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https://github.com/isledecomp/isle.git
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909 lines
19 KiB
C++
909 lines
19 KiB
C++
#include "legobuildingmanager.h"
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#include "3dmanager/lego3dmanager.h"
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#include "legocachesoundmanager.h"
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#include "legoentity.h"
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#include "legopathboundary.h"
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#include "legosoundmanager.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "misc/legostorage.h"
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#include "mxdebug.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoBuildingManager, 0x30)
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DECOMP_SIZE_ASSERT(LegoBuildingInfo, 0x2c)
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DECOMP_SIZE_ASSERT(LegoBuildingManager::AnimEntry, 0x14)
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// GLOBAL: LEGO1 0x100f3410
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const char* g_buildingInfoVariants[5] = {
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"haus1",
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"haus4",
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"haus5",
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"haus6",
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"haus7",
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};
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// clang-format off
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// GLOBAL: LEGO1 0x100f3428
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float g_buildingInfoDownshiftScale[16] = {
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0.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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};
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// GLOBAL: LEGO1 0x100f3468
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MxU8 g_buildingInfoDownshift[16] = {
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5, 5, 5, 5,
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3, 5, 5, 5,
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3, 5, 5, 5,
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5, 5, 5, 5,
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};
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// GLOBAL: LEGO1 0x100f3478
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LegoBuildingInfo g_buildingInfoInit[16] = {
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{
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NULL, "infocen",
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4, 0, 1,
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-1, -1, 0x00,
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8.99999f,
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"edg02_74",
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84.79617f, 9.0f, -10.2189f,
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NULL,
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},
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{
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NULL, "policsta",
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4, 0, 1,
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-1, -1, 0x10,
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0.999992f,
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"int33",
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67.28488, 1.0f, -85.3917,
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NULL,
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},
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{
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NULL, "Jail",
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4, 0, 1,
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-1, -1, 0x10,
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0.0f,
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"edg02_50",
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93.245659f, 0.0f, -48.7773f,
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NULL,
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},
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{
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NULL, "races",
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4, 0, 1,
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-1, -1, 0x10,
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0.0f,
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"int14",
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-21.7321f, 0.0f, 11.23354f,
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NULL,
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},
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{
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NULL, "medcntr",
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4, 0, 1,
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-1, -1, 0x10,
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3.99071f,
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"edg02_27",
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86.020737f, 4.0f, 31.35498f,
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NULL,
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},
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{
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NULL, "gas",
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4, 0, 1,
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-1, -1, 0x10,
