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			153 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MXBITMAP_H
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| #define MXBITMAP_H
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| 
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| #include "mxcore.h"
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| #include "mxpalette.h"
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| #include "mxtypes.h"
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| 
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| #include <stdlib.h>
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| 
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| // The stock BITMAPINFO struct from wingdi.h only makes room for one color
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| // in the palette. It seems like the expectation (if you use the struct)
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| // is to malloc as much as you actually need, and then index into the array
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| // anyway even though its stated size is [1].
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| // https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfo
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| // In our case, the size 0x428 is used frequently, which matches
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| // a 40-byte header plus 256 colors, so just use that as our template.
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| 
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| // SIZE 0x428
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| struct MxBITMAPINFO {
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| 	BITMAPINFOHEADER m_bmiHeader;
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| 	RGBQUAD m_bmiColors[256];
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| 
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| 	static MxU32 Size() { return sizeof(MxBITMAPINFO); }
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| };
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| 
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| // Non-standard value for biCompression in the BITMAPINFOHEADER struct.
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| // By default, uncompressed bitmaps (BI_RGB) are stored in bottom-up order.
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| // You can specify that the bitmap has top-down order instead by providing
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| // a negative number for biHeight. It could be that Mindscape decided on a
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| // belt & suspenders approach here.
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| #define BI_RGB_TOPDOWN 0x10
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| 
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| // SIZE 0x20
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| // VTABLE: LEGO1 0x100dc7b0
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| class MxBitmap : public MxCore {
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| public:
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| 	MxBitmap();
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| 	~MxBitmap() override; // vtable+00
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| 
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| 	virtual MxResult ImportBitmap(MxBitmap* p_bitmap);                                     // vtable+14
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| 	virtual MxResult ImportBitmapInfo(MxBITMAPINFO* p_info);                               // vtable+18
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| 	virtual MxResult SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool); // vtable+1c
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| 	virtual MxResult LoadFile(HANDLE p_handle);                                            // vtable+20
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| 	virtual MxLong Read(const char* p_filename);                                           // vtable+24
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| 
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| 	// FUNCTION: LEGO1 0x1004e0d0
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| 	virtual int VTable0x28(int) { return -1; } // vtable+28
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| 
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| 	virtual void BitBlt(
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| 		MxBitmap* p_src,
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| 		MxS32 p_left,
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| 		MxS32 p_top,
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| 		MxS32 p_right,
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| 		MxS32 p_bottom,
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| 		MxS32 p_width,
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| 		MxS32 p_height
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| 	); // vtable+2c
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| 	virtual void BitBltTransparent(
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| 		MxBitmap* p_src,
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| 		MxS32 p_left,
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| 		MxS32 p_top,
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| 		MxS32 p_right,
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| 		MxS32 p_bottom,
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| 		MxS32 p_width,
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| 		MxS32 p_height
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| 	);                                                // vtable+30
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| 	virtual MxPalette* CreatePalette();               // vtable+34
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| 	virtual void ImportPalette(MxPalette* p_palette); // vtable+38
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| 	virtual MxResult SetBitDepth(MxBool);             // vtable+3c
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| 	virtual MxResult StretchBits(
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| 		HDC p_hdc,
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| 		MxS32 p_xSrc,
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| 		MxS32 p_ySrc,
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| 		MxS32 p_xDest,
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| 		MxS32 p_yDest,
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| 		MxS32 p_destWidth,
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| 		MxS32 p_destHeight
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| 	); // vtable+40
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| 
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| 	// Bit mask trick to round up to the nearest multiple of four.
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| 	// Pixel data may be stored with padding.
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| 	// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
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| 	inline MxLong AlignToFourByte(MxLong p_value) const { return (p_value + 3) & -4; }
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| 
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| 	// Same as the one from legoutil.h, but flipped the other way
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| 	// TODO: While it's not outside the realm of possibility that they
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| 	// reimplemented Abs for only this file, that seems odd, right?
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| 	inline MxLong AbsFlipped(MxLong p_value) const { return p_value > 0 ? p_value : -p_value; }
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| 
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| 	inline BITMAPINFOHEADER* GetBmiHeader() const { return m_bmiHeader; }
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| 	inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
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| 	inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
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| 	inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
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| 	inline MxLong GetBmiHeightAbs() const { return AbsFlipped(m_bmiHeader->biHeight); }
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| 	inline MxU8* GetBitmapData() const { return m_data; }
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| 	inline MxBITMAPINFO* GetBitmapInfo() const { return m_info; }
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| 	inline MxLong GetDataSize() const
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| 	{
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| 		MxLong absHeight = GetBmiHeightAbs();
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| 		MxLong alignedWidth = AlignToFourByte(m_bmiHeader->biWidth);
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| 		return alignedWidth * absHeight;
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| 	}
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| 	inline MxLong GetAdjustedStride()
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| 	{
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| 		if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN || m_bmiHeader->biHeight < 0) {
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| 			return GetBmiStride();
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| 		}
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| 		else {
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| 			return -GetBmiStride();
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| 		}
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| 	}
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| 
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| 	inline MxLong GetLine(MxS32 p_top)
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| 	{
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| 		MxS32 height;
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| 		if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN || m_bmiHeader->biHeight < 0) {
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| 			height = p_top;
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| 		}
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| 		else {
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| 			height = GetBmiHeightAbs() - p_top - 1;
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| 		}
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| 		return GetBmiStride() * height;
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| 	}
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| 
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| 	inline MxU8* GetStart(MxS32 p_left, MxS32 p_top)
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| 	{
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| 		if (m_bmiHeader->biCompression == BI_RGB) {
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| 			return GetLine(p_top) + m_data + p_left;
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| 		}
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| 		else if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN) {
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| 			return m_data;
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| 		}
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| 		else {
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| 			return GetLine(0) + m_data;
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| 		}
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| 	}
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| 
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| 	// SYNTHETIC: LEGO1 0x100bc9f0
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| 	// MxBitmap::`scalar deleting destructor'
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| 
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| private:
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| 	MxResult ImportColorsToPalette(RGBQUAD*, MxPalette*);
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| 
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| 	MxBITMAPINFO* m_info;          // 0x08
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| 	BITMAPINFOHEADER* m_bmiHeader; // 0x0c
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| 	RGBQUAD* m_paletteData;        // 0x10
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| 	MxU8* m_data;                  // 0x14
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| 	MxBool m_isHighColor;          // 0x18
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| 	MxPalette* m_palette;          // 0x1c
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| };
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| 
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| #endif // MXBITMAP_H
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