Files
isle/LEGO1/lego/legoomni/include/bumpbouy.h
2024-01-31 02:16:17 -05:00

35 lines
929 B
C++

#ifndef BUMPBOUY_H
#define BUMPBOUY_H
#include "legoanimactor.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d6790
class BumpBouy : public LegoAnimActor {
public:
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100274e0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0394
return "BumpBouy";
}
// FUNCTION: LEGO1 0x10027500
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
// SYNTHETIC: LEGO1 0x10027490
// BumpBouy::`scalar deleting destructor'
};
#endif // BUMPBOUY_H