mirror of
				https://github.com/isledecomp/isle.git
				synced 2025-10-25 09:24:17 +00:00 
			
		
		
		
	 0bb3ea6a03
			
		
	
	0bb3ea6a03
	
	
	
		
			
			* MxList refactor * Reorder LegoPathControllerList::Destroy * MxPtrList custom destructor and more offsets Co-authored-by: Christian Semmler <mail@csemmler.com> * Fix member offset comments in collection classes * Fix template annotations --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
		
			
				
	
	
		
			235 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MXHASHTABLE_H
 | |
| #define MXHASHTABLE_H
 | |
| 
 | |
| #include "mxcollection.h"
 | |
| #include "mxcore.h"
 | |
| #include "mxtypes.h"
 | |
| 
 | |
| #define HASH_TABLE_INIT_SIZE 128
 | |
| 
 | |
| template <class T>
 | |
| class MxHashTableCursor;
 | |
| 
 | |
| template <class T>
 | |
| class MxHashTableNode {
 | |
| public:
 | |
| 	MxHashTableNode<T>(T p_obj, MxU32 p_hash)
 | |
| 	{
 | |
| 		m_obj = p_obj;
 | |
| 		m_hash = p_hash;
 | |
| 		m_prev = NULL;
 | |
| 		m_next = NULL;
 | |
| 	}
 | |
| 
 | |
| 	// DECOMP: Should use getter and setter methods here per the style guide.
 | |
| 	// However, LEGO1D (with no functions inlined) does not use them.
 | |
| 	T m_obj;
 | |
| 	MxU32 m_hash;
 | |
| 	MxHashTableNode* m_prev;
 | |
| 	MxHashTableNode* m_next;
 | |
| };
 | |
| 
 | |
| template <class T>
 | |
| class MxHashTable : protected MxCollection<T> {
 | |
| public:
 | |
| 	enum HashTableOpt {
 | |
| 		HashTableOpt_NoExpand = 0,
 | |
| 		HashTableOpt_ExpandAdd = 1,
 | |
| 		HashTableOpt_ExpandMultiply = 2,
 | |
| 	};
 | |
| 
 | |
| 	MxHashTable()
 | |
| 	{
 | |
| 		m_numSlots = HASH_TABLE_INIT_SIZE;
 | |
| 		m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
 | |
| 		memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
 | |
| 		m_resizeOption = HashTableOpt_NoExpand;
 | |
| 	}
 | |
| 
 | |
| 	virtual ~MxHashTable() override;
 | |
| 
 | |
| 	void Resize();
 | |
| 	void Add(T);
 | |
| 	void DeleteAll();
 | |
| 
 | |
| 	virtual MxU32 Hash(T) { return 0; }
 | |
| 
 | |
| 	friend class MxHashTableCursor<T>;
 | |
| 
 | |
| protected:
 | |
| 	void _NodeInsert(MxHashTableNode<T>*);
 | |
| 
 | |
| 	MxHashTableNode<T>** m_slots; // 0x10
 | |
| 	MxU32 m_numSlots;             // 0x14
 | |
| 	MxU32 m_autoResizeRatio;      // 0x18
 | |
| 	HashTableOpt m_resizeOption;  // 0x1c
 | |
| 	// FIXME: or FIXME? This qword is used as an integer or double depending
 | |
| 	// on the value of m_resizeOption. Hard to say whether this is how the devs
 | |
| 	// did it, but a simple cast in either direction doesn't match.
 | |
| 	union {
 | |
| 		MxU32 m_increaseAmount;  // 0x20
 | |
| 		double m_increaseFactor; // 0x20
 | |
| 	};
 | |
| };
 | |
| 
 | |
| template <class T>
 | |
| class MxHashTableCursor : public MxCore {
 | |
| public:
 | |
| 	MxHashTableCursor(MxHashTable<T>* p_table)
 | |
| 	{
 | |
| 		m_table = p_table;
 | |
| 		m_match = NULL;
 | |
| 	}
 | |
| 
 | |
| 	MxBool Find(T p_obj);
 | |
| 	MxBool Current(T& p_obj);
 | |
| 	void DeleteMatch();
 | |
| 
 | |
| private:
 | |
| 	MxHashTable<T>* m_table;
 | |
| 	MxHashTableNode<T>* m_match;
 | |
| };
 | |
| 
 | |
| template <class T>
 | |
| MxBool MxHashTableCursor<T>::Find(T p_obj)
 | |
| {
 | |
| 	MxU32 hash = m_table->Hash(p_obj);
 | |
| 	MxS32 bucket = hash % m_table->m_numSlots;
 | |
| 
 | |
| 	MxHashTableNode<T>* t = m_table->m_slots[bucket];
 | |
| 
 | |
| 	while (t) {
 | |
| 		if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
 | |
| 			m_match = t;
 | |
| 		t = t->m_next;
 | |
| 	}
 | |
| 
 | |