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0.0f,
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"int24",
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26.32025f, 0.0f, -2.28938f,
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NULL,
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},
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{
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NULL, "beach",
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4, 0, 1,
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-1, -1, 0x10,
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-1.8125f,
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"edg00_46",
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14.375f, -1.3125f, -56.75f,
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NULL,
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},
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{
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NULL, "racef",
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4, 0, 1,
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-1, -1, 0x10,
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0.0f,
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"edg03_03",
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-4.15951f, 0.0f, 5.2003198f,
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NULL,
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},
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{
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NULL, "racej",
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4, 0, 1,
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-1, -1, 0x10,
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0.0f,
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"edg03_03",
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-4.15951f, 0.0f, 5.2003198f,
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NULL,
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},
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{
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NULL, "Store",
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4, 0, 1,
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-1, -1, 0x3e,
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2.0f,
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"edg02_60",
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-49.4744f, 2.0f, -56.6276f,
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NULL,
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},
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{
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NULL, "Bank",
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4, 0, 1,
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-1, -1, 0x3e,
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0.0f,
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"edg02_36",
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18.53531f, 0.0f, -16.6053f,
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NULL,
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},
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{
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NULL, "Post",
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4, 0, 1,
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-1, -1, 0x3e,
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0.0f,
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"edg02_58",
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-33.5413f, 0.0f, -55.1791f,
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NULL,
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},
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{
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NULL, "haus1",
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4, 0, 1,
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-1, -1, 0x3f,
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7.0625f,
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"int11",
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-62.7827f, 7.0f, -45.2215f,
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NULL,
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},
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{
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NULL, "haus2",
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4, 0, 1,
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-1, -1, 0x3e,
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8.0f,
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"int07",
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-69.2376f, 8.0f, -6.8008099f,
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NULL,
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},
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{
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NULL, "haus3",
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4, 0, 1,
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-1, -1, 0x3e,
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7.0f,
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"edg01_24",
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-69.0596f, 7.0f, -24.4928f,
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NULL,
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},
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{
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NULL, "Pizza",
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4, 0, 1,
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-1, -1, 0x10,
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0.0f,
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"int37",
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-17.9438f, 0.0f, -46.827999f,
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NULL,
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},
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};
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// clang-format on
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// GLOBAL: LEGO1 0x100f3738
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MxU32 LegoBuildingManager::g_maxSound = 6;
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// GLOBAL: LEGO1 0x100f373c
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MxU32 g_buildingSoundIdOffset = 0x3c;
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// GLOBAL: LEGO1 0x100f3740
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MxU32 g_buildingSoundIdMoodOffset = 0x42;
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// clang-format off
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// GLOBAL: LEGO1 0x100f3788
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MxU32 g_buildingAnimationId[16] = {
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x46, 0x49, 0x4c,
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0x4f, 0x52, 0x55, 0x00,
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};
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// clang-format on
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// GLOBAL: LEGO1 0x100f37c8
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char* LegoBuildingManager::g_customizeAnimFile = NULL;
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// GLOBAL: LEGO1 0x100f37cc
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MxS32 g_buildingManagerConfig = 1;
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// GLOBAL: LEGO1 0x10104c30
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// GLOBAL: BETA10 0x10209fa0
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LegoBuildingInfo g_buildingInfo[16];
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// GLOBAL: LEGO1 0x100f3748
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MxS32 LegoBuildingManager::g_maxMove[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 0};
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// FUNCTION: LEGO1 0x1002f8b0
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void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig)
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{
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g_buildingManagerConfig = p_buildingManagerConfig;
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}
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// FUNCTION: LEGO1 0x1002f8c0
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LegoBuildingManager::LegoBuildingManager()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x1002f960
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LegoBuildingManager::~LegoBuildingManager()
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{
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delete[] g_customizeAnimFile;
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}
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// FUNCTION: LEGO1 0x1002f9d0
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void LegoBuildingManager::Init()
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{
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for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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g_buildingInfo[i] = g_buildingInfoInit[i];
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}
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m_nextVariant = 0;
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m_boundariesDetermined = FALSE;
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m_numEntries = 0;
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m_sound = NULL;
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m_hideAfterAnimation = FALSE;
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}
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// FUNCTION: LEGO1 0x1002fa00
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// FUNCTION: BETA10 0x10063ad1
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void LegoBuildingManager::LoadWorldInfo()
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{
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MxS32 i;
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LegoWorld* world = CurrentWorld();
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for (i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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CreateBuilding(i, world);
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}
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if (g_buildingManagerConfig <= 1) {
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LegoEntity* entity = (LegoEntity*) world->Find("MxEntity", g_buildingInfoVariants[0]);
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if (entity) {
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entity->GetROI()->SetVisibility(TRUE);
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m_boundariesDetermined = FALSE;
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}
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}
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else {
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for (i = 0; i < sizeOfArray(g_buildingInfoVariants); i++) {
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LegoEntity* entity = (LegoEntity*) world->Find("MxEntity", g_buildingInfoVariants[i]);
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if (entity) {
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entity->GetROI()->SetVisibility(m_nextVariant == i);
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}
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}
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}
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m_boundariesDetermined = FALSE;
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}
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// FUNCTION: LEGO1 0x1002fa90
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// FUNCTION: BETA10 0x10063b88
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void LegoBuildingManager::CreateBuilding(MxS32 p_index, LegoWorld* p_world)
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{
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LegoEntity* entity = (LegoEntity*) p_world->Find("MxEntity", g_buildingInfo[p_index].m_variant);
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if (entity) {
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entity->SetType(LegoEntity::e_building);
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g_buildingInfo[p_index].m_entity = entity;
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LegoROI* roi = entity->GetROI();
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AdjustHeight(p_index);
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MxMatrix mat = roi->GetLocal2World();
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mat[3][1] = g_buildingInfo[p_index].m_adjustedY;
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roi->UpdateTransformationRelativeToParent(mat);
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VideoManager()->Get3DManager()->Moved(*roi);
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}
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}
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// FUNCTION: LEGO1 0x1002fb30
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void LegoBuildingManager::Reset()
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{
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MxU32 i;
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for (i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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g_buildingInfo[i].m_entity = NULL;
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}
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m_boundariesDetermined = FALSE;
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for (i = 0; i < m_numEntries; i++) {
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delete m_entries[i];
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}
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m_numEntries = 0;
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}
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// FUNCTION: LEGO1 0x1002fb80
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// FUNCTION: BETA10 0x10063cae
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MxResult LegoBuildingManager::Write(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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LegoBuildingInfo* info = &g_buildingInfo[i];
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if (p_storage->Write(&info->m_sound, sizeof(MxU32)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_move, sizeof(MxU32)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_mood, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_initialCounter, sizeof(MxS8)) != SUCCESS) {
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goto done;
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}
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}
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if (p_storage->Write(&m_nextVariant, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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result = SUCCESS;
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done:
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return result;
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}
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// FUNCTION: LEGO1 0x1002fc10
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// FUNCTION: BETA10 0x10063dde
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MxResult LegoBuildingManager::Read(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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LegoBuildingInfo* info = &g_buildingInfo[i];
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if (p_storage->Read(&info->m_sound, sizeof(MxU32)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_move, sizeof(MxU32)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_mood, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_counter, sizeof(MxS8)) != SUCCESS) {
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goto done;
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}
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info->m_initialCounter = info->m_counter;
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AdjustHeight(i);
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}
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if (p_storage->Read(&m_nextVariant, sizeof(m_nextVariant)) != SUCCESS) {
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goto done;
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}
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if (g_buildingManagerConfig <= 1) {
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m_nextVariant = 0;
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}
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result = SUCCESS;
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done:
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return result;
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}
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// FUNCTION: LEGO1 0x1002fcc0
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// FUNCTION: BETA10 0x10063f1a
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void LegoBuildingManager::AdjustHeight(MxS32 p_index)
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{
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if (g_buildingInfo[p_index].m_counter > 0) {
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float value = g_buildingInfoDownshift[p_index] - g_buildingInfo[p_index].m_counter;
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g_buildingInfo[p_index].m_adjustedY =
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g_buildingInfoInit[p_index].m_adjustedY - value * g_buildingInfoDownshiftScale[p_index];
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}
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else if (g_buildingInfo[p_index].m_counter == 0) {
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float value = g_buildingInfoDownshift[p_index] - g_buildingInfo[p_index].m_counter;
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g_buildingInfo[p_index].m_adjustedY =
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g_buildingInfoInit[p_index].m_adjustedY - value * g_buildingInfoDownshiftScale[p_index];
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if (g_buildingInfo[p_index].m_entity != NULL) {
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LegoROI* roi = g_buildingInfo[p_index].m_entity->GetROI();
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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}
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}
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}
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else {
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g_buildingInfo[p_index].m_adjustedY = g_buildingInfoInit[p_index].m_adjustedY;
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}
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}
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// FUNCTION: LEGO1 0x1002fd70
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// FUNCTION: BETA10 0x10063fc9
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LegoBuildingInfo* LegoBuildingManager::GetInfo(LegoEntity* p_entity)
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{
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MxS32 i;
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for (i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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if (g_buildingInfo[i].m_entity == p_entity) {
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break;
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}
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}
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if (i < sizeOfArray(g_buildingInfo)) {
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return &g_buildingInfo[i];
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x1002fdb0
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// FUNCTION: BETA10 0x10064101
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MxBool LegoBuildingManager::SwitchVariant(LegoEntity* p_entity)
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{
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if (g_buildingManagerConfig <= 1) {
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return TRUE;
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}
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LegoBuildingInfo* info = GetInfo(p_entity);
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if (info != NULL && info->m_flags & LegoBuildingInfo::c_hasVariants && info->m_counter == -1) {
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LegoROI* roi = p_entity->GetROI();
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if (++m_nextVariant >= sizeOfArray(g_buildingInfoVariants)) {
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m_nextVariant = 0;
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}
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roi->SetVisibility(FALSE);
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info->m_variant = g_buildingInfoVariants[m_nextVariant];
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CreateBuilding(12, CurrentWorld());
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if (info->m_entity != NULL) {
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info->m_entity->GetROI()->SetVisibility(TRUE);
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}
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return TRUE;
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}
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return FALSE;
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}
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// FUNCTION: LEGO1 0x1002fe40
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// FUNCTION: BETA10 0x100641d3
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MxBool LegoBuildingManager::SwitchSound(LegoEntity* p_entity)
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{
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MxBool result = FALSE;
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LegoBuildingInfo* info = GetInfo(p_entity);
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if (info != NULL && info->m_flags & LegoBuildingInfo::c_hasSounds) {
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info->m_sound++;
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if (info->m_sound >= g_maxSound) {
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info->m_sound = 0;
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}
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result = TRUE;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1002fe80
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// FUNCTION: BETA10 0x10064242
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MxBool LegoBuildingManager::SwitchMove(LegoEntity* p_entity)
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{
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MxBool result = FALSE;
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LegoBuildingInfo* info = GetInfo(p_entity);
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if (info != NULL && info->m_flags & LegoBuildingInfo::c_hasMoves) {
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info->m_move++;
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if (info->m_move >= g_maxMove[info - g_buildingInfo]) {
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info->m_move = 0;
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}
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result = TRUE;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1002fed0
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// FUNCTION: BETA10 0x100642c2
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MxBool LegoBuildingManager::SwitchMood(LegoEntity* p_entity)
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{
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MxBool result = FALSE;
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LegoBuildingInfo* info = GetInfo(p_entity);
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if (info != NULL && info->m_flags & LegoBuildingInfo::c_hasMoods) {
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info->m_mood++;
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if (info->m_mood > 3) {
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info->m_mood = 0;
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|
}
|
|
|
|
result = TRUE;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002ff00
|
|
// FUNCTION: BETA10 0x1006432d
|
|
MxU32 LegoBuildingManager::GetAnimationId(LegoEntity* p_entity)
|
|
{
|
|
LegoBuildingInfo* info = GetInfo(p_entity);
|
|
|
|
if (info != NULL && info->m_flags & LegoBuildingInfo::c_hasMoves) {
|
|
return g_buildingAnimationId[info - g_buildingInfo] + info->m_move;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002ff40
|
|
// FUNCTION: BETA10 0x10064398
|
|
MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood)
|
|
{
|
|
LegoBuildingInfo* info = GetInfo(p_entity);
|
|
|
|
if (info == NULL || !(info->m_flags & LegoBuildingInfo::c_hasSounds)) {
|
|
return 0;
|
|
}
|
|
|
|
if (p_basedOnMood) {
|
|
return info->m_mood + g_buildingSoundIdMoodOffset;
|
|
}
|
|
|
|
if (info != NULL) {
|
|
return info->m_sound + g_buildingSoundIdOffset;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002ff90
|
|
void LegoBuildingManager::SetCustomizeAnimFile(const char* p_value)
|
|
{
|
|
if (g_customizeAnimFile != NULL) {
|
|
delete[] g_customizeAnimFile;
|
|
}
|
|
|
|
if (p_value != NULL) {
|
|
g_customizeAnimFile = new char[strlen(p_value) + 1];
|
|
|
|
if (g_customizeAnimFile != NULL) {
|
|
strcpy(g_customizeAnimFile, p_value);
|
|
}
|
|
}
|
|
else {
|
|
g_customizeAnimFile = NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030000
|
|
MxBool LegoBuildingManager::DecrementCounter(LegoEntity* p_entity)
|
|
{
|
|
LegoBuildingInfo* info = GetInfo(p_entity);
|
|
|
|
if (info == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
return DecrementCounter(info - g_buildingInfo);
|
|
}
|
|
|
|
inline LegoBuildingInfo* GetBuildingInfo(MxS32 p_index)
|
|
{
|
|
if (p_index >= sizeOfArray(g_buildingInfo)) {
|
|
return NULL;
|
|
}
|
|
|
|
return &g_buildingInfo[p_index];
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030030
|
|
MxBool LegoBuildingManager::DecrementCounter(MxS32 p_index)
|
|
{
|
|
if (p_index >= sizeOfArray(g_buildingInfo)) {
|
|
return FALSE;
|
|
}
|
|
|
|
LegoBuildingInfo* info = GetBuildingInfo(p_index);
|
|
if (!info) {
|
|
return FALSE;
|
|
}
|
|
|
|
MxBool result = TRUE;
|
|
|
|
if (info->m_counter < 0) {
|
|
info->m_counter = g_buildingInfoDownshift[p_index];
|
|
}
|
|
|
|
if (info->m_counter <= 0) {
|
|
result = FALSE;
|
|
}
|
|
else {
|
|
LegoROI* roi = info->m_entity->GetROI();
|
|
|
|
info->m_counter -= 2;
|
|
if (info->m_counter == 1) {
|
|
info->m_counter = 0;
|
|
roi->SetVisibility(FALSE);
|
|
}
|
|
else {
|
|
AdjustHeight(p_index);
|
|
MxMatrix mat = roi->GetLocal2World();
|
|
mat[3][1] = g_buildingInfo[p_index].m_adjustedY;
|
|
roi->UpdateTransformationRelativeToParent(mat);
|
|
VideoManager()->Get3DManager()->Moved(*roi);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030110
|
|
MxBool LegoBuildingManager::DecrementCounter(LegoBuildingInfo* p_data)
|
|
{
|
|
for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
|
|
if (&g_buildingInfo[i] == p_data) {
|
|
return DecrementCounter(i);
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030150
|
|
void LegoBuildingManager::ScheduleAnimation(
|
|
LegoEntity* p_entity,
|
|
MxLong p_length,
|
|
MxBool p_haveSound,
|
|
MxBool p_hideAfterAnimation
|
|
)
|
|
{
|
|
m_world = CurrentWorld();
|
|
|
|
if (p_haveSound) {
|
|
m_sound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
|
|
m_sound->SetDistance(35, 60);
|
|
}
|
|
|
|
if (m_numEntries == 0) {
|
|
m_hideAfterAnimation = p_hideAfterAnimation;
|
|
TickleManager()->RegisterClient(this, 50);
|
|
}
|
|
|
|
AnimEntry* entry = m_entries[m_numEntries] = new AnimEntry;
|
|
m_numEntries++;
|
|
|
|
entry->m_entity = p_entity;
|
|
entry->m_roi = p_entity->GetROI();
|
|
|
|
MxLong time = Timer()->GetTime();
|
|
time += p_length;
|
|
entry->m_time = time + 1000;
|
|
|
|
entry->m_y = entry->m_roi->GetWorldPosition()[1];
|
|
entry->m_muted = p_haveSound == FALSE;
|
|
AdjustCounter(p_entity, -2);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030220
|
|
MxResult LegoBuildingManager::Tickle()
|
|
{
|
|
MxLong time = Timer()->GetTime();
|
|
|
|
if (m_numEntries != 0) {
|
|
for (MxS32 i = 0; i < m_numEntries; i++) {
|
|
AnimEntry** ppEntry = &m_entries[i];
|
|
AnimEntry* entry = *ppEntry;
|
|
|
|
if (m_world != CurrentWorld() || !entry->m_entity) {
|
|
delete entry;
|
|
m_numEntries--;
|
|
|
|
if (m_numEntries != i) {
|
|
m_entries[i] = m_entries[m_numEntries];
|
|
m_entries[m_numEntries] = NULL;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (entry->m_time - time > 1000) {
|
|
break;
|
|
}
|
|
|
|
if (!entry->m_muted) {
|
|
entry->m_muted = TRUE;
|
|
SoundManager()->GetCacheSoundManager()->Play(m_sound, entry->m_roi->GetName(), FALSE);
|
|
}
|
|
|
|
MxMatrix local48;
|
|
MxMatrix locald8;
|
|
|
|
MxMatrix transformationMatrix(entry->m_roi->GetLocal2World());
|
|
Mx3DPointFloat position(transformationMatrix[3]);
|
|
|
|
ZEROVEC3(transformationMatrix[3]);
|
|
|
|
locald8.SetIdentity();
|
|
local48 = transformationMatrix;
|
|
|
|
position[1] = sin(((entry->m_time - time) * 10) * 0.0062831999f) * 0.4 + (entry->m_y -= 0.05);
|
|
SET3(transformationMatrix[3], position);
|
|
|
|
entry->m_roi->UpdateTransformationRelativeToParent(transformationMatrix);
|
|
VideoManager()->Get3DManager()->Moved(*entry->m_roi);
|
|
|
|
if (entry->m_time < time) {
|
|
LegoBuildingInfo* info = GetInfo(entry->m_entity);
|
|
|
|
if (info->m_counter && !m_hideAfterAnimation) {
|
|
MxS32 index = info - g_buildingInfo;
|
|
AdjustHeight(index);
|
|
MxMatrix mat = entry->m_roi->GetLocal2World();
|
|
mat[3][1] = g_buildingInfo[index].m_adjustedY;
|
|
entry->m_roi->UpdateTransformationRelativeToParent(mat);
|
|
VideoManager()->Get3DManager()->Moved(*entry->m_roi);
|
|
}
|
|
else {
|
|
info->m_counter = 0;
|
|
entry->m_roi->SetVisibility(FALSE);
|
|
}
|
|
|
|
delete entry;
|
|
m_numEntries--;
|
|
|
|
if (m_numEntries != i) {
|
|
i--;
|
|
*ppEntry = m_entries[m_numEntries];
|
|
m_entries[m_numEntries] = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
TickleManager()->UnregisterClient(this);
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030590
|
|
// FUNCTION: BETA10 0x1006474c
|
|
void LegoBuildingManager::ClearCounters()
|
|
{
|
|
for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
|
|
g_buildingInfo[i].m_counter = -1;
|
|
g_buildingInfo[i].m_initialCounter = -1;
|
|
AdjustHeight(i);
|
|
|
|
if (g_buildingInfo[i].m_entity != NULL) {
|
|
LegoROI* roi = g_buildingInfo[i].m_entity->GetROI();
|
|
MxMatrix mat = roi->GetLocal2World();
|
|
mat[3][1] = g_buildingInfo[i].m_adjustedY;
|
|
roi->UpdateTransformationRelativeToParent(mat);
|
|
VideoManager()->Get3DManager()->Moved(*roi);
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030630
|
|
// FUNCTION: BETA10 0x100648ab
|
|
MxResult LegoBuildingManager::DetermineBoundaries()
|
|
{
|
|
LegoWorld* world = CurrentWorld();
|
|
|
|
if (world == NULL) {
|
|
return FAILURE;
|
|
}
|
|
|
|
for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
|
|
if (g_buildingInfo[i].m_entity != NULL && g_buildingInfo[i].m_boundaryName != NULL) {
|
|
g_buildingInfo[i].m_boundary = world->FindPathBoundary(g_buildingInfo[i].m_boundaryName);
|
|
|
|
if (g_buildingInfo[i].m_boundary != NULL) {
|
|
Mx3DPointFloat position(g_buildingInfo[i].m_x, g_buildingInfo[i].m_y, g_buildingInfo[i].m_z);
|
|
LegoPathBoundary* boundary = g_buildingInfo[i].m_boundary;
|
|
|
|
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
|
|
Mx4DPointFloat* normal = boundary->GetEdgeNormal(j);
|
|
|
|
if (position.Dot(*normal, position) + (*normal).index_operator(3) < -0.001) {
|
|
MxTrace(
|
|
"Building %d shot location (%g, %g, %g) is not in boundary %s.\n",
|
|
i,
|
|
position[0],
|
|
position[1],
|
|
position[2],
|
|
boundary->GetName()
|
|
);
|
|
g_buildingInfo[i].m_boundary = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (g_buildingInfo[i].m_boundary != NULL) {
|
|
Mx4DPointFloat& unk0x14 = *g_buildingInfo[i].m_boundary->GetUp();
|
|
|
|
if (position.Dot(position, unk0x14) + unk0x14.index_operator(3) > 0.001 ||
|
|
position.Dot(position, unk0x14) + unk0x14.index_operator(3) < -0.001) {
|
|
|
|
g_buildingInfo[i].m_y =
|
|
-((position[0] * unk0x14.index_operator(0) + unk0x14.index_operator(3) +
|
|
position[2] * unk0x14.index_operator(2)) /
|
|
unk0x14.index_operator(1));
|
|
|
|
MxTrace(
|
|
"Building %d shot location (%g, %g, %g) is not on plane of boundary %s...adjusting to (%g, "
|
|
"%g, "
|
|
"%g)\n",
|
|
i,
|
|
position[0],
|
|
position[1],
|
|
position[2],
|
|
g_buildingInfo[i].m_boundary->GetName(),
|
|
position[0],
|
|
g_buildingInfo[i].m_y,
|
|
position[2]
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
MxTrace("Building %d is in boundary %s that does not exist.\n", i, g_buildingInfo[i].m_boundaryName);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_boundariesDetermined = TRUE;
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030790
|
|
// FUNCTION: BETA10 0x10064db9
|
|
LegoBuildingInfo* LegoBuildingManager::GetInfoArray(MxS32& p_length)
|
|
{
|
|
if (!m_boundariesDetermined) {
|
|
DetermineBoundaries();
|
|
}
|
|
|
|
p_length = sizeOfArray(g_buildingInfo);
|
|
return g_buildingInfo;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100307b0
|
|
void LegoBuildingManager::AdjustCounter(LegoEntity* p_entity, MxS32 p_adjust)
|
|
{
|
|
LegoBuildingInfo* info = GetInfo(p_entity);
|
|
|
|
if (info != NULL) {
|
|
if (info->m_counter < 0) {
|
|
info->m_counter = g_buildingInfoDownshift[info - g_buildingInfo];
|
|
}
|
|
|
|
if (info->m_counter > 0) {
|
|
info->m_counter += p_adjust;
|
|
if (info->m_counter <= 1 && p_adjust < 0) {
|
|
info->m_counter = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10030800
|
|
void LegoBuildingManager::SetInitialCounters()
|
|
{
|
|
for (MxU32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
|
|
g_buildingInfo[i].m_initialCounter = g_buildingInfo[i].m_counter;
|
|
}
|
|
}
|