Files
isle/LEGO1/towtrack.h
Christian Semmler f45f248456 Annotate globals
2023-11-30 09:34:28 -05:00

41 lines
787 B
C++

#ifndef TOWTRACK_H
#define TOWTRACK_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d7ee0
// SIZE 0x180
class TowTrack : public IslePathActor {
public:
TowTrack();
// FUNCTION: LEGO1 0x1004c7c0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f03b8
return "TowTrack";
}
// FUNCTION: LEGO1 0x1004c7d0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, TowTrack::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: TowTrack field types
undefined m_unk154[4];
MxS32 m_unk164;
MxS16 m_unk168;
MxS16 m_unk16a;
MxS16 m_unk16c;
MxS16 m_unk16e;
MxS32 m_unk170;
MxS32 m_unk174;
MxFloat m_unk178;
undefined4 m_unk17c;
};
#endif // TOWTRACK_H