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32 lines
745 B
C++
32 lines
745 B
C++
#ifndef DOORS_H
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#define DOORS_H
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#include "legopathactor.h"
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// VTABLE: LEGO1 0x100d4788
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// SIZE 0x1f8
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class Doors : public LegoPathActor {
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public:
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// FUNCTION: LEGO1 0x1000e430
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03e8
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return "Doors";
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}
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// FUNCTION: LEGO1 0x1000e440
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x94() override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1000e580
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// Doors::`scalar deleting destructor'
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};
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#endif // DOORS_H
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