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			38 lines
		
	
	
		
			827 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			827 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef LEGOACTOR_H
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| #define LEGOACTOR_H
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| 
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| #include "decomp.h"
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| #include "legoentity.h"
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| 
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| // VTABLE 0x100d6d68
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| // SIZE 0x78
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| class LegoActor : public LegoEntity {
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| public:
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| 	LegoActor();
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| 
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| 	// OFFSET: LEGO1 0x1002d210
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| 	inline virtual const char* ClassName() const override // vtable+0x0c
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| 	{
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| 		// 0x100f0124
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| 		return "LegoActor";
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| 	}
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| 
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| 	// OFFSET: LEGO1 0x1002d220
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| 	inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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| 	{
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| 		return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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| 	}
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| 
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| 	virtual void VTable0x50(); // vtable+0x50
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| 	virtual void VTable0x54(); // vtable+0x54
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| 	virtual void VTable0x58(); // vtable+0x58
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| 	virtual void VTable0x5c(); // vtable+0x5c
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| 	virtual void VTable0x60(); // vtable+0x60
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| 	virtual void VTable0x64(); // vtable+0x64
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| 
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| private:
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| 	undefined unk68[0x10];
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| };
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| 
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| #endif // LEGOACTOR_H
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