Files
isle/LEGO1/lego/legoomni/src/paths/legopathstruct.cpp
jonschz a7c43cbe17 Small BETA10 corrections (#1681)
* Small BETA10 corrections

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-06 17:39:28 +02:00

167 lines
4.3 KiB
C++

#include "legopathstruct.h"
#include "isle.h"
#include "jukebox.h"
#include "jukebox_actions.h"
#include "legoanimpresenter.h"
#include "legopathactor.h"
#include "legoutils.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(LegoPathStructBase, 0x0c)
DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
// Flags used in isle.cpp
extern MxU32 g_isleFlags;
// GLOBAL: LEGO1 0x100f119c
MxBool g_unk0x100f119c = FALSE;
// FUNCTION: LEGO1 0x1001b700
void LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data)
{
if (!HandleTrigger(p_actor, p_direction, p_data, FALSE) && g_unk0x100f119c) {
HandleTrigger(p_actor, p_direction, p_data, TRUE);
}
}
// FUNCTION: LEGO1 0x1001b740
// FUNCTION: BETA10 0x100c26c5
MxBool LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data, MxBool p_bool)
{
MxBool triggered = FALSE;
MxBool bool2 = p_bool ? !p_direction : p_direction;
MxU32 flags = bool2 ? c_bit5 : c_bit6;
flags |= p_actor->GetCameraFlag() ? c_bit1 : (c_bit2 | c_bit3 | c_bit4);
if ((m_flags & flags & (c_bit5 | c_bit6 | c_bit7)) && (m_flags & flags & (c_bit1 | c_bit2 | c_bit3 | c_bit4))) {
triggered = TRUE;
switch (m_name[2]) {
case c_camAnim:
if (g_isleFlags & Isle::c_playCamAnims) {
PlayCamAnim(p_actor, bool2, p_data, TRUE);
}
break;
case c_d: {
p_actor->VTable0x58(p_data);
LegoPathStructNotificationParam param(c_notificationPathStruct, p_actor, m_name[2], p_data);
p_actor->Notify(param);
LegoWorld* world = CurrentWorld();
if (world != NULL) {
NotificationManager()->Send(world, param);
}
break;
}
case c_e:
FUN_1001bc40(m_name, p_data, !(p_bool == FALSE));
break;
case c_g:
break;
case c_h: {
LegoHideAnimPresenter* presenter = m_world->GetHideAnimPresenter();
if (presenter != NULL) {
presenter->FUN_1006db40(p_data * 100);
}
break;
}
case c_music:
if (g_isleFlags & Isle::c_playMusic) {
PlayMusic(p_direction, p_data);
}
break;
case c_s: {
LegoWorld* world = CurrentWorld();
if (world != NULL) {
LegoPathStructNotificationParam param(c_notificationPathStruct, p_actor, m_name[2], p_data);
if (world->Notify(param) != 0) {
break;
}
}
FUN_1001bc40(m_name, p_data, p_bool == FALSE);
break;
}
case c_w: {
LegoWorld* world = CurrentWorld();
if (world != NULL) {
LegoPathStructNotificationParam param(c_notificationPathStruct, p_actor, m_name[2], p_data);
NotificationManager()->Send(world, param);
}
break;
}
}
}
return triggered;
}
// FUNCTION: LEGO1 0x1001bc40
// FUNCTION: BETA10 0x100c2a6c
void LegoPathStruct::FUN_1001bc40(const char* p_name, MxU32 p_data, MxBool p_bool)
{
MxDSAction action;
action.SetObjectId(p_data);
action.SetAtomId(m_atomId);
if (p_bool) {
action.SetUnknown24(-1);
Start(&action);
}
else {
action.SetUnknown24(-2);
DeleteObject(action);
}
}
// FUNCTION: LEGO1 0x1001bd10
// FUNCTION: BETA10 0x100c2b4a
void LegoPathStruct::PlayMusic(MxBool p_direction, MxU32 p_data)
{
JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
if (state != NULL && state->m_active) {
return;
}
JukeboxScript::Script music[] = {
JukeboxScript::c_ResidentalArea_Music,
JukeboxScript::c_BeachBlvd_Music,
JukeboxScript::c_Cave_Music,
JukeboxScript::c_CentralRoads_Music,
JukeboxScript::c_Jail_Music,
JukeboxScript::c_Hospital_Music,
JukeboxScript::c_InformationCenter_Music,
JukeboxScript::c_PoliceStation_Music,
JukeboxScript::c_Park_Music,
JukeboxScript::c_CentralNorthRoad_Music,
JukeboxScript::c_GarageArea_Music,
JukeboxScript::c_RaceTrackRoad_Music,
JukeboxScript::c_Beach_Music,
JukeboxScript::c_Quiet_Audio
};
MxS16 triggersReff[24][2] = {{11, 10}, {6, 10}, {3, 1}, {4, 1}, {1, 4}, {1, 4}, {13, 2}, {13, 2},
{13, 2}, {4, 10}, {11, 9}, {9, 7}, {8, 7}, {8, 5}, {5, 2}, {2, 4},
{4, 2}, {4, 5}, {11, 4}, {12, 10}, {10, 12}, {10, 12}, {14, 2}, {14, 2}};
MxDSAction action;
action.SetAtomId(*g_jukeboxScript);
action.SetUnknown24(-1);
if (p_data <= sizeOfArray(triggersReff)) {
action.SetObjectId(music[triggersReff[p_data - 1][p_direction == FALSE] - 1]);
}
if (action.GetObjectId() != -1) {
BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
}
}