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			43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef ACT3SHARK_H
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| #define ACT3SHARK_H
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| 
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| #include "legoanimactor.h"
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| 
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| // VTABLE: LEGO1 0x100d7920 LegoPathActor
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| // VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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| // SIZE 0x1a8
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| class Act3Shark : public LegoAnimActor {
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| public:
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| 	Act3Shark();
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| 
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| 	// FUNCTION: LEGO1 0x100430d0
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| 	inline const char* ClassName() const override // vtable+0x0c
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| 	{
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| 		// STRING: LEGO1 0x100f03a0
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| 		return "Act3Shark";
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| 	}
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| 
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| 	void ParseAction(char*) override;        // vtable+0x20
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| 	void VTable0x70(float p_float) override; // vtable+0x70
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| 
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| 	// LegoAnimActor vtable
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| 	virtual MxResult FUN_10042ce0(void*); // vtable+0x10
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| 
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| 	// SYNTHETIC: LEGO1 0x10043030
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| 	// Act3Shark::`scalar deleting destructor'
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| 
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| private:
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| 	list<void*> m_unk0x1c;     // 0x1c
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| 	undefined4 m_unk0x28;      // 0x28
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| 	undefined4 m_unk0x2c;      // 0x2c
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| 	undefined m_unk0x30[0x0c]; // 0x30
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| 	Mx3DPointFloat m_unk0x3c;  // 0x3c
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| };
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| 
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| // STUB: LEGO1 0x10042c90
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| // List<void *>::~List<void *>
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| // TODO: Update once type is known.
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| // STUB to resolve diff in scalar dtor and not create a new one.
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| 
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| #endif // ACT3SHARK_H
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