| 	return m_match != NULL;
 | |
| }
 | |
| 
 | |
| template <class T>
 | |
| MxBool MxHashTableCursor<T>::Current(T& p_obj)
 | |
| {
 | |
| 	if (m_match) {
 | |
| 		p_obj = m_match->m_obj;
 | |
| 	}
 | |
| 
 | |
| 	return m_match != NULL;
 | |
| }
 | |
| 
 | |
| template <class T>
 | |
| void MxHashTableCursor<T>::DeleteMatch()
 | |
| {
 | |
| 	// Cut the matching node out of the linked list
 | |
| 	// by updating pointer references.
 | |
| 	if (m_match == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	if (m_match->m_prev) {
 | |
| 		m_match->m_prev->m_next = m_match->m_next;
 | |
| 	}
 | |
| 	else {
 | |
| 		// No "prev" node, so move "next" to the head of the list.
 | |
| 		MxS32 bucket = m_match->m_hash % m_table->m_numSlots;
 | |
| 		m_table->m_slots[bucket] = m_match->m_next;
 | |
| 	}
 | |
| 
 | |
| 	if (m_match->m_next)
 | |
| 		m_match->m_next->m_prev = m_match->m_prev;
 | |
| 
 | |
| 	m_table->m_customDestructor(m_match->m_obj);
 | |
| 	delete m_match;
 | |
| 	m_table->m_count--;
 | |
| }
 | |
| 
 | |
| template <class T>
 | |
| MxHashTable<T>::~MxHashTable()
 | |
| {
 | |
| 	DeleteAll();
 | |
| }
 | |
| 
 | |
| template <class T>
 | |
| void MxHashTable<T>::DeleteAll()
 | |
| {
 | |
| 	for (MxS32 i = 0; i < m_numSlots; i++) {
 | |
| 		MxHashTableNode<T>* t = m_slots[i];
 | |
| 
 | |
| 		while (t) {
 | |
| 			MxHashTableNode<T>* next = t->m_next;
 | |
| 			this->m_customDestructor(t->m_obj);
 | |
| 			delete t;
 | |
| 			t = next;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	this->m_count = 0;
 | |
| 	memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
 | |
| 
 | |
| 	delete[] m_slots;
 | |
| }
 | |
| 
 | |
| template <class T>
 | |
| inline void MxHashTable<T>::Resize()
 | |
| {
 | |
| 	// Save a reference to the current table
 | |
| 	// so we can walk nodes and re-insert
 | |
| 	MxU32 old_size = m_numSlots;
 | |
| 	MxHashTableNode<T>** old_table = m_slots;
 | |
| 
 | |
| 	switch (m_resizeOption) {
 | |
| 	case HashTableOpt_ExpandAdd:
 | |
| 		m_numSlots += m_increaseAmount;
 | |
| 		break;
 | |
| 	case HashTableOpt_ExpandMultiply:
 | |
| 		m_numSlots *= m_increaseFactor;
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	MxHashTableNode<T>** new_table = new MxHashTableNode<T>*[m_numSlots];
 | |
| 	m_slots = new_table;
 | |
| 	memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
 | |
| 	this->m_count = 0;
 | |
| 
 | |
| 	for (MxS32 i = 0; i != old_size; i++) {
 | |
| 		MxHashTableNode<T>* t = old_table[i];
 | |
| 
 | |
| 		while (t) {
 | |
| 			MxHashTableNode<T>* next = t->m_next;
 | |
| 			_NodeInsert(t);
 | |
| 			t = next;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	delete[] old_table;
 | |
| }
 | |
| 
 | |
| template <class T>
 | |
| inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T>* p_node)
 | |
| {
 | |
| 	MxS32 bucket = p_node->m_hash % m_numSlots;
 | |
| 
 | |
| 	p_node->m_next = m_slots[bucket];
 | |
| 
 | |
| 	if (m_slots[bucket])
 | |
| 		m_slots[bucket]->m_prev = p_node;
 | |
| 
 | |
| 	m_slots[bucket] = p_node;
 | |
| 	this->m_count++;
 | |
| }
 | |
| 
 | |
| template <class T>
 | |
| inline void MxHashTable<T>::Add(T p_newobj)
 | |
| {
 | |
| 	if (m_resizeOption && ((this->m_count + 1) / m_numSlots) > m_autoResizeRatio)
 | |
| 		MxHashTable<T>::Resize();
 | |
| 
 | |
| 	MxU32 hash = Hash(p_newobj);
 | |
| 	MxHashTableNode<T>* node = new MxHashTableNode<T>(p_newobj, hash);
 | |
| 
 | |
| 	MxHashTable<T>::_NodeInsert(node);
 | |
| }
 | |
| 
 | |
| #undef HASH_TABLE_INIT_SIZE
 | |
| 
 | |
| #endif // MXHASHTABLE_H
 |