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52 lines
998 B
C++
52 lines
998 B
C++
#include "racecar.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "legocontrolmanager.h"
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#include "legoutils.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(RaceCar, 0x164)
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// FUNCTION: LEGO1 0x10028200
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RaceCar::RaceCar()
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{
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m_maxLinearVel = 40.0;
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}
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// FUNCTION: LEGO1 0x10028420
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RaceCar::~RaceCar()
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{
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ControlManager()->Unregister(this);
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Exit();
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}
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// FUNCTION: LEGO1 0x10028490
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MxResult RaceCar::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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m_world = CurrentWorld();
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if (m_world) {
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m_world->Add(this);
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}
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ControlManager()->Register(this);
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return result;
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}
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// FUNCTION: LEGO1 0x100284d0
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MxLong RaceCar::HandleClick()
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{
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if (!FUN_1003ef60()) {
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return 1;
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_carrace);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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return 1;
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}
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