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* Small BETA10 corrections --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
167 lines
4.3 KiB
C++
167 lines
4.3 KiB
C++
#include "legopathstruct.h"
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#include "isle.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "legoanimpresenter.h"
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#include "legopathactor.h"
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#include "legoutils.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(LegoPathStructBase, 0x0c)
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DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
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// Flags used in isle.cpp
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extern MxU32 g_isleFlags;
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// GLOBAL: LEGO1 0x100f119c
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MxBool g_unk0x100f119c = FALSE;
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// FUNCTION: LEGO1 0x1001b700
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void LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data)
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{
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if (!HandleTrigger(p_actor, p_direction, p_data, FALSE) && g_unk0x100f119c) {
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HandleTrigger(p_actor, p_direction, p_data, TRUE);
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}
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}
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// FUNCTION: LEGO1 0x1001b740
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// FUNCTION: BETA10 0x100c26c5
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MxBool LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data, MxBool p_bool)
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{
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MxBool triggered = FALSE;
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MxBool bool2 = p_bool ? !p_direction : p_direction;
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MxU32 flags = bool2 ? c_bit5 : c_bit6;
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flags |= p_actor->GetCameraFlag() ? c_bit1 : (c_bit2 | c_bit3 | c_bit4);
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if ((m_flags & flags & (c_bit5 | c_bit6 | c_bit7)) && (m_flags & flags & (c_bit1 | c_bit2 | c_bit3 | c_bit4))) {
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triggered = TRUE;
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switch (m_name[2]) {
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case c_camAnim:
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if (g_isleFlags & Isle::c_playCamAnims) {
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PlayCamAnim(p_actor, bool2, p_data, TRUE);
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}
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break;
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case c_d: {
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p_actor->VTable0x58(p_data);
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LegoPathStructNotificationParam param(c_notificationPathStruct, p_actor, m_name[2], p_data);
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p_actor->Notify(param);
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LegoWorld* world = CurrentWorld();
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if (world != NULL) {
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NotificationManager()->Send(world, param);
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}
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break;
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}
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case c_e:
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FUN_1001bc40(m_name, p_data, !(p_bool == FALSE));
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break;
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case c_g:
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break;
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case c_h: {
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LegoHideAnimPresenter* presenter = m_world->GetHideAnimPresenter();
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if (presenter != NULL) {
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presenter->FUN_1006db40(p_data * 100);
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}
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break;
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}
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case c_music:
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if (g_isleFlags & Isle::c_playMusic) {
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PlayMusic(p_direction, p_data);
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}
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break;
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case c_s: {
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LegoWorld* world = CurrentWorld();
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if (world != NULL) {
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LegoPathStructNotificationParam param(c_notificationPathStruct, p_actor, m_name[2], p_data);
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if (world->Notify(param) != 0) {
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break;
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}
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}
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FUN_1001bc40(m_name, p_data, p_bool == FALSE);
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break;
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}
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case c_w: {
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LegoWorld* world = CurrentWorld();
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if (world != NULL) {
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LegoPathStructNotificationParam param(c_notificationPathStruct, p_actor, m_name[2], p_data);
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NotificationManager()->Send(world, param);
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}
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break;
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}
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}
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}
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return triggered;
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}
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// FUNCTION: LEGO1 0x1001bc40
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// FUNCTION: BETA10 0x100c2a6c
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void LegoPathStruct::FUN_1001bc40(const char* p_name, MxU32 p_data, MxBool p_bool)
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{
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MxDSAction action;
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action.SetObjectId(p_data);
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action.SetAtomId(m_atomId);
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if (p_bool) {
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action.SetUnknown24(-1);
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Start(&action);
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}
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else {
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action.SetUnknown24(-2);
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DeleteObject(action);
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}
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}
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// FUNCTION: LEGO1 0x1001bd10
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// FUNCTION: BETA10 0x100c2b4a
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void LegoPathStruct::PlayMusic(MxBool p_direction, MxU32 p_data)
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{
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (state != NULL && state->m_active) {
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return;
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}
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JukeboxScript::Script music[] = {
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JukeboxScript::c_ResidentalArea_Music,
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JukeboxScript::c_BeachBlvd_Music,
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JukeboxScript::c_Cave_Music,
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JukeboxScript::c_CentralRoads_Music,
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JukeboxScript::c_Jail_Music,
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JukeboxScript::c_Hospital_Music,
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JukeboxScript::c_InformationCenter_Music,
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JukeboxScript::c_PoliceStation_Music,
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JukeboxScript::c_Park_Music,
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JukeboxScript::c_CentralNorthRoad_Music,
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JukeboxScript::c_GarageArea_Music,
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JukeboxScript::c_RaceTrackRoad_Music,
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JukeboxScript::c_Beach_Music,
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JukeboxScript::c_Quiet_Audio
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};
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MxS16 triggersReff[24][2] = {{11, 10}, {6, 10}, {3, 1}, {4, 1}, {1, 4}, {1, 4}, {13, 2}, {13, 2},
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{13, 2}, {4, 10}, {11, 9}, {9, 7}, {8, 7}, {8, 5}, {5, 2}, {2, 4},
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{4, 2}, {4, 5}, {11, 4}, {12, 10}, {10, 12}, {10, 12}, {14, 2}, {14, 2}};
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetUnknown24(-1);
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if (p_data <= sizeOfArray(triggersReff)) {
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action.SetObjectId(music[triggersReff[p_data - 1][p_direction == FALSE] - 1]);
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}
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if (action.GetObjectId() != -1) {
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BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
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}
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}
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