Files
isle/LEGO1/mxvariabletable.h
2023-11-28 09:00:57 -05:00

30 lines
883 B
C++

#ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H
#include "mxhashtable.h"
#include "mxtypes.h"
#include "mxvariable.h"
// VTABLE: LEGO1 0x100dc1c8
// SIZE 0x28
class MxVariableTable : public MxHashTable<MxVariable*> {
public:
MxVariableTable() { m_customDestructor = Destroy; }
__declspec(dllexport) void SetVariable(const char* p_key, const char* p_value);
__declspec(dllexport) void SetVariable(MxVariable* p_var);
__declspec(dllexport) const char* GetVariable(const char* p_key);
static void Destroy(MxVariable* p_obj) { p_obj->Destroy(); }
virtual MxS8 Compare(MxVariable*, MxVariable*) override; // vtable+0x14
virtual MxU32 Hash(MxVariable*) override; // vtable+0x18
};
// VTABLE: LEGO1 0x100dc1b0 SYNTHETIC
// class MxCollection<MxVariable *>
// VTABLE: LEGO1 0x100dc1e8 SYNTHETIC
// class MxHashTable<MxVariable *>
#endif // MXVARIABLETABLE_H