Files
isle/LEGO1/lego/legoomni/include/act3shark.h
2024-01-31 02:16:17 -05:00

32 lines
856 B
C++

#ifndef ACT3SHARK_H
#define ACT3SHARK_H
#include "legoanimactor.h"
// VTABLE: LEGO1 0x100d7920
class Act3Shark : public LegoAnimActor {
public:
// FUNCTION: LEGO1 0x100430c0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03a0
return "Act3Shark";
}
// FUNCTION: LEGO1 0x1001a130
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
// SYNTHETIC: LEGO1 0x10043020
// Act3Shark::`scalar deleting destructor'
};
#endif // ACT3SHARK_H