Files
isle/LEGO1/lego/legoomni/include/legoactorpresenter.h
2024-01-31 02:16:17 -05:00

34 lines
860 B
C++

#ifndef LEGOACTORPRESENTER_H
#define LEGOACTORPRESENTER_H
#include "legoentitypresenter.h"
// VTABLE: LEGO1 0x100d5320
// SIZE 0x50
class LegoActorPresenter : public LegoEntityPresenter {
public:
~LegoActorPresenter() override{};
// FUNCTION: LEGO1 0x1000cb10
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f06a4
return "LegoActorPresenter";
}
// FUNCTION: LEGO1 0x1000cb20
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoActorPresenter::ClassName()) || LegoEntityPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void ParseExtra() override; // vtable+0x30
};
// SYNTHETIC: LEGO1 0x1000cc30
// LegoActorPresenter::`scalar deleting destructor'
#endif // LEGOACTORPRESENTER_H