Files
isle/LEGO1/omni/include/mxsoundmanager.h
2025-07-21 23:42:42 +02:00

44 lines
1.2 KiB
C++

#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxatom.h"
#include "mxaudiomanager.h"
#include <dsound.h>
// VTABLE: LEGO1 0x100dc128
// VTABLE: BETA10 0x101c1ce8
// SIZE 0x3c
class MxSoundManager : public MxAudioManager {
public:
MxSoundManager();
~MxSoundManager() override; // vtable+0x00
void Destroy() override; // vtable+0x18
void SetVolume(MxS32 p_volume) override; // vtable+0x2c
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30
virtual void Pause(); // vtable+0x34
virtual void Resume(); // vtable+0x38
LPDIRECTSOUND GetDirectSound() { return m_directSound; }
MxS32 GetAttenuation(MxU32 p_volume);
MxPresenter* FindPresenter(const MxAtomId& p_atomId, MxU32 p_objectId);
// SYNTHETIC: LEGO1 0x100ae7b0
// SYNTHETIC: BETA10 0x10133460
// MxSoundManager::`scalar deleting destructor'
protected:
void Init();
void Destroy(MxBool p_fromDestructor);
LPDIRECTSOUND m_directSound; // 0x30
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk0x38[4];
};
#endif // MXSOUNDMANAGER_H