Files
isle/LEGO1/lego/legoomni/src/entity/legoentity.cpp
2025-06-28 20:32:09 +02:00

516 lines
11 KiB
C++

#include "legoentity.h"
#include "3dmanager/lego3dmanager.h"
#include "define.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legocameracontroller.h"
#include "legocharactermanager.h"
#include "legoeventnotificationparam.h"
#include "legogamestate.h"
#include "legomain.h"
#include "legoplantmanager.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxutilities.h"
#include "realtime/realtime.h"
DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
// FUNCTION: LEGO1 0x100105f0
void LegoEntity::Init()
{
m_worldLocation.Fill(0);
m_worldDirection.Fill(0);
m_worldSpeed = 0;
m_roi = NULL;
m_cameraFlag = FALSE;
m_siFile = NULL;
m_interaction = 0;
m_flags = 0;
m_actionType = Extra::ActionType::e_unknown;
m_targetEntityId = -1;
m_type = e_autoROI;
}
// FUNCTION: LEGO1 0x10010650
// FUNCTION: BETA10 0x1007e39a
void LegoEntity::ResetWorldTransform(MxBool p_cameraFlag)
{
LegoWorld* world = CurrentWorld();
if (world != NULL && world->GetCameraController() != NULL) {
m_cameraFlag = p_cameraFlag;
if (m_cameraFlag) {
world->GetCameraController()->SetEntity(this);
world->GetCameraController()->SetWorldTransform(
Mx3DPointFloat(0.0F, 1.25F, 0.0F),
Mx3DPointFloat(0.0F, 0.0F, 1.0F),
Mx3DPointFloat(0.0F, 1.0F, 0.0F)
);
}
else {
if (world->GetCameraController()->GetEntity() == this) {
world->GetCameraController()->SetEntity(NULL);
world->GetCameraController()->SetWorldTransform(
Mx3DPointFloat(0.0F, 0.0F, 0.0F),
Mx3DPointFloat(0.0F, 0.0F, 1.0F),
Mx3DPointFloat(0.0F, 1.0F, 0.0F)
);
}
}
}
}
// FUNCTION: LEGO1 0x10010790
// FUNCTION: BETA10 0x1007e4f6
void LegoEntity::SetWorldTransform(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up)
{
LegoWorld* world = CurrentWorld();
if (world != NULL && world->GetCameraController() != NULL) {
m_cameraFlag = TRUE;
world->GetCameraController()->SetEntity(this);
world->GetCameraController()->SetWorldTransform(p_location, p_direction, p_up);
}
}
// FUNCTION: LEGO1 0x100107e0
// FUNCTION: BETA10 0x1007e572
MxResult LegoEntity::Create(MxDSAction& p_dsAction)
{
m_entityId = p_dsAction.GetObjectId();
m_atomId = p_dsAction.GetAtomId();
SetWorld();
return SUCCESS;
}
// FUNCTION: LEGO1 0x10010810
// FUNCTION: BETA10 0x1007e5b9
void LegoEntity::Destroy(MxBool p_fromDestructor)
{
if (m_roi) {
if (m_flags & c_bit1) {
if (m_roi->GetEntity() == this) {
m_roi->SetEntity(NULL);
}
CharacterManager()->ReleaseActor(m_roi);
}
else {
VideoManager()->Get3DManager()->Remove(*m_roi);
delete m_roi;
}
}
delete[] m_siFile;
Init();
}
// FUNCTION: LEGO1 0x10010880
// FUNCTION: BETA10 0x1007e6e1
void LegoEntity::SetWorld()
{
LegoWorld* world = CurrentWorld();
if (world != NULL && world != (LegoWorld*) this) {
world->Add(this);
}
}
// FUNCTION: LEGO1 0x100108a0
// FUNCTION: BETA10 0x1007e724
void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
m_roi = p_roi;
if (m_roi != NULL) {
if (p_bool2) {
MxMatrix mat;
CalcLocalTransform(
Mx3DPointFloat(m_worldLocation[0], m_worldLocation[1], m_worldLocation[2]),
Mx3DPointFloat(m_worldDirection[0], m_worldDirection[1], m_worldDirection[2]),
Mx3DPointFloat(m_worldUp[0], m_worldUp[1], m_worldUp[2]),
mat
);
m_roi->UpdateTransformationRelativeToParent(mat);
}
m_roi->SetEntity(this);
VideoManager()->Get3DManager()->Moved(*m_roi);
if (p_bool1) {
ClearFlag(c_bit1);
}
else {
SetFlag(c_bit1);
}
}
}
// FUNCTION: LEGO1 0x100109b0
// FUNCTION: BETA10 0x1007e8b8
void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und)
{
Mx3DPointFloat direction;
Mx3DPointFloat up;
direction = p_direction;
direction.Unitize();
up = p_up;
up.Unitize();
m_worldLocation = p_location;
m_worldDirection = direction;
m_worldUp = up;
if (m_roi != NULL) {
MxMatrix mat;
CalcLocalTransform(
Mx3DPointFloat(p_location[0], p_location[1], p_location[2]),
Mx3DPointFloat(direction[0], direction[1], direction[2]),
Mx3DPointFloat(up[0], up[1], up[2]),
mat
);
m_roi->UpdateTransformationRelativeToParent(mat);
VideoManager()->Get3DManager()->Moved(*m_roi);
if (p_und) {
FUN_10010c30();
}
}
}
// FUNCTION: LEGO1 0x10010c30
void LegoEntity::FUN_10010c30()
{
LegoWorld* world = CurrentWorld();
if (m_cameraFlag && world && world->GetCameraController() && m_roi) {
world->GetCameraController()->FUN_100123e0(m_roi->GetLocal2World(), 1);
}
}
// FUNCTION: LEGO1 0x10010c60
Mx3DPointFloat LegoEntity::GetWorldDirection()
{
if (m_roi != NULL) {
m_worldDirection =
Mx3DPointFloat(m_roi->GetWorldDirection()[0], m_roi->GetWorldDirection()[1], m_roi->GetWorldDirection()[2]);
}
return m_worldDirection;
}
// FUNCTION: LEGO1 0x10010cf0
Mx3DPointFloat LegoEntity::GetWorldUp()
{
if (m_roi != NULL) {
m_worldUp = Mx3DPointFloat(m_roi->GetWorldUp()[0], m_roi->GetWorldUp()[1], m_roi->GetWorldUp()[2]);
}
return m_worldUp;
}
// FUNCTION: LEGO1 0x10010d80
// FUNCTION: BETA10 0x1007ebbe
Mx3DPointFloat LegoEntity::GetWorldPosition()
{
if (m_roi != NULL) {
m_worldLocation =
Mx3DPointFloat(m_roi->GetWorldPosition()[0], m_roi->GetWorldPosition()[1], m_roi->GetWorldPosition()[2]);
}
return m_worldLocation;
}
// FUNCTION: LEGO1 0x10010e10
// FUNCTION: BETA10 0x1007ec97
void LegoEntity::ParseAction(char* p_extra)
{
char copy[1024];
char actionValue[1024];
strcpy(copy, p_extra);
if (KeyValueStringParse(actionValue, g_strACTION, copy)) {
char* token = strtok(actionValue, g_parseExtraTokens);
assert(token);
m_actionType = MatchActionString(token);
if (m_actionType != Extra::ActionType::e_exit) {
token = strtok(NULL, g_parseExtraTokens);
assert(token);
m_siFile = new char[strlen(token) + 1];
assert(m_siFile);
strcpy(m_siFile, token);
if (m_actionType != Extra::ActionType::e_run) {
token = strtok(NULL, g_parseExtraTokens);
assert(token);
m_targetEntityId = atoi(token);
}
}
}
}
// FUNCTION: LEGO1 0x10010f10
// FUNCTION: BETA10 0x1007ee87
void LegoEntity::ClickSound(MxBool p_basedOnMood)
{
if (!IsInteraction(c_disabled)) {
MxU32 objectId = 0;
const char* name = m_roi->GetName();
switch (m_type) {
case e_actor:
objectId = CharacterManager()->GetSoundId(m_roi, p_basedOnMood);
break;
case e_unk1:
break;
case e_plant:
objectId = PlantManager()->GetSoundId(this, p_basedOnMood);
break;
case e_building:
objectId = BuildingManager()->GetSoundId(this, p_basedOnMood);
break;
}
if (objectId) {
MxDSAction action;
action.SetAtomId(MxAtomId(CharacterManager()->GetCustomizeAnimFile(), e_lowerCase2));
action.SetObjectId(objectId);
action.AppendExtra(strlen(name) + 1, name);
Start(&action);
}
}
}
// FUNCTION: LEGO1 0x10011070
// FUNCTION: BETA10 0x1007f062
void LegoEntity::ClickAnimation()
{
if (!IsInteraction(c_disabled)) {
MxU32 objectId = 0;
MxDSAction action;
const char* name = m_roi->GetName();
char extra[1024];
switch (m_type) {
case e_actor:
objectId = LegoOmni::GetInstance()->GetCharacterManager()->GetAnimationId(m_roi);
action.SetAtomId(MxAtomId(LegoCharacterManager::GetCustomizeAnimFile(), e_lowerCase2));
sprintf(extra, "SUBST:actor_01:%s", name);
break;
case e_unk1:
break;
case e_plant:
objectId = LegoOmni::GetInstance()->GetPlantManager()->GetAnimationId(this);
action.SetAtomId(MxAtomId(LegoPlantManager::GetCustomizeAnimFile(), e_lowerCase2));
sprintf(extra, "SUBST:bush:%s:tree:%s:flwrred:%s:palm:%s", name, name, name, name);
break;
case e_building:
objectId = LegoOmni::GetInstance()->GetBuildingManager()->GetAnimationId(this);
action.SetAtomId(MxAtomId(BuildingManager()->GetCustomizeAnimFile(), e_lowerCase2));
sprintf(extra, "SUBST:haus1:%s", name);
break;
case e_autoROI:
break;
}
if (objectId) {
action.SetObjectId(objectId);
action.AppendExtra(strlen(extra) + 1, extra);
LegoOmni::GetInstance()->GetAnimationManager()->StartEntityAction(action, this);
m_interaction |= c_disabled;
}
}
}
// FUNCTION: LEGO1 0x10011300
// FUNCTION: BETA10 0x1007f35a
void LegoEntity::SwitchVariant()
{
switch (m_type) {
case e_actor:
CharacterManager()->SwitchVariant(m_roi);
break;
case e_unk1:
break;
case e_plant:
PlantManager()->SwitchVariant(this);
break;
case e_building:
BuildingManager()->SwitchVariant(this);
break;
case e_autoROI:
break;
}
ClickSound(FALSE);
ClickAnimation();
}
// FUNCTION: LEGO1 0x10011360
// FUNCTION: BETA10 0x1007f411
void LegoEntity::SwitchSound()
{
switch (m_type) {
case e_actor:
CharacterManager()->SwitchSound(m_roi);
break;
case e_unk1:
break;
case e_plant:
PlantManager()->SwitchSound(this);
break;
case e_building:
BuildingManager()->SwitchSound(this);
break;
case e_autoROI:
break;
}
ClickSound(FALSE);
ClickAnimation();
}
// FUNCTION: LEGO1 0x100113c0
// FUNCTION: BETA10 0x1007f4c8
void LegoEntity::SwitchMove()
{
switch (m_type) {
case e_actor:
CharacterManager()->SwitchMove(m_roi);
break;
case e_unk1:
break;
case e_plant:
PlantManager()->SwitchMove(this);
break;
case e_building:
BuildingManager()->SwitchMove(this);
break;
case e_autoROI:
break;
}
ClickSound(FALSE);
ClickAnimation();
}
// FUNCTION: LEGO1 0x10011420
// FUNCTION: BETA10 0x1007f57f
void LegoEntity::SwitchColor(LegoROI* p_roi)
{
switch (m_type) {
case e_actor:
CharacterManager()->SwitchColor(m_roi, p_roi);
break;
case e_unk1:
break;
case e_plant:
PlantManager()->SwitchColor(this);
break;
case e_building:
break;
case e_autoROI:
break;
}
ClickSound(FALSE);
ClickAnimation();
}
// FUNCTION: LEGO1 0x10011470
// FUNCTION: BETA10 0x1007f62c
void LegoEntity::SwitchMood()
{
switch (m_type) {
case e_actor:
CharacterManager()->SwitchMood(m_roi);
break;
case e_unk1:
break;
case e_plant:
PlantManager()->SwitchMood(this);
break;
case e_building:
BuildingManager()->SwitchMood(this);
break;
case e_autoROI:
break;
}
ClickSound(TRUE);
ClickSound(FALSE);
ClickAnimation();
}
// FUNCTION: LEGO1 0x100114e0
// FUNCTION: BETA10 0x1007f6f0
void LegoEntity::SetType(MxU8 p_type)
{
m_type = p_type;
}
// FUNCTION: LEGO1 0x100114f0
// FUNCTION: BETA10 0x1007f711
MxLong LegoEntity::Notify(MxParam& p_param)
{
LegoEventNotificationParam& param = (LegoEventNotificationParam&) p_param;
if (param.GetNotification() != c_notificationClick) {
return 0;
}
if (m_actionType != Extra::e_unknown) {
InvokeAction(m_actionType, MxAtomId(m_siFile, e_lowerCase2), m_targetEntityId, this);
}
else {
switch (GameState()->GetActorId()) {
case LegoActor::c_pepper:
if (GameState()->GetCurrentAct() != LegoGameState::e_act2 &&
GameState()->GetCurrentAct() != LegoGameState::e_act3) {
SwitchVariant();
}
break;
case LegoActor::c_mama:
SwitchSound();
break;
case LegoActor::c_papa:
SwitchMove();
break;
case LegoActor::c_nick:
SwitchColor(param.GetROI());
break;
case LegoActor::c_laura:
SwitchMood();
break;
case LegoActor::c_brickster:
switch (m_type) {
case e_actor:
case e_unk1:
break;
case e_plant:
PlantManager()->DecrementCounter(this);
break;
case e_building:
BuildingManager()->DecrementCounter(this);
break;
case e_autoROI:
break;
}
}
}
return 1;
}