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* Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename
355 lines
7.9 KiB
C++
355 lines
7.9 KiB
C++
#include "legopathboundary.h"
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#include "decomp.h"
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#include "geom/legounkown100db7f4.h"
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#include "legopathactor.h"
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#include "legopathstruct.h"
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DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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// FUNCTION: LEGO1 0x10056a70
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// FUNCTION: BETA10 0x100b1360
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LegoPathBoundary::LegoPathBoundary()
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{
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}
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// FUNCTION: LEGO1 0x10057260
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// FUNCTION: BETA10 0x100b140d
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LegoPathBoundary::~LegoPathBoundary()
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{
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for (LegoPathActorSet::iterator it = m_actors.begin(); !(it == m_actors.end()); it++) {
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(*it)->SetBoundary(NULL);
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}
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m_actors.erase(m_actors.begin(), m_actors.end());
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}
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// FUNCTION: LEGO1 0x100573f0
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// FUNCTION: BETA10 0x100b1536
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MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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{
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m_actors.insert(p_actor);
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p_actor->SetBoundary(this);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100574a0
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// FUNCTION: BETA10 0x100b156f
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MxResult LegoPathBoundary::RemoveActor(LegoPathActor* p_actor)
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{
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m_actors.erase(p_actor);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100575b0
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// FUNCTION: BETA10 0x100b1598
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void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
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{
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Vector3* ccwV = NULL;
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if (m_unk0x48 > 0 && m_unk0x50 != NULL) {
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ccwV = m_edges[0]->CCWVertex(*this);
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Mx3DPointFloat v;
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v = p_point1;
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((Vector3&) v).Sub(ccwV);
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float dot1 = v.Dot(&v, m_unk0x50);
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v = p_point2;
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((Vector3&) v).Sub(ccwV);
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float dot2 = v.Dot(&v, m_unk0x50);
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if (dot2 > dot1) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
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if (m_unk0x4c[i].m_unk0x08 >= dot1 && m_unk0x4c[i].m_unk0x08 < dot2) {
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s->HandleTrigger(p_actor, TRUE, m_unk0x4c[i].m_data);
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}
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}
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}
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else if (dot2 < dot1) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
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if (m_unk0x4c[i].m_unk0x08 >= dot2 && m_unk0x4c[i].m_unk0x08 < dot1) {
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s->HandleTrigger(p_actor, FALSE, m_unk0x4c[i].m_data);
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10057720
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// FUNCTION: BETA10 0x100b17ef
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void LegoPathBoundary::SwitchBoundary(
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LegoPathActor* p_actor,
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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)
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{
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LegoUnknown100db7f4* e = p_edge;
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if (p_edge->Unknown2(*p_boundary)) {
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LegoPathBoundary* newBoundary = (LegoPathBoundary*) p_edge->OtherFace(p_boundary);
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if (newBoundary == NULL) {
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newBoundary = p_boundary;
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}
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MxS32 local10 = 0;
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MxU8 userNavFlag;
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if (e->Unknown(*newBoundary, 1)) {
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userNavFlag = p_actor->GetUserNavFlag();
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}
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else {
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userNavFlag = TRUE;
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}
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do {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
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local10++;
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}
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} while (p_edge != e);
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MxBool localc = TRUE;
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MxS32 local8 = local10 - 1;
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if (local10 <= 1) {
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local8 = 0;
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}
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else if (local10 == 2) {
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local8 = 1;
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}
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else {
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p_actor->VTable0xa4(localc, local8);
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}
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while (local8 > 0) {
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if (localc) {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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}
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else {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetClockwiseEdge(*newBoundary);
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}
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LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
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local8--;
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}
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}
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if (p_edge == e) {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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}
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if (p_boundary != newBoundary) {
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p_boundary->RemoveActor(p_actor);
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p_boundary = newBoundary;
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p_boundary->AddActor(p_actor);
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}
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else {
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p_unk0xe4 = 1.0 - p_unk0xe4;
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}
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}
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else {
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do {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
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if (p_edge->GetMask0x03()) {
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break;
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}
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} while (p_edge != e);
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if (p_edge == e) {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
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}
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p_unk0xe4 = 1.0 - p_unk0xe4;
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}
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}
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// FUNCTION: LEGO1 0x10057950
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// FUNCTION: BETA10 0x100b1adc
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MxU32 LegoPathBoundary::Intersect(
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float p_scale,
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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LegoUnknown100db7f4*& p_edge
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)
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{
