Files
isle/LEGO1/lego/legoomni/include/legoextraactor.h
Fabian Neundorf 971fe939a6 Clear unknowns in LegoPathActor (#1731)
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-31 01:47:11 +01:00

103 lines
3.4 KiB
C++

#ifndef LEGOEXTRAACTOR_H
#define LEGOEXTRAACTOR_H
#include "legoanimactor.h"
// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
// VTABLE: LEGO1 0x100d6c10 LegoPathActor
// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
// VTABLE: BETA10 0x101bc2a0 LegoAnimActor
// VTABLE: BETA10 0x101bc2b8 LegoPathActor
// VTABLE: BETA10 0x101bc3a8 LegoExtraActor
// SIZE 0x1dc
class LegoExtraActor : public virtual LegoAnimActor {
public:
enum Axis {
e_posz,
e_negz,
e_posx,
e_negx
};
LegoExtraActor();
~LegoExtraActor() override;
// FUNCTION: LEGO1 0x1002b7b0
// FUNCTION: BETA10 0x100831a0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f3204
return "LegoExtraActor";
}
// FUNCTION: LEGO1 0x1002b7d0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
}
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxS32 CheckIntersections(Vector3& p_rayOrigin, Vector3& p_rayEnd, Vector3& p_intersectionPoint)
override; // vtable+0x68
inline MxU32 CheckPresenterAndActorIntersections(
LegoPathBoundary* p_boundary,
Vector3& p_rayOrigin,
Vector3& p_rayDirection,
float p_rayLength,
float p_radius,
Vector3& p_intersectionPoint
) override; // vtable+0x6c
void Animate(float p_time) override; // vtable+0x70
void ApplyTransform(Matrix4& p_transform) override; // vtable+0x74
MxU32 StepState(float p_time, Matrix4& p_matrix) override; // vtable+0x90
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
MxResult CalculateSpline() override; // vtable+0x9c
void GetWalkingBehavior(MxBool& p_countCounterclockWise, MxS32& p_selectedEdgeIndex) override; // vtable+0xa4
void VTable0xc4() override; // vtable+0xc4
virtual MxResult SwitchDirection();
void Restart();
inline void InitializeReassemblyAnim();
void SetPathWalkingMode(MxU8 p_pathWalkingMode) { m_pathWalkingMode = p_pathWalkingMode; }
// SYNTHETIC: LEGO1 0x1002b760
// LegoExtraActor::`scalar deleting destructor'
private:
enum {
e_none = 0,
e_disassemble = 1,
e_assemble = 2,
};
MxFloat m_scheduledTime; // 0x08
MxU8 m_pathWalkingMode; // 0x0c
MxU8 m_axis; // 0x0d
MxBool m_animationAtCurrentBoundary; // 0x0e
MxFloat m_prevWorldSpeed; // 0x10
MxU8 m_reassemblyAnimation; // 0x14
MxU8 m_hitBlockCounter; // 0x15
MxMatrix m_localBeforeHit; // 0x18
LegoAnimActorStruct* m_assAnim; // 0x60
LegoAnimActorStruct* m_disAnim; // 0x64
};
// GLOBAL: LEGO1 0x100d6be8
// LegoExtraActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100d6bf0
// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
// TEMPLATE: LEGO1 0x1002b200
// vector<unsigned char *,allocator<unsigned char *> >::vector<unsigned char *,allocator<unsigned char *> >
// TEMPLATE: LEGO1 0x1002b270
// vector<unsigned char *,allocator<unsigned char *> >::size
// TEMPLATE: LEGO1 0x1002b720
// ?uninitialized_copy@@YAPAPAEPAPAE00@Z
#endif // LEGOEXTRAACTOR_H