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	 fc03e7a682
			
		
	
	fc03e7a682
	
	
	
		
			
			* Fix `LegoBackgroundColor` order * Order * Improve order in Act3Actors * Improve order * Add BETA annotation * Order more * More order * More order * Order * Match/order * Remove blank line * Modern compiler fix * vtable annotation
		
			
				
	
	
		
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef LEGOACT2_H
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| #define LEGOACT2_H
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| 
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| #include "act2brick.h"
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| #include "legogamestate.h"
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| #include "legostate.h"
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| #include "legoworld.h"
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| 
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| class Act2Actor;
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| class LegoPathStructNotificationParam;
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| class MxEndActionNotificationParam;
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| 
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| // VTABLE: LEGO1 0x100d4a70
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| // VTABLE: BETA10 0x101ba910
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| // SIZE 0x10
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| class LegoAct2State : public LegoState {
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| public:
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| 	LegoAct2State()
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| 	{
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| 		m_unk0x08 = 0;
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| 		m_enabled = FALSE;
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| 	}
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| 	~LegoAct2State() override {}
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| 
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| 	// FUNCTION: LEGO1 0x1000df70
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| 	MxBool IsSerializable() override { return FALSE; } // vtable+0x14
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| 
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| 	// FUNCTION: LEGO1 0x1000df80
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| 	// FUNCTION: BETA10 0x1003c7e0
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| 	const char* ClassName() const override // vtable+0x0c
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| 	{
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| 		// STRING: LEGO1 0x100f0428
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| 		return "LegoAct2State";
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| 	}
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| 
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| 	// FUNCTION: LEGO1 0x1000df90
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| 	MxBool IsA(const char* p_name) const override // vtable+0x10
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| 	{
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| 		return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
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| 	}
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| 
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| 	// SYNTHETIC: LEGO1 0x1000e040
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| 	// LegoAct2State::`scalar deleting destructor'
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| 
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| 	// FUNCTION: BETA10 0x100151b0
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| 	void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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| 
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| 	undefined4 GetUnknown0x08() { return m_unk0x08; }
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| 
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| 	// TODO: Most likely getters/setters are not used according to BETA. (?)
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| 
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| 	undefined4 m_unk0x08; // 0x08
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| 	MxBool m_enabled;     // 0x0c
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| };
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| 
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| // VTABLE: LEGO1 0x100d82e0
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| // VTABLE: BETA10 0x101ba898
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| // SIZE 0x1154
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| class LegoAct2 : public LegoWorld {
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| public:
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| 	LegoAct2();
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| 	~LegoAct2() override;
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| 
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| 	MxLong Notify(MxParam& p_param) override;         // vtable+0x04
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| 	MxResult Tickle() override;                       // vtable+0x08
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| 	MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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| 	void ReadyWorld() override;                       // vtable+0x50
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| 
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| 	// FUNCTION: LEGO1 0x1004fe10
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| 	MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
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| 
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| 	void VTable0x60() override;            // vtable+0x60
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| 	MxBool Escape() override;              // vtable+0x64
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| 	void Enable(MxBool p_enable) override; // vtable+0x68
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| 
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| 	void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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| 	void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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| 
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| 	MxResult FUN_100516b0();
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| 	void FUN_100517b0();
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| 	MxResult BadEnding();
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| 	MxResult FUN_10052560(
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| 		Act2mainScript::Script p_objectId,
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| 		MxBool p_param2,
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| 		MxBool p_param3,
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| 		Mx3DPointFloat* p_location,
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| 		Mx3DPointFloat* p_direction,
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| 		Mx3DPointFloat* p_param6
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| 	);
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| 
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| 	// SYNTHETIC: LEGO1 0x1004fe20
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| 	// LegoAct2::`scalar deleting destructor'
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| 
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| private:
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| 	MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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| 	MxLong HandleTransitionEnd();
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| 	MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
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| 	void PlayMusic(JukeboxScript::Script p_objectId);
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| 	void FUN_10051900();
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| 	void FUN_10051960();
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| 	void InitBricks();
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| 	void UninitBricks();
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| 	void SpawnBricks();
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| 	void FUN_10051fa0(MxS32 p_param1);
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| 	void FUN_100521f0(MxS32 p_param1);
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| 	MxResult FUN_10052800();
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| 
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| 	Act2Brick m_bricks[10];        // 0x00f8
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| 	MxU8 m_nextBrick;              // 0x10c0
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| 	undefined m_unk0x10c1;         // 0x10c1
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| 	MxBool m_ready;                // 0x10c2
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| 	undefined4 m_unk0x10c4;        // 0x10c4
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| 	JukeboxScript::Script m_music; // 0x10c8
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| 	LegoAct2State* m_gameState;    // 0x10cc
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| 	MxS32 m_unk0x10d0;             // 0x10d0
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| 
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| 	// variable name verified by BETA10 0x10014633
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| 	const char* m_siFile; // 0x10d4
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| 
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| 	LegoROI* m_pepper;                  // 0x10d8
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| 	MxMatrix m_unk0x10dc;               // 0x10dc
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| 	LegoPathBoundary* m_unk0x1124;      // 0x1124
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| 	LegoROI* m_ambulance;               // 0x1128
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| 	undefined4 m_unk0x112c;             // 0x112c
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| 	undefined4 m_unk0x1130;             // 0x1130
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| 	undefined4 m_unk0x1134;             // 0x1134
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| 	Act2Actor* m_unk0x1138;             // 0x1138
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| 	undefined m_unk0x113c;              // 0x113c
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| 	Act2mainScript::Script m_unk0x1140; // 0x1140
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| 	Act2mainScript::Script m_unk0x1144; // 0x1144
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| 	undefined4 m_unk0x1148;             // 0x1148
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| 	undefined m_firstBrick;             // 0x114c
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| 	undefined m_secondBrick;            // 0x114d
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| 	undefined m_thirdBrick;             // 0x114e
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| 	undefined m_fourthBrick;            // 0x114e
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| 	LegoGameState::Area m_destLocation; // 0x1150
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| };
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| 
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| #endif // LEGOACT2_H
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