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	 07912eb05a
			
		
	
	07912eb05a
	
	
	
		
			
			* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
		
			
				
	
	
		
			29 lines
		
	
	
		
			681 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			681 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef BUILDINGENTITY_H
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| #define BUILDINGENTITY_H
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| 
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| #include "legoentity.h"
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| 
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| // VTABLE 0x100d5c88
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| // SIZE <= 0x68, hard to tell because it's always constructed as a derivative
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| class BuildingEntity : public LegoEntity
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| {
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| public:
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|   BuildingEntity();
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|   virtual ~BuildingEntity() override; // vtable+0x0
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| 
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|   // OFFSET: LEGO1 0x10014f20
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|   inline virtual const char *ClassName() const override // vtable+0x0c
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|   {
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|     // 0x100f07e8
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|     return "BuildingEntity";
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|   }
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| 
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|   // OFFSET: LEGO1 0x10014f30
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|   inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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|   {
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|     return !strcmp(name, BuildingEntity::ClassName()) || LegoEntity::IsA(name);
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|   }
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| };
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| 
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| #endif // BUILDINGENTITY_H
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