Files
isle/LEGO1/omni/include/mxthread.h

54 lines
1.0 KiB
C++

#ifndef MXTHREAD_H
#define MXTHREAD_H
#include "compat.h"
#include "mxsemaphore.h"
#include "mxtypes.h"
class MxCore;
// VTABLE: LEGO1 0x100dc860
// VTABLE: BETA10 0x101c23e8
// SIZE 0x1c
class MxThread {
public:
// Note: Comes before virtual destructor
virtual MxResult Run();
MxResult Start(MxS32 p_stackSize, MxS32 p_flag);
void Terminate();
void Sleep(MxS32 p_milliseconds);
void ResumeThread();
void SuspendThread();
BOOL TerminateThread(MxU32 p_exitCode);
MxS32 GetThreadPriority(MxU16& p_priority);
BOOL SetThreadPriority(MxU16 p_priority);
MxBool IsRunning() { return m_running; }
// SYNTHETIC: LEGO1 0x100bf580
// SYNTHETIC: BETA10 0x10147880
// MxThread::`scalar deleting destructor'
protected:
MxThread();
public:
virtual ~MxThread();
private:
static unsigned ThreadProc(void* p_thread);
MxULong m_hThread; // 0x04
MxU32 m_threadId; // 0x08
MxBool m_running; // 0x0c
MxSemaphore m_semaphore; // 0x10
protected:
MxCore* m_target; // 0x18
};
#endif // MXTHREAD_H