2::FUN_10051900()
{
if (AnimationManager()) {
AnimationManager()->Suspend();
AnimationManager()->Resume();
AnimationManager()->FUN_10060540(FALSE);
AnimationManager()->FUN_100604d0(FALSE);
AnimationManager()->EnableCamAnims(FALSE);
AnimationManager()->FUN_1005f6d0(FALSE);
}
}
// FUNCTION: LEGO1 0x100519c0
void LegoAct2::VTable0x60()
{
// empty
}
// FUNCTION: LEGO1 0x100519d0
MxBool LegoAct2::Escape()
{
BackgroundAudioManager()->Stop();
AnimationManager()->FUN_10061010(FALSE);
DeleteObjects(&m_atomId, Act2mainScript::c_snsx50bu_RunAnim, 999);
if (UserActor() != NULL) {
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
}
if (m_gameState != NULL) {
m_gameState->m_unk0x0c = 0;
}
m_unk0x1150 = 2;
return TRUE;
}
// STUB: LEGO1 0x10052560
// STUB: BETA10 0x100145c6
undefined4 LegoAct2::FUN_10052560(
undefined4 p_param1,
MxBool p_param2,
MxBool p_param3,
Mx3DPointFloat* p_param4,
Mx3DPointFloat* p_param5,
Mx3DPointFloat* p_param6
)
{
// TODO
return 0;
}