Files
isle/LEGO1/lego/legoomni/include/legocarraceactor.h
2024-01-31 02:16:17 -05:00

35 lines
1.0 KiB
C++

#ifndef LEGOCARRACEACTOR_H
#define LEGOCARRACEACTOR_H
#include "legoraceactor.h"
// VTABLE: LEGO1 0x100da0d8
class LegoCarRaceActor : public LegoRaceActor {
public:
// FUNCTION: LEGO1 0x10081650
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0568
return "LegoCarRaceActor";
}
// FUNCTION: LEGO1 0x10081670
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
}
void VTable0x68() override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxS32 VTable0x90() override; // vtable+0x90
MxS32 VTable0x94() override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
// SYNTHETIC: LEGO1 0x10081610
// LegoCarRaceActor::`scalar deleting destructor'
};
#endif // LEGOCARRACEACTOR_H