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LegoUnknown100db7f4* e = NULL;
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float localc;
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MxU32 local10 = 0;
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float len = 0.0f;
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Mx3DPointFloat vec;
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for (MxS32 i = 0; i < m_numEdges; i++) {
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LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) m_edges[i];
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if (p_point2.Dot(&m_edgeNormals[i], &p_point2) + m_edgeNormals[i][3] <= -1e-07) {
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if (local10 == 0) {
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local10 = 1;
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vec = p_point2;
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((Vector3&) vec).Sub(&p_point1);
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len = vec.LenSquared();
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if (len <= 0.0f) {
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return 0;
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}
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len = sqrt(len);
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((Vector3&) vec).Div(len);
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}
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float dot = vec.Dot(&vec, &m_edgeNormals[i]);
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if (dot != 0.0f) {
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float local34 = (-m_edgeNormals[i][3] - p_point1.Dot(&p_point1, &m_edgeNormals[i])) / dot;
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if (local34 >= -0.001 && local34 <= len && (e == NULL || local34 < localc)) {
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e = edge;
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localc = local34;
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}
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}
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}
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}
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if (e != NULL) {
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if (localc < 0.0f) {
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localc = 0.0f;
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}
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Mx3DPointFloat local50;
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Mx3DPointFloat local70;
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Vector3* local5c = e->GetOpposingPoint(*this);
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p_point3 = vec;
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p_point3.Mul(localc);
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p_point3.Add(&p_point1);
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local50 = p_point2;
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((Vector3&) local50).Sub(local5c);
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e->FUN_1002ddc0(*this, local70);
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float local58 = local50.Dot(&local50, &local70);
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LegoUnknown100db7f4* local54 = NULL;
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if (local58 < 0.0f) {
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Mx3DPointFloat local84;
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for (LegoUnknown100db7f4* local88 = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this); e != local88;
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local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(*this)) {
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local88->FUN_1002ddc0(*this, local84);
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if (local84.Dot(&local84, &local70) <= 0.9) {
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break;
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}
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Vector3* local90 = local88->GetOpposingPoint(*this);
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Mx3DPointFloat locala4(p_point3);
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((Vector3&) locala4).Sub(local90);
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float local8c = locala4.Dot(&locala4, &local84);
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if (local8c > local58 && local8c < local88->m_unk0x3c) {
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local54 = local88;
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local58 = local8c;
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local70 = local84;
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local5c = local90;
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}
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}
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}
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else {
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if (e->m_unk0x3c < local58) {
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Mx3DPointFloat localbc;
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for (LegoUnknown100db7f4* locala8 = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
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e != locala8;
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locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(*this)) {
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locala8->FUN_1002ddc0(*this, localbc);
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if (localbc.Dot(&localbc, &local70) <= 0.9) {
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break;
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}
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Vector3* localc4 = locala8->GetOpposingPoint(*this);
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Mx3DPointFloat locald8(p_point3);
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((Vector3&) locald8).Sub(localc4);
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float localc0 = locald8.Dot(&locald8, &localbc);
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if (localc0 < local58 && localc0 >= 0.0f) {
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local54 = locala8;
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local58 = localc0;
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local70 = localbc;
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local5c = localc4;
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}
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}
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}
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}
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if (local54 != NULL) {
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e = local54;
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}
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if (local58 <= 0.0f) {
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if (!e->GetMask0x03()) {
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p_edge = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this);
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}
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else {
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p_edge = e;
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}
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p_point3 = *local5c;
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return 2;
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}
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else if (local58 > 0.0f && e->m_unk0x3c > local58) {
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p_point3 = local70;
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p_point3.Mul(local58);
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p_point3.Add(local5c);
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p_edge = e;
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return 1;
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}
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else {
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p_point3 = *e->CCWVertex(*this);
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if (!e->GetMask0x03()) {
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p_edge = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
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}
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else {
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p_edge = e;
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}
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return 2;
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}
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}
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return 0;
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}
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// STUB: LEGO1 0x10057fe0
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// FUNCTION: BETA10 0x100b2220
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MxU32 LegoPathBoundary::FUN_10057fe0(LegoAnimPresenter* p_presenter)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x100586e0
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// FUNCTION: BETA10 0x100b22d1
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MxU32 LegoPathBoundary::FUN_100586e0(LegoAnimPresenter* p_presenter)
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{
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// TODO
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return 0;
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}
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