mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-22 16:04:17 +00:00
516 lines
11 KiB
C++
516 lines
11 KiB
C++
#include "legoentity.h"
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#include "3dmanager/lego3dmanager.h"
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#include "define.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legocameracontroller.h"
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#include "legocharactermanager.h"
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#include "legoeventnotificationparam.h"
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#include "legogamestate.h"
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#include "legomain.h"
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#include "legoplantmanager.h"
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxutilities.h"
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#include "realtime/realtime.h"
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DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
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// FUNCTION: LEGO1 0x100105f0
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void LegoEntity::Init()
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{
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m_worldLocation.Fill(0);
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m_worldDirection.Fill(0);
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m_worldSpeed = 0;
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m_roi = NULL;
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m_cameraFlag = FALSE;
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m_siFile = NULL;
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m_interaction = 0;
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m_flags = 0;
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m_actionType = Extra::ActionType::e_unknown;
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m_targetEntityId = -1;
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m_type = e_autoROI;
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}
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// FUNCTION: LEGO1 0x10010650
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// FUNCTION: BETA10 0x1007e39a
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void LegoEntity::ResetWorldTransform(MxBool p_cameraFlag)
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{
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LegoWorld* world = CurrentWorld();
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if (world != NULL && world->GetCameraController() != NULL) {
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m_cameraFlag = p_cameraFlag;
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if (m_cameraFlag) {
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world->GetCameraController()->SetEntity(this);
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world->GetCameraController()->SetWorldTransform(
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Mx3DPointFloat(0.0F, 1.25F, 0.0F),
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Mx3DPointFloat(0.0F, 0.0F, 1.0F),
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Mx3DPointFloat(0.0F, 1.0F, 0.0F)
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);
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}
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else {
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if (world->GetCameraController()->GetEntity() == this) {
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world->GetCameraController()->SetEntity(NULL);
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world->GetCameraController()->SetWorldTransform(
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Mx3DPointFloat(0.0F, 0.0F, 0.0F),
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Mx3DPointFloat(0.0F, 0.0F, 1.0F),
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Mx3DPointFloat(0.0F, 1.0F, 0.0F)
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);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10010790
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// FUNCTION: BETA10 0x1007e4f6
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void LegoEntity::SetWorldTransform(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up)
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{
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LegoWorld* world = CurrentWorld();
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if (world != NULL && world->GetCameraController() != NULL) {
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m_cameraFlag = TRUE;
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world->GetCameraController()->SetEntity(this);
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world->GetCameraController()->SetWorldTransform(p_location, p_direction, p_up);
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}
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}
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// FUNCTION: LEGO1 0x100107e0
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// FUNCTION: BETA10 0x1007e572
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MxResult LegoEntity::Create(MxDSAction& p_dsAction)
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{
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m_entityId = p_dsAction.GetObjectId();
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m_atomId = p_dsAction.GetAtomId();
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SetWorld();
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10010810
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// FUNCTION: BETA10 0x1007e5b9
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void LegoEntity::Destroy(MxBool p_fromDestructor)
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{
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if (m_roi) {
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if (m_flags & c_bit1) {
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if (m_roi->GetEntity() == this) {
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m_roi->SetEntity(NULL);
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}
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CharacterManager()->ReleaseActor(m_roi);
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}
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else {
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VideoManager()->Get3DManager()->Remove(*m_roi);
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delete m_roi;
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}
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}
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delete[] m_siFile;
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Init();
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}
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// FUNCTION: LEGO1 0x10010880
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// FUNCTION: BETA10 0x1007e6e1
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void LegoEntity::SetWorld()
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{
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LegoWorld* world = CurrentWorld();
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if (world != NULL && world != (LegoWorld*) this) {
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world->Add(this);
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}
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}
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// FUNCTION: LEGO1 0x100108a0
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// FUNCTION: BETA10 0x1007e724
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void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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m_roi = p_roi;
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if (m_roi != NULL) {
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if (p_bool2) {
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MxMatrix mat;
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CalcLocalTransform(
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Mx3DPointFloat(m_worldLocation[0], m_worldLocation[1], m_worldLocation[2]),
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Mx3DPointFloat(m_worldDirection[0], m_worldDirection[1], m_worldDirection[2]),
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Mx3DPointFloat(m_worldUp[0], m_worldUp[1], m_worldUp[2]),
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mat
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);
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m_roi->UpdateTransformationRelativeToParent(mat);
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}
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m_roi->SetEntity(this);
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VideoManager()->Get3DManager()->Moved(*m_roi);
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if (p_bool1) {
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ClearFlag(c_bit1);
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}
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else {
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SetFlag(c_bit1);
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}
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}
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}
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// FUNCTION: LEGO1 0x100109b0
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// FUNCTION: BETA10 0x1007e8b8
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void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und)
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{
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Mx3DPointFloat direction;
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Mx3DPointFloat up;
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direction = p_direction;
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direction.Unitize();
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up = p_up;
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up.Unitize();
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m_worldLocation = p_location;
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m_worldDirection = direction;
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m_worldUp = up;
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if (m_roi != NULL) {
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MxMatrix mat;
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CalcLocalTransform(
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Mx3DPointFloat(p_location[0], p_location[1], p_location[2]),
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Mx3DPointFloat(direction[0], direction[1], direction[2]),
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Mx3DPointFloat(up[0], up[1], up[2]),
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mat
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);
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m_roi->UpdateTransformationRelativeToParent(mat);
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VideoManager()->Get3DManager()->Moved(*m_roi);
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if (p_und) {
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FUN_10010c30();
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}
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}
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}
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// FUNCTION: LEGO1 0x10010c30
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void LegoEntity::FUN_10010c30()
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{
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LegoWorld* world = CurrentWorld();
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if (m_cameraFlag && world && world->GetCameraController() && m_roi) {
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world->GetCameraController()->FUN_100123e0(m_roi->GetLocal2World(), 1);
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}
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}
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// FUNCTION: LEGO1 0x10010c60
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Mx3DPointFloat LegoEntity::GetWorldDirection()
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{
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if (m_roi != NULL) {
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m_worldDirection =
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Mx3DPointFloat(m_roi->GetWorldDirection()[0], m_roi->GetWorldDirection()[1], m_roi->GetWorldDirection()[2]);
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}
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return m_worldDirection;
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}
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// FUNCTION: LEGO1 0x10010cf0
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Mx3DPointFloat LegoEntity::GetWorldUp()
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{
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if (m_roi != NULL) {
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m_worldUp = Mx3DPointFloat(m_roi->GetWorldUp()[0], m_roi->GetWorldUp()[1], m_roi->GetWorldUp()[2]);
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}
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return m_worldUp;
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}
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// FUNCTION: LEGO1 0x10010d80
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// FUNCTION: BETA10 0x1007ebbe
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Mx3DPointFloat LegoEntity::GetWorldPosition()
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{
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if (m_roi != NULL) {
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m_worldLocation =
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Mx3DPointFloat(m_roi->GetWorldPosition()[0], m_roi->GetWorldPosition()[1], m_roi->GetWorldPosition()[2]);
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}
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return m_worldLocation;
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}
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// FUNCTION: LEGO1 0x10010e10
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// FUNCTION: BETA10 0x1007ec97
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void LegoEntity::ParseAction(char* p_extra)
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{
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char copy[1024];
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char actionValue[1024];
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strcpy(copy, p_extra);
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if (KeyValueStringParse(actionValue, g_strACTION, copy)) {
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char* token = strtok(actionValue, g_parseExtraTokens);
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assert(token);
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m_actionType = MatchActionString(token);
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if (m_actionType != Extra::ActionType::e_exit) {
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token = strtok(NULL, g_parseExtraTokens);
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assert(token);
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m_siFile = new char[strlen(token) + 1];
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assert(m_siFile);
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strcpy(m_siFile, token);
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if (m_actionType != Extra::ActionType::e_run) {
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token = strtok(NULL, g_parseExtraTokens);
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assert(token);
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m_targetEntityId = atoi(token);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10010f10
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// FUNCTION: BETA10 0x1007ee87
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void LegoEntity::ClickSound(MxBool p_basedOnMood)
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{
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if (!IsInteraction(c_disabled)) {
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MxU32 objectId = 0;
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const char* name = m_roi->GetName();
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switch (m_type) {
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case e_actor:
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objectId = CharacterManager()->GetSoundId(m_roi, p_basedOnMood);
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break;
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case e_unk1:
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break;
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case e_plant:
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objectId = PlantManager()->GetSoundId(this, p_basedOnMood);
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break;
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case e_building:
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objectId = BuildingManager()->GetSoundId(this, p_basedOnMood);
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break;
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}
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if (objectId) {
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MxDSAction action;
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action.SetAtomId(MxAtomId(CharacterManager()->GetCustomizeAnimFile(), e_lowerCase2));
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action.SetObjectId(objectId);
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action.AppendExtra(strlen(name) + 1, name);
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Start(&action);
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}
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}
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}
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// FUNCTION: LEGO1 0x10011070
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// FUNCTION: BETA10 0x1007f062
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void LegoEntity::ClickAnimation()
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{
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if (!IsInteraction(c_disabled)) {
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MxU32 objectId = 0;
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MxDSAction action;
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const char* name = m_roi->GetName();
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char extra[1024];
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switch (m_type) {
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case e_actor:
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objectId = LegoOmni::GetInstance()->GetCharacterManager()->GetAnimationId(m_roi);
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action.SetAtomId(MxAtomId(LegoCharacterManager::GetCustomizeAnimFile(), e_lowerCase2));
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sprintf(extra, "SUBST:actor_01:%s", name);
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break;
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case e_unk1:
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break;
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case e_plant:
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objectId = LegoOmni::GetInstance()->GetPlantManager()->GetAnimationId(this);
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action.SetAtomId(MxAtomId(LegoPlantManager::GetCustomizeAnimFile(), e_lowerCase2));
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sprintf(extra, "SUBST:bush:%s:tree:%s:flwrred:%s:palm:%s", name, name, name, name);
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break;
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case e_building:
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objectId = LegoOmni::GetInstance()->GetBuildingManager()->GetAnimationId(this);
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action.SetAtomId(MxAtomId(BuildingManager()->GetCustomizeAnimFile(), e_lowerCase2));
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sprintf(extra, "SUBST:haus1:%s", name);
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break;
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case e_autoROI:
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break;
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}
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if (objectId) {
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action.SetObjectId(objectId);
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action.AppendExtra(strlen(extra) + 1, extra);
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LegoOmni::GetInstance()->GetAnimationManager()->StartEntityAction(action, this);
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m_interaction |= c_disabled;
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}
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}
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}
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// FUNCTION: LEGO1 0x10011300
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// FUNCTION: BETA10 0x1007f35a
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void LegoEntity::SwitchVariant()
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{
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switch (m_type) {
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case e_actor:
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CharacterManager()->SwitchVariant(m_roi);
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break;
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case e_unk1:
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break;
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case e_plant:
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PlantManager()->SwitchVariant(this);
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break;
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case e_building:
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BuildingManager()->SwitchVariant(this);
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break;
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case e_autoROI:
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break;
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}
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ClickSound(FALSE);
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ClickAnimation();
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}
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// FUNCTION: LEGO1 0x10011360
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// FUNCTION: BETA10 0x1007f411
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void LegoEntity::SwitchSound()
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{
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switch (m_type) {
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case e_actor:
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CharacterManager()->SwitchSound(m_roi);
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break;
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case e_unk1:
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break;
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case e_plant:
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PlantManager()->SwitchSound(this);
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break;
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case e_building:
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BuildingManager()->SwitchSound(this);
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break;
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case e_autoROI:
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break;
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}
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ClickSound(FALSE);
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ClickAnimation();
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}
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// FUNCTION: LEGO1 0x100113c0
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// FUNCTION: BETA10 0x1007f4c8
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void LegoEntity::SwitchMove()
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{
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switch (m_type) {
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case e_actor:
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CharacterManager()->SwitchMove(m_roi);
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break;
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case e_unk1:
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break;
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case e_plant:
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PlantManager()->SwitchMove(this);
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break;
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case e_building:
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BuildingManager()->SwitchMove(this);
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break;
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case e_autoROI:
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break;
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}
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ClickSound(FALSE);
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ClickAnimation();
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}
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// FUNCTION: LEGO1 0x10011420
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// FUNCTION: BETA10 0x1007f57f
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void LegoEntity::SwitchColor(LegoROI* p_roi)
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{
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switch (m_type) {
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case e_actor:
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CharacterManager()->SwitchColor(m_roi, p_roi);
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break;
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case e_unk1:
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break;
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case e_plant:
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PlantManager()->SwitchColor(this);
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break;
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case e_building:
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break;
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case e_autoROI:
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break;
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}
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ClickSound(FALSE);
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ClickAnimation();
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}
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// FUNCTION: LEGO1 0x10011470
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// FUNCTION: BETA10 0x1007f62c
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void LegoEntity::SwitchMood()
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{
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switch (m_type) {
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case e_actor:
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CharacterManager()->SwitchMood(m_roi);
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break;
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case e_unk1:
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break;
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case e_plant:
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PlantManager()->SwitchMood(this);
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break;
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case e_building:
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BuildingManager()->SwitchMood(this);
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break;
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case e_autoROI:
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break;
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}
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ClickSound(TRUE);
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ClickSound(FALSE);
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ClickAnimation();
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}
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// FUNCTION: LEGO1 0x100114e0
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// FUNCTION: BETA10 0x1007f6f0
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void LegoEntity::SetType(MxU8 p_type)
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{
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m_type = p_type;
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}
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// FUNCTION: LEGO1 0x100114f0
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// FUNCTION: BETA10 0x1007f711
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MxLong LegoEntity::Notify(MxParam& p_param)
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{
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LegoEventNotificationParam& param = (LegoEventNotificationParam&) p_param;
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if (param.GetNotification() != c_notificationClick) {
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return 0;
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}
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if (m_actionType != Extra::e_unknown) {
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InvokeAction(m_actionType, MxAtomId(m_siFile, e_lowerCase2), m_targetEntityId, this);
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}
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else {
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switch (GameState()->GetActorId()) {
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case LegoActor::c_pepper:
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if (GameState()->GetCurrentAct() != LegoGameState::e_act2 &&
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GameState()->GetCurrentAct() != LegoGameState::e_act3) {
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SwitchVariant();
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}
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break;
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case LegoActor::c_mama:
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SwitchSound();
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break;
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case LegoActor::c_papa:
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SwitchMove();
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break;
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case LegoActor::c_nick:
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SwitchColor(param.GetROI());
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break;
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case LegoActor::c_laura:
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SwitchMood();
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break;
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case LegoActor::c_brickster:
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switch (m_type) {
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case e_actor:
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case e_unk1:
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break;
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case e_plant:
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PlantManager()->DecrementCounter(this);
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break;
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case e_building:
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BuildingManager()->DecrementCounter(this);
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break;
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case e_autoROI:
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break;
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}
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}
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}
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return 1;
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}
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