Files
isle/LEGO1/mxgeometry/mxgeometry3d.h
Christian Semmler c54805fde8 Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation

* Revert IslePathActor

* Fix order

* Fix inlining

* Fixes

* WIP

* WIP

* Refactor

* Refactor

* Fix operators

* Remove obsolete inline keyword

* Fix ctors

* Refactor

* Rename files

* Refactor

* Remove empty line
2025-01-04 15:07:04 -07:00

56 lines
1.5 KiB
C++

#ifndef MXGEOMETRY3D_H
#define MXGEOMETRY3D_H
#include "decomp.h"
#include "realtime/vector3d.inl.h"
// VTABLE: LEGO1 0x100d4488
// VTABLE: BETA10 0x101b84d0
// SIZE 0x14
class Mx3DPointFloat : public Vector3 {
public:
// FUNCTION: LEGO1 0x1001d170
// FUNCTION: BETA10 0x10011990
Mx3DPointFloat() : Vector3(m_elements) {}
// FUNCTION: BETA10 0x10011870
Mx3DPointFloat(float p_x, float p_y, float p_z) : Vector3(m_elements)
{
m_elements[0] = p_x;
m_elements[1] = p_y;
m_elements[2] = p_z;
}
// FUNCTION: LEGO1 0x100343a0
// FUNCTION: BETA10 0x10011600
Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: LEGO1 0x10048ed0
// FUNCTION: BETA10 0x100151e0
Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: LEGO1 0x10003c10
virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
// FUNCTION: BETA10 0x10015240
// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
// FUNCTION: BETA10 0x10013460
float& operator[](int idx) { return m_data[idx]; }
// According to the PDB, BETA10 will not link this one if it is never used
// const float& operator[](int idx) const { return m_data[idx]; }
// only used by LegoUnknown100db7f4::FUN_1002ddc0() for some unknown reason
// FUNCTION: BETA10 0x100373c0
float& index_operator(int idx) { return m_data[idx]; }
// SYNTHETIC: LEGO1 0x10010c00
// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
private:
float m_elements[3]; // 0x08
};
#endif // MXGEOMETRY3D_H