Files
isle/LEGO1/act3state.h
Christian Semmler f45f248456 Annotate globals
2023-11-30 09:34:28 -05:00

33 lines
674 B
C++

#ifndef ACT3STATE_H
#define ACT3STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4fc8
// SIZE 0xc
class Act3State : public LegoState {
public:
inline Act3State() { m_unk08 = 0; }
// FUNCTION: LEGO1 0x1000e300
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f03f0
return "Act3State";
}
// FUNCTION: LEGO1 0x1000e310
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Act3State::ClassName()) || LegoState::IsA(name);
}
virtual MxBool VTable0x14() override;
private:
// FIXME: May be part of LegoState? Uncertain...
MxU32 m_unk08;
};
#endif // ACT3STATE_H