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	1fa2fd9737
	
	
	
		
			
			* pizza: fix type m_unk90 * Initial implementation of a lot of IslePathActor's All IslePathActor's seem to have (for the most part), the same few variables in common, probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional fields surrounding it. * Add missing ClassName(s) and IsA(s) * Add decomp size asserts * Fix size assertions * Make legopathactor fields protected for now, fix a type in Pizza * Fix TowTrack structure --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
		
			
				
	
	
		
			42 lines
		
	
	
		
			808 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			808 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef AMBULANCE_H
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| #define AMBULANCE_H
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| 
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| #include "islepathactor.h"
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| 
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| // VTABLE 0x100d71a8
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| // SIZE 0x184
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| class Ambulance : public IslePathActor
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| {
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| public:
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|   Ambulance();
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| 
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|   // OFFSET: LEGO1 0x10035fa0
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|   inline virtual const char *ClassName() const override // vtable+0x0c
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|   {
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|     // 0x100f03c4
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|     return "Ambulance";
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|   }
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| 
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|   // OFFSET: LEGO1 0x10035fb0
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|   inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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|   {
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|     return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name);
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|   }
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| private:
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|   // TODO: Ambulance fields
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|   undefined m_unk160[4];
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|   MxS32 m_unk164;
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|   MxS16 m_unk168;
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|   MxS16 m_unk16a;
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|   MxS16 m_unk16c;
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|   MxS16 m_unk16e;
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|   MxS16 m_unk170;
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|   MxS16 m_unk172;
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|   MxS32 m_unk174;
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|   MxS32 m_unk178;
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|   MxFloat m_unk17c;
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|   undefined m_unk180[4];
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| };
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| 
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| #endif // AMBULANCE_H